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SLAUGHTERHOUSE STRUCTURE
Slaughterhouse keeps a tight grip on the entirety of the Marsten Complex, and they claim everything west of Marsten Street as theirs. However, 2-3 set has been making a push into the South West corner of the Combat Zone, in alliance with Stomp Street pushing across their eastern border on the other side of Marsten. With Slaughterhouse and their rivals attention focused squarely on the ongoing war for territory, several small gangs have popped up along the western and southern fringes. They claim territories as small as their blocks, but they are quick to take advantage of the confusion and chaos. These gangs include the Asian gang the Yellow Moon Society and the Hard 8’s along the western wall, and the Dead Zoners just south of the Marsten complex along the wall.
Each
building in the Marsten complex contains a Head, most
of the Heads are just there to keep an eye on things
in the building, keep shit from getting to out of
control. But the Heads along the strategic outer
edged buildings and in the buildings at the very
center are all high ranking Slaughterhouse, tasked
with keeping the perimeter safe and keeping the day to
day operations running smoothly. While there are
hundreds of people in each building, only about
10 percent of the people who live in most buildings,
in some cases even fewer, are actual Slaughterhouse
members. The rest are civilians, though part of
the privilege of living in the buildings means that
any able bodied man or woman is expected to defend
their building alongside the gang if its necessary
Slaughterhouse
counts
at least 350 hardcore members in the Marsten Projects
alone, with another estimated 50 to 100 members
outside the Zone. The Slaughterhouse that live
outside the zone are mostly lower level new recruits
who have thus far avoided serious run-ins with the
police. Slaughterhouse uses them to watch their
operations in the city, keep tabs on rival gangs, run
errands and make deliveries, and occasionally to
perpetrate violence on the gangs behalf in areas the
gang usually cannot reach.
The Krew train rigorously, taking over an entire building in the Marsten complex to serve as both training grounds and quarters. They are given first pick of weapons and equipment in the gang, and being a member is considered high honor in Slaughterhouse.
Brick does not use the Krew lightly, as assigning them a target or task means high visibility, high conflict, and certainly high collateral damage. But when they are given orders, they follow them out with cold blooded efficiency. During the entirety of Carnival only 3 members of the Krew were lost, and they racked up an astounding total of over 75 kills defending the complex.
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Written By Deric Bernier, (with gangs
and locations created by R. Talsorian Games,
Atlas Games, Interface Magazine, and Iaunus
Games). Images
from Deric Bernier, R. Talsorian Games,
Interface, Mad Max, The Road Warrior, Mad Max
Beyond Thunderdome, Warriors of the 21st
Century, Transmetropolitan, Afro Samurai,
Mazinger, The Last Dragon, Black Belt Jones,
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Android, Mafia Wars, Deus Ex, DC Comics,
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