ALEX "FENRIS" MICKHAILOVITCH
AGE: 38
ROLE: NOMAD/OUTRIDER
CHARACTER POINTS: 210
INT: 8  REF: 9/12  TECH: 9  COOL: 10  ATTR: 6
LUCK: 5  MA: 4  BODY: 9/13  EMP: 7/5
Alex's parents were full blooded Czech, and when the Soviet Union fell they immigrated to America.  Alex was 21 when he joined the Army and went to war in South America.  When the US packed up their bags he like so many others were left behind.  He survived "the long walk" home and soon fell in with a small nomad outfit in the midwest known as the Confederates.  He left them because of their racist policies, he had seen to much stupidity already.  He wandered from clan to clan joining for brief periods then moving on.  He has travelled with every major nomad group on the land, in the air, and above and beneath the sea.

He is quiet and serious all the time, and when not on the road he becomes very restless.  He also has a quirky habit of taking the weapons from defeated enemies, and usually carries a duffle bag full of assorted weapons on his bike which he will sell or trade with other nomads.


BREE SANFORD
AGE:20
ROLE: NOMAD
CHARACTER POINTS: 88
INT: 7  REF: 9  TECH: 5  COOL: 6  ATTR: 10
LUCK: 10  MA: 9  BODY: 5  EMP: 7
Bree is nomad, born and raised, her childhood was spent on the road with her family, at first traveling between events such as Burning Man and The Gathering, and the when the collapse hit, her family just kept traveling.  Even as a young girl, she was beautiful, and has used her good looks to her advantage for as long as she has been aware of them.  This has often led to trouble, but her family is very protective of her, so it rarely gets very far.  At one time she had been set to marry the leader of an allied family, but a sneak attack by the Raffen Shiv ended that dream before it could ever begin.  Since then she has led fast and free, and is somewhat less than discriminate with her partners.

Bree knows she is pretty, and uses that to its fullest advantage.  However she still maintains a generous and pleasant demeanor and is often the only smiling face in a group of sour and bitter nomads.


GALEN WEZ
AGE:23
ROLE: NOMAD/SOLO
CHARACTER POINTS: 140
INT: 8  REF: 10  TECH: 7  COOL: 9  ATTR: 4
LUCK: 5  MA: 6  BODY: 9  EMP: 6
Galen and his family were beset upon by Raffen Shiv when he was a very young child.  His father was killed in front of his eyes and his sister and mother were raped to death.  Galen himself was spared death, but lived as a slave among the Raffen for years, trading hands between them.  When he was 12, his master was caught alone by a group of Stormriders.  Finally free Galen joined up with the group and began a life of freedom.  Mercilessly hunting down any and all Raffen Shiv he encounters in retribution for the nightmare they made of his life.

Galen is a stern and serious individual, very quiet.  He almost never smiles, and laughter from his mouth is almost unheard of.  His all consuming hatred of Raffen Shiv is all that keeps him going, and will most likely get him killed.

SAMPLE NOMAD FAMILY


VAL REYNOLDS
AGE: 31
ROLE: NOMAD/SOLO
CHARACTER POINTS: 146
INT: 9  REF: 9  TECH: 4  COOL: 10  ATTR: 7
LUCK: 7  MA: 6  BODY: 7  EMP: 7
Val grew up in Texas before the collapse, raised by his loving mother and a crew of about 40 ranch hands.  After graduation he left his mothers ranch and enlisted in the military.  When the South Am conflict began he quickly began distinguishing himself for his leadership abilities.  Unfortunately, he was also one of the thousands left behind when the US pulled out of the war.  Val's leadership abilities truly came to light during this period.  His unit was one of the ones deployed furthest south, and was quickly cut off from the main body of returning US forces.  Playing catch up with low supplies, and no support whatsoever, Val's unit was constantly under attack, and within a matter of days all his superior officers had been killed, and he had risen to the rank of captain by default.  The worst losses came during the battle of Serenidad Valley in southern Mexico.  When moving across the valley, the force of 400 was ambushed by South Am rebels, all but 40 were killed.  It was by sheer will alone that Val was able to finally get his surviving men back to the relative safety of the main group for "The Long Walk" home.

