SLAUGHTERHOUSE
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It was not enough to save Christ, who was sentenced to 30 years in prison.
When the police began the Purge, Slaughterhouse was their prime target. Systematic raids and high profile seizures (it is rumored that the Mafia worked directly with the police in feeding them information) pushed them out of the North Side altogether, with the law chasing them all the way to the Marsten Projects. It was here that Slaughterhouse dug in. After numerous attempts to get them out of the buildings, including the disastrous raid that cost 21 SWAT members their lives, the police gave up trying to extricate them. It seemed a victory to Slaughterhouse, until the area, which had already been designated the worst ghetto in the city, was officially declared a Combat Zone. The gang was still celebrating as the walls went up.
When Carnival hit the Combat Zone, Slaughterhouse was surprisingly well prepared. The confusing maze and fortified positions the Marsten Complex offered them meant any attempts to move in for bounties was near suicidal, and minor criminals in the area swarmed to join the Slaughterhouse for protection. If anything, where Carnival decimated many of the other gangs, Slaughterhouse ranks swelled.
Slaughterhouse is partial to black with different sets and crews within the gang sporting different colors. The Slaughterhouse is the largest and most fortified street gang in the Combat Zone, and possibly the most feared gang in Night City period.
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Written
By Deric Bernier, (with gangs and locations created by
R. Talsorian Games, Atlas Games, Interface Magazine,
and Iaunus Games).
Images from Deric Bernier, R. Talsorian Games,
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