TECHNOMANCER
STUNCHUCKS
150eb
MEL/EX 0
N
U 3D6/ stun -3
5/5 1
VR
The
grips
of
these
nunchaku
are covered in a high conductivity coating, and each
“stick”
contains it’s own high power battery/taser capable of delivering a
massive
shock (stun -3) in addition to the normal damage. The
taser
in
each
stick
can only be activated
by pressing two buttons on the opposite stick simultaneaously, which
activates
a 2 second zap. Each sticks battery can hold a 5 shot charge. As an added bonus the Stunchucks have a
retracting chain and a belt clip that the Stunchucks clip into to
prevent them
from knocking together or making any noise.







DIXIE
DEATHWISH
5eb
P
or
R
-3 V
E Varies 1 1 UR
Also
known
as
Mississippi
Suicide
notes or ‘Bama Zippers, these home made guns are a scourge
across the
nation. Due to anything higher caliber
than a .22 or shotguns being illegal, it is common practice for
survivalists,
Raffen Shiv, and bored rednecks in the Dixie region to build their own
guns out
of old engine parts and pieces of scrap metal.
In fact in most Raffen Shiv gangs in Dixie you aren’t considered
a full
member until you have not only built your own gun, but used it on
someone. Nomads travelling through the
region who
encounter resistance from civilians or Raffen Shiv and win tend to come
back
with armloads of these things. Most are
signle shot, though double barreled versions do exist.
And most fire either 9mm, .45 cal, or 12
guage. All are more likely to blow up in
your hand than hit your enemy. Of
particular humor is that some particularly suicidal boostergangs are
actually
arranging fights where everyone involved uses nothing but these weapons
as a
show of bravery.

Nomad
Bayonet
50-220eb
Mel 0
N U 1d6,
2D6,
or
3D6
NA
NA ST-VR
You
can
have
virtually
anything
done in the nomad market, including taking your firearm and
welding a
giant blade to the weapons frame or barrel.
Raffen Shiv love having this done to their handguns and rifles. Not content with a normal sized blade they
will add the largest, heaviest blades they can find while still being
able to
fire the gun. You can choose to have a
standard assault knife style bayonet blade (1d650eb shown built into
the handle
of the msall handgun), a cleaver
(2d6/110eb Shown above on a Rev-6), or even an Axe Head
(3d6/220eb shown
on the heavily modified Newblood). You
can also add spiked or whatever to the weapon, treating it like normal
melee
weapon enhancements (see Interlock Unlimited).
For every size category of blade added to the weapon, its
accuracy drops
by a point.

SPLAT
PISTOL
45eb
P
-2 L
C None 10
1 VR
Nothing
more
than
a
slightly
modified paintball pistol, this gun can be used to either fire
narcotic or exotic loads, to mark targets, or to obscure windshields. It uses pressurized gas to fire, can be
refilled from an air compressor, and each tank is good for 20 shots. It has a range of 25 meters.


SHREDDER
45eb
MEL 0/-1
L P 2D6
N
N ST
The
shredder
is
another
Raffen
Shiv invention.
It is actually two separate weapons consisting of a heavy saw
bladed and
a double bladed large combat knife. They
can be used separately, as the saw blade typically has holes cut into
it to
allow it to be safely gripped, but its real deviousness comes from
using them
together. The double bladed knife has a
small notch cut into the front edge of both blades.
The saw sits between the two blades and a peg
in the middle of the saw rest in the notch.
Using it in this fashion allows the attacker to pull back and
hurl the
blade, with the leverage of an atl-atl.
This increases the throw range of the saw blade by 50%.


LOTEK
NEGATIVE
9
45eb
SMG -3
L E 2d6+1
30
1/15
UR
Chambered
in
9mm,
these
hand
made SMG’s are a staple of the nomad community.
They make for a cheap, easily distributable
weapon for families on a budget, though no self respecting pro would
ever so
much as touch one. The rate of fire is
kept low to maximize controllability and to keep the sumber of stray
shots to a
minimum. Regardless its an incredibly
inaccurate weapon, but its cheap and easy to make.
In fact, nomads who make these usually end up
selling more ofthem to street gangs on a budget than to nomads, who
usually
know better. The guns jam frequently but
usually won’t backfire or explode.

NOMAD
GRENADE
50eb
EXP 0
P C 6D6
NA
NA
ST
These
hand
made
fragmentation
grenades
are commonplace in the Nomad community. While
it’s
possible
to get military surplus
grenades, it’s not always economical or feasible. Instead
nomad
explosives
techs
have
begun
making their own. They pack slightly
less punch than a standard frag grenade, but they are very stable and
have a
six second fuse, which was seen as a necessary safety precaution. Do NOT get caught by law enforcement with one
of these, as in most places in the country home made explosives carry
far more
sever punishments than manufactured ones.

TRUCK
STOPPER
200eb
RIF 0
N P 6D10/4D10
(.50
BMG/20mm
Light) 1
1 ST
These
hand
made
single
shot
bolt action sniper rifles are chambered either in cased .50 BMG or
light
20mm, and are used to stop vehicles by putting a round through their
engine
block. For being hand made from scrap
metal they are reasonably accurate. They
don’t come with a scope, and although one can be mounted it is a point
of pride
among nomads to shoot them using nothing but the iron sights.

NOMAD
MG
250eb
HVY -3
N C 6D6+2
(7.62mm) 50
25 UR
Nomads
are
even
making
there
own heavy machineguns. While
Browning M-2’s are a relatively common sight, not everyone can afford
one, and
that .50 cal ammo gets expensive. But
these nomad made MG’s are cheap, fire the less expensive 7.62mm cased
rounds.























MEL
0
N C Varies
N N Varies
Swords
and
other
melee
weapons
have made a huge comeback in the Nomad Community.
Gun control laws vary a great deal in the
United States, In some places the average static can buy anything short
of a
bazooka off the shelf, in other places owning a .22 will get you
arrested. This is even more of a problem
for the
majority of Nomads who are sinless and cannot get a legal weapon permit. This creates an atmosphere where every nomad
may have a gun, but they can be incredibly reluctant to use it. Not to mention ammo costs money, and supply
can be limited. So swords, axes ,
knives, and home made melee weapons have seen a surge in popularity. Nomad swords vary in all ways, but notably in
quality. There are a few master smiths
among the nomad community. These master
smiths reputations are known far and wide.
M
aster
Khan in Night City for instance, creates the gunblades of
the
Paladins, while Master Wallace is known for the strength of his blades. The Alabama swordsmith Earl Mason is known
for his intricate details and flourishes while retaining combat
capability. Master Buster in Washington
however is known for his HUGE blades, that he calls Bezerker Swords
(5d6 Bod
min of 10). Of course there are lesser
smiths, making a variety of weapons that differ in quality, most of
these
weapons are actually made from scrap metal, even among the Raffen Shiv
who will
make them from whatever they can get their hands on.
Street sign, saw blade and Sharpened gear
axes (can be of no greater than standard quality), or bats with nails
or bolts
driven through them or wrapped in barbed wire (extra point of damage,
max
quality of standard) are primary examples of such weapons.
Among the Raffen Shiv melee weapons are even
more co
mmon,
and using them is seen as a sign of strength and bravery.
To determine price, quality, and damage of a
Melee Weapon, see Interlock Unlimited.
Berserker Swords bestow a cumulative -1 penalty for every point
of BOD
below 10 of the user, so someone with a BOD of
5 would be at negative 4
to all
actions with the sword. Raffen Shiv
swords tend to be jagged, rough, and often adorned with spikes. Even
polearms
are showing up. The rule of thumb is
that the uglier and more wicked a nomad weapon is, the better,
especially among
the Raffen, who delight in leaving large gaping open wounds seriously
prone to
infection.

BALISWORD 320eb
MEL 0
L R 3D6
N N VR
Master Buster of the Olympic Nomad Market
makes these. They require a lot of
practice and strength to open quickly, using them just like their
miniature
counterparts.


HAND
HELD
WOLVERS
100eb
MEL 0
L 3D6 N
N ST
Very
popular
with
Raffen
Shiv
and boostergangs who don’t want to shell out for the illegal
implant,
thense tri bladed weapons are treated just like wolvers for attack and
damage.

GARROTE
15eb
MEL 0
P C 1D6
N N ST
A
simple
length
of
piano
wire, used to strangle and cut throats.
Isn’t quite as sharp as monowire, but does act as AP against
soft armor,
damage is not reduced.

ESPERANTO
1500eb
P +1
L R 2D6+3
(.45
cased)
18 1 VR
This
weapon
is
made
by
an old engraver and gunsmith in Mexico.
He apparently makes a few of these every
month, each with unique designs engraved into them.
They are beautifully and lovingly hand
crafted and are of the finest quality, however this does not change
their
ridiculousness. An 18 shot six shooter…
the joke would be much funnier if the guns weren’t so darn pretty. This guy is apparently the same one who makes
the Black Beauty, as it uses the same basic frame and design.

MECHANOFIST
870eb
MEL 0
N R 3D6
(punch/crush)
30min
N
ST
Rumored
to
have
been
reverse
engineered from a Technomancer design the Mechanofist is a gas
powered
gauntlet. It provides an SP of 15 and an
SDP of 25. When the user punches a target,
a pneumatic piston activates and sends the heavy ram knuckle plate
forward 3
inches. Also, using cybertechnology the
glove allows the user to crush anything he gets his hand on. The glove weighs 25 pounds (-3 to punches and
blocks using the Mechanofist.

RENNAISSANCE
CROSSBOW
530eb
X-BOW +1
N R 3D6+3
1 1 VR
This
is
a
heavy
crossbow
hand made by a Nomad weaponsmith in Alabama.
(BT is 9, requiring a BOD of 9 to arm the weapon).
The loving detail and craftsmanship make this
instrument as much a work of art as a weapon.




CHAINSAW
BAYONETT
50eb
MEL
0 N
R 3D6 NA
NA ST
No
one
knows
where
this
trend got started, some say it was Raffen Shiv, some say it was from a
geek who
spent to much time playing old video games, some even say it was
loggers
worried about eco-terrorists, but wherever this idea came from it is
gaining
popularity, especially among Raffen Shiv.
The chainsaws are available in either gas or electric, and can
usually
run for about 15 minutes. Stealt is
impossible while operating one of these… but then again you have a
chainsaw
mounted under your rifle, so at least you will intimidate the bejeezus
out of
your enemy even if you can’t surprise him.

SHOTGAT
300eb
SHT 0
N R 4D6
(.12ga)
20
1/3/5
ST
Overkill
in
an
easy
to use
hand held size. This may be the first
short barreled full auto shotgun in the world, absolutely devastating
at close
range, but pretty useless beyond 25 meters.
In close quarters though, this thing will just destroy your
opponent.

NUZI
430eb
SMG +1 L
R 2D6+1(9mm cased) 20
1/3/15 ST
This
Micro
Uzi
has
been
modified to the point it is no longer recognizable.
I comes with scope, bayonet (1d6), folding
stock, and an extra magazine.

SNAKEDOCTOR
SHT 0
J P 3D6
(.20
Ga)
6 1 ST
A
small
.20
gauge
shotgun
pistol, makes an excellent sidearm for up close encounters, especially
for
those who have problems with accuracy.
However the effective range is only 15 meters, so be aware of
your
surroundings when using it.

DOUBLE
BARRELED
BLUNDERBUSS
150eb
SHT -2
J R 4D6
(12.ga)
2 1 VR
Technomancers
have
done
it
again,
and everyone is left wondering… why?
A sawn off double barrel shotgun, with barrel reinforcement and
CO2
cooled barrels so it may fire thermite rounds without damaging the
barrels.

FETCHER
CROSSBOW 220eb
X-BOW +1
N C 3D6+2
1 1 VR
Another
fine
crossbow,
this
one
is fitted with a winch and comes it 5 barbed grapple arrows
(+1d6). It also features a swing out
knife blade on the buttstock as sort of a reverse bayonet. (Weapon is
BT 7,
requiring a character with a min BOD of 7 to arm it).

BOOMSHALACK 410eb
RIF
-1 N
R 5D6 (5.56mm caseless) 10 1
VR
The
buttstock
has
been
sawn
off this hand made rifle, reducing it’s accuracy drastically, but
this is
still a fine weapon.

SHISHKESWORD 185eb
MEL/EX 0
N R 3D6+FIRE
NA NA UR
Raffen
Shiv
are
fucking
crazy. Yes intimidation is half the
battle, but this is taking things too far even for them.
It’s a sword, and it flames by way of sprayed
petroleum jelly. This sounds good until
you start swinging the sword around and droplets of napalm start flying
off and
setting everything around you on fire, or worse, dripping onto the you.
The
reliability listed speaks to the flaming aspect and apparatus of this
insane
and suicidal weapon. The sword itself is
actually quite sturdy. (Takes 1 round to
ignite the sword, while ignited there is a 10 percent chance every time
the
sword is swung that the blade will drip/spray, setting random objects
on
fire. Roll on the grenade chart to
determine location from use the fire starts, if 1 is rolled drip falls
on
enemy, a 10 means drip falls on wielder.
Damage for flame is 1d10 first round, 1d6 second, 1d6/2 third,
and
anything flammable will ignite continuing to do 1d6 damage per round
until removed
or flame extinguished.



CHAINSWORD
500eb
MEL
0 N
R 4D6+3 NA NA ST
We
are
now
convinced
that
Raffen in either Arizona or Kansas have a
Technomancer
working for them, as these weapons have begun appearing in those
regions in the
hands of Raffen Shiv raiders. No two are
ever exactly the same, meaning they are all handmade.
They are powered by either combustion engine
or electric, either way with enough power for 5 minutes of use. These weapons are devastating and appear to
be used by Raffen Shiv leaders.

HAND
CRAFTED
BOWS
Varies
BOW Varies N
Nomads
have
a
fondness
for
bows. They are silent, they are stylish,
the ammo can often be re-used, and in a pinch the arrows can be made in
the
field by hand with nothing more than a knife.
So it only stands to reason that not only do nomads who use bows
take
their archery seriously, but that skilled bowyers making quality
weapons that
can double as a work of art are common.
See Interlock Unlimited for stats on different bows, but a hand
crafted
nomad bow will have an accuracy of at least +1 and you are unlikely to
see a
bow with a draw below BT 5 or above BT 10.
Price varies a great deal, but usually you can expect to pay
between 400
and 2000 depending on the level of artistry.
For instance the intricately carved long bow above has a draw of
BT 7
and costs 1600eb.

NOMAD
MORTAR
180eb
HVY
-2
L P
VARIES (40mm grenade) 1 1 ST
This
simple
device
is
a
single shot 40mm grenade launcher that is used by resting it against
the knee
and firing. Not very accurate, but
perfect for lobbing those grenades over heads.

SURVIVAL
BOW
35eb
BOW 0
L C 2D6
1
1 VR
This
simple
bow
breaks
down
for ease of carry, it is mostly used as the name suggests, as a
backup
survival tool or weapon. Very popular in
the Nomad Community.

RECYCLE
SHOT
X-BOW
+1
L
C 1D6 1
1 VR
Procing
that
nomads
like
to use everything, even after it no longer
serves its original pupose, these hand crossbows made from old damaged
pistols
have begun popping up. They only have a
draw BT of 4, but they do the job.

HEAVY
SLINGSHOT
10eb
HVY 0
N C Varies
1 1 ST
They
get
a
lot
of jokes,
but not everyone can afford a grenade launcher, or ammo for them. Hand grenades, smoke bombs, and home made
explosive devices however are plentiful, and one of these will launch a
5lb
object up to 50 meters. Some larger
versions have made it all the way to 100 meters. Not
bad
for
what
amounts
to a large fork and
some medical tubing.

SCRAPPER
120eb
P -1
L C 5D6
(5.56mm
caseless) 20
1 UR
As
full
conversion
cyborgs
and
other cybernetically enhanced or armored individuals are becoming
slowly
more prevalent in the Nomad Community, so is the necessity for weapons
that
will stop them. This hand made handgun
fires the 5.56mm rifle round, which will not only take out even full
conversions, but also makes a pretty good vehicle stopper.
Unfortunately it’s not very reliable and
prone to jamming.





WRISTBOW
50eb
X-BOW -1
L C 1D6
1 1 ST
An
extremely
common
site
among
nomad bikers and Raffen Shiv.
Available in either standard crossbow style, or spring powered. Draw is BT 4.
SHAMAN
STICK 210eb
SHT
0 N
R 4D6(.12ga) 4
1 ST
This
semi-auto
shotgun
is
kind
of a mess, they cut off the wooden buttstock, then at some point
later they
attached a wireframe stock. They also
stuck an arrow on it, presumably so they could spike people like a
bayonet,
which would be fine except they also attached an axe blade. Not sure how you fire it without chopping off
your own fingers.

BARBED
WHIP
10eb
MEL 0
J C 1D6+3
NA NA ST
As
if
we
needed
more
reasons to hate the Raffen Shiv, this is one their preferred methods of
interrogating their prisoners, or for torturing anyone really. Nothin more than three strips of heavy
leather with bits of barbed wire added on, they will strip flesh bar to
the
bone. They will even shred skinweave and
other soft armor. (The bards remove a
point of sp every time they hit, and 2 points if they do up to 50% of
the SP
rating in damage, and an additional point on top of normal rules for
every
increment of SP lost after penetration.
The Aldecaldo and Jode nations have a standing 2000 dollar
bounty on the
head of any Raffen Shiv who carries one of these.

TECHNOMANCER
ELCTRO-PNUEMATIC
SPIKE
GUN
500eb
EX -3
N R 4D6AP
(heavy
spike) 5
1 ST
Technomancers
are
a
menace
of
ingenuity
and scary ideas that they are obsessed with seeing to
fruition. This gun is no exception. It only has a range of
20 meters and its not
accurate by any stretch, but it fires 6 inch long heavy iron spikes
with
devastating force. The spikes can be
made by any halfway competent metal smith for about a buck each.
The spikes are AP but damage is not halved.

POISON
DART
LAUNCHER
25eb
EX -1
N R 1
(poison)
1 1 ST
This
weapon
is
obviously
hand
built, and uses an air-brush nozzle to spray a powerful knock out
poison
over the dart as it is being launched.
The weapon uses recreational darts, common in any rec-room, bar,
or
carnival attraction. The fact that this
was made by an inventive Blood carny should be obvious.
The poison used is a powerful and extremely
fast acting sedative. (Requires a
Difficulty 20 resist torture/drugs, or subject will fall unconscious
within
seconds, on a successful save subject will be at -3 per dose to all
intelligence, tech, and reflex actions)
The poison costs 500eb per jar and can only be found at a nomad
market
or in more rarely in some Blood families
Each jar holds 10 shots.

Rocket/Grenade
Launcher
Combo
200eb
HVY -3
N R 4D10/Varies
(LAW/40mm)
1/1
1/1
UR
Nomads
Are
not
really
a
fan of the word “disposable”.
This weapon fires the a similar, although nomad made, rocket as
the LAW
(rockets are 150eb apiece) and also features an under barrel 40mm
grenade/micromissile launcher, just for the hell of it.
The weapon does not use compressed gas to
fire the rocket, and so cannot be used indoors (back blast does 2d6
fire
damage). It’s less accurate than a law,
rockets are less trustworthy (10 percent chance of either exploding in
tube or
being a dud on a fumble) and it weighs a lot, but that doesn’t hurt its
popularity.


RAFFEN
RIPPERS
120eb
MEL
0 J
R 2D6 N N ST
Usually
worn
in
pairs,
these
are gloves that imitate Ripper Cybernetics. Also
referred
to
as
Gypsy
Gloves.

NOMAD
FLAMETHROWER
50eb
EX +2
N R special
(flame)
special
special
UR
This
hand
made
flamethrower
is
a tale of woe waiting to happen. Yes,
it
unleashes absolutely horrific damage
to the target, but it’s design is so simple and cheap that any number
of things
can go wrong from even the slightest mishap, and all of those things
will leave
the user burned to a cinder. Before using, you must pressurize the
gasoline or
diesel in the main tank with an air compressor.
It is recommended you don’t stand near anyone who even thinks
about
using one of these.

THE
AHAB
475eb
P -1
L C 3D6
(11mm
caseless) 10
1 ST
This
hand
built
weapon
was
designed for a Thelas Tribal leader, but he never claimed it, so now it
is here
for sale. It comes with 3 ten round
magazines, and 2 twenty round mags. It
will not accept any options whatsoever.



DRAGUNDY
500/700eb
P -1
L C 4D6/3d6
(.12ga
or
.20ga) 5
1 ST
Available
either
full
sized,
or
as a very large handgun (illegal), this weapons comes
chambered in either .12 gauge or .30 gauge.
Each weapon is lovingly crafted by Master Khan of the Night City Nomad Market.
He even created a Gunblade version of it for a paladin.

THE
SABERTOOTH
610eb
P -1
L R 5D6
(5.56mm
caseD) 2
1 VR
An
over
under
hand
built
handgun chambered in 5.56mm cased. The
dual bayonets make it just a little more vicious looking.
Comes with a bulky custom hip holster.

THE
WHALER
1200eb
HVY 0
N R 8D6
(.4ga)
2 1 ST
This
double
barrel
4
gauge
shotgun is mean to serve as a mounted anti-vehicle/anti-personnel
weapon. It is nothing short of devastating. No one with a bod of less than 12 can fire
the gun without a hard mount or a powered harness.
It comes with a box of 25 000 rounds, and a
box of ten slugs (9d6+2). Ammo must be
either hand made from a gunsmith (save your shells), or it can be
purchased
rarely from urban gunsmiths specializing in Police or Military arms.

NOMAD
HARPOON
190eb
HVY -3
N R 6D6HP
1 1 ST
The
weapon
itself
is
unremarkable,
it is just a standard Russian style RPG.
What is important here is the specialized
ammo. Instead of a warhead, the Nomad
Harpoon affixes a long metal spike to the rocket. Its
only
accurate
out
to
about 25 meters,
well, as accurate at it gets, but it will penetrate just about anything
short
of a tank. The Harpoon is armor piercing
(hyper penetration reduces SP 1/3rd, damage that penetrates
is not
reduced). The Harpoons themselves
feature pop out barbs, and are often attached to drag lines to capture
or board
vehicles, or the weapon is fired directly at the vehicles engine block
to
disable it.

COOPER
80eb
P -2
J R 4D6+2
(.50AE)
2 1 VR
Elegant
in
its
absolute
simplicity. This double barrel weapon is
chambered in .50 Action Express and its design could not be more
straightforward. It’s a break loading
weapon, and each barrel is armed by pulling back the lever on the side. Of course it’s only good for close distances,
and with only two shots you better make them count.
Not sure what you would use this for, as it’s
too big for a pack up piece, too inaccurate for hunting, and its ammo
is too
limited for a primary. But it is a nice,
very reliable and well made piece. Named
for the nomad it was bought from, its designer is unkown.

SLASH
‘EM
BASH’EM
65eb
MEL 0
N R Special
N N ST
This
is
a
Raffen
Shiv
melee weapon, or possibly something from a Dome Fight or maybe even a
rejected
design for a Jugger polearm. No one is
really sure where this came from, who made it, or even how it is
supposed to be
used. But IF you want it, it’s
yours. (Bladed crescents do 1D6 damage,
flails do 1D6 and can also be used to trip or entangle a limb or
weapon,
choosing to master this weapon requires using two preferred weapon
slots from
your martial arts skill).

BLADE
GAUNTLETS
50eb
(each)
MEL 0
N R 2D6
N N ST
A
simple
spiked
gauntlet,
reinforced
to attach a combat knife. The
combat knife runs parallel to your forearm, blade outwards, and extends
about 4
inches past your fist.

BOOMKEGS
280eb
HVY 0
N R 8D10
N N ST
A
Boomkeg
is
basically
a
really large pipebomb, stuffed with 2kg of c-6 or other stable
explosive,
wrapped in bb’s, ball bearings, nails and screws, broken glass,
whatever. To arm the device you pull the
pin, this releases
the handle. Once the handle has been
pulled out the device cannot be defused, and it has a ten second fuse
(possible
to get them longer or shorter). A pulled
handle is loose and swivels, allowing for greater momentum on a throw. These are the standard nomad explosive
devices,
and are used for everything from clearing obstacles to
ant-personel/vehicles to
demolitions.

DABORN
RESTRAINT
CASTER
300eb
EX -1
J R Entangle
1 1 ST
A
Nomad
chemist
named
Daborn
figured out the composition of the Arasaka Restraint Polymer
foam, and
began making his own. This gun uses a
larger 30mm load, covering twice the area of the police version. (See Blackhands or Protect and Serve).