After the war, Val could not go back to a society that had failed him and so many of his men.  Men who had died for them.  Instead Val kept "walking", the nomad life suited his restless nearly broken soul. Chloe, ever loyal, followed Val through his journeys.  After a few years of scrimping and saving, he was able to purchase his own truck which he dubbed the Serenidad.  Since then he has managed to gather his own crew, a veritable smorgasboard of misfits and lost causes.  Together they represent the epitome of the nomad lifestyle, taking any job that comes their way, especially smuggling runs.

Val is headstrong but cautious, and a surley mood seems to follow him like a dark cloud.  Win his trust, and he will fight the demons of hell itself to stand by your side, betray that trust an god help you.  Val's personal code of honor is almost idealist in nature, and harkens back to a day when a mans word was his bond, and you looked your enemies in the face.  His honor is more important to him than his life, and his crew is more important to him than anything.



CHLOE "ALLEN" NASH
AGE: 33
ROLE: NOMAD/SOLO
CHARACTER POINTS: 143
INT: 9  REF: 10  TECH: 4  COOL: 9  ATTR: 8
LUCK: 5  MA: 5  BODY: 8  EMP: 7
Chloe grew up in New York on the mean streets of Harlem.  As soon as she could she followed in her fathers footsteps and joined the military, looking to go career army.  She served under Val Reynolds and was the only survivor of their unit to come out of "The Long Walk."  Her loyalty and discipline are unquestioned.  After a rocky start, Chloe married the crews driver, Obie Nash, and the two make incredibly affectionate, though often diametrically opposed pair.  The opposition between the two balances perfectly however, and they enjoy a succesful and commited marriage.  Like Val, Chloe no longer has any love for society, the military, or the corporations who abandoned them.

Chloe is also the counterpoint to Val.  She is outgoing and affectionate, but in deperate situations she is calm and reserved, tactical in nature.  Where Val thinks with his heart and his instinct, Chloe thinks with her head and trusts her experience.  Her cold battlefield demeanor is testament to her combat prowess and discipline.  She is Vals second in command and most trusted advisor.


OBIE NASH
AGE: 30
ROLE: NOMAD
CHARACTER POINTS: 210
INT: 8  REF: 9/12  TECH: 9  COOL: 10  ATTR: 6
LUCK: 5  MA: 4  BODY: 9/13  EMP: 7/5
Nash was raised in Detroit, and as a child all he knew were cars and pollution.  His father was a freelance truck driver, and was never around much, his mother died from lung cancer when he 17.  With nothing left to keep him in Detroit, and a strong desire to see the world, he took his mothers car and went on the road, travelling with no destination.  He earned his money racing, both on  legal tracks and on underground street racing circuits.  It wasn't long before he had made a name for himself  and gained a reputation as one of the finest drivers on the road, but his career didn't really take off until he started following his old mans footstped and driving trucks.  Right of the bat he had an uncanny knack for getting a truck to do exactly what he needed it to do, pushing it to its limits and beyond. 

When Val hired him as the crew driver, Nash was already being courted by several other nomad outfits, but there was something about the Serinidad that called to him.  And after a short time together, Nash and Chloe fell in love and were married.  Nash at times has felt a bit threatened and jealous of Chloe's loyalty and devotion to Val, but understand the reason behind it.

Nash is the joker of the crew, his affable demeanor and wacky sense of humor is as invaluable as his driving ability.  He is also the first to suggest a non-violent resolution, especially if it involves running.  He isn't a coward, he just values the lives of his friends and wife, and would rather them not endanger themselves any more than absolutely necessary.

HAILEY SKYE
AGE: 21
ROLE: TECHIE/NOMAD
CHARACTER POINTS: 120
INT: 8  REF: 7  TECH: 10  COOL: 5  ATTR: 9
LUCK: 8  MA: 6  BODY: 5  EMP: 10
Hailey's father was a grease monkey in Missouri, her mother was a waitress.  She spent day and night in her fathers shop, often proving herself a better mechanic than he was.  Somehow she just has an affinity with machines, they almost seem to talk to her.  During the collapse, she dropped out of school to help her father in the shop.  Diesel engines were one of the few things there was a constant need for, as the corporations were the only ones who could regularly travel.  When the Serenidad pulled into her fathers shop for repairs, Val was amazed by her aptitude and affinity with the engine.  He hired her on as the trucks mechanic immediately, and she has made herself invaluable ever since.

With little formal education, and always covered in grease, she was quite often mistaken for a tomboy even among the crew, however her actual personality is quite girlish, almost innocent.  When not covered in oil stained overalls, she is just as likely to be found wearing pink and drawing pictures of Unicorns in front of rainbows.  If Val is the head of the crew, Chloe it's right arm, and Nash its legs, Hailey is most definately its heart.  Her smile and optimistic, upbeat attitude never fail to bring warmth to any situation.  She is seen almost universally as the little sister to the entire crew, and they go to great lengths to protect her and make her happy.  Sue has had a crush on her from the moment they met, but Hailey and Hiram have become an item.

SUE HOBB
AGE: 29
ROLE: SOLO/OUTRIDER
CHARACTER POINTS: 125
INT: 5  REF: 10  TECH: 4  COOL: 7  ATTR: 5
LUCK: 4  MA: 5  BODY: 10  EMP: 5
Born and raised in Biloxi, Sue's parents where avid fans of Johnny Cash.  Of course what his parents thought was a good idea actually served only to give reason for constant fighting for the young boy.  With a name like Sue he had to be tough.  He quickly developed a reputation in his town as fighter and a troublemaker, this tendency only increased with age.  At 19 he fell in with a less than savory mercenary crew.  Not quite Raffen Shiv, but skirting the line.   It was with this group that he attempted a robbery of the Serinidad.  Val was able to convince him to turn, and offered him a place on the crew, where  he has served loyally (for the most part) ever since.

Sue is a brute, he is uncouth, rude, and afraid of little.  However he is also quite cunning and skilled when it comes to combat.  Though he would be loathe to admit it, the crew of the Sernidad is the closest thing he has ever known to a true family, other than his mother, wto whom he still sends half of his shares.  While Sue is never afraid to say whatever comes to mind, and has the manners of rutting goat, he also has a much bigger heart than anyone would give him credit for.  His affection, especially for Hailey, is a closely guarded secret, though his jealousy over her can be glimpsed frequently.  Unfortunately, his love for money is lamost as great as his love for the crew, and it is possible he may betray them if the money is right.  He keeps a large assortment of weapons, and is a little too fond of explosives for  Val's tastes, but if you are going to be in a fight, Sue is the man you want standing next to you.

HIRAM MAT
AGE: 22
ROLE: MEDTECH
CHARACTER POINTS: 115
INT: 10  REF: 5  TECH: 10  COOL: 5  ATTR: 7
LUCK: 4  MA: 4  BODY: 4  EMP: 8
Hiram and his sister Creek led a happy and fulfilling childhood in the suburbs of Portland.  Their family was wealthy and afluent, and they were afforded the finest of educations.  From the beginning, Hiram was being groomed for a career in medicine.  An advanced student he graduated early, completed his internship 6 months early, and had begun a lucrative career as a surgeon.  However upon hearing of his sisters predicament he dropped everything and hired a group of mercenaries to extract her.  Once she was safely out of Biotechnica hands, Hiram took her on the run, with Biotechnica and the Police looking for for them both actively.  He hired on with the Serenidad as the crews medic in exchange for their protection of his sister.

Hiram is reserved and almost paranoid in his evadance of Biotechnica and the police.  He is also very very protective of his sister.  He can also be a bit snobbish, as his educated and formal background and refined tastes offer a stark contrast to the rest of the crew.  All that aside, he is a gifted surgeon, and his role as the crews medic has been invaluable.

CREEK MAT
AGE: 17
ROLE: NETRUNNER/SOLO/NOMAD
CHARACTER POINTS: 137
INT: 10  REF: 10  TECH: 5  COOL: 8  ATTR: 9
LUCK: 5  MA: 7  BODY: 6  EMP: 10
Creek and her brother Hiram led a happy and fulfilling childhood in the suburbs of Portland.  Their family was wealthy and afluent, and they were afforded the finest of educations.  When she was 12, Creek and her parents were approached by a Biotechnica representative named  James Laterne.  Laterne offered Creek a place in an advanced new training facility, specializing in meeting the needs of intellectually gifted students and challenging them to their full potential.  She would be given full scholarship and more.  Seeing this as a wonderful opportunity Creeks parents gave their consent and the young girl was shipped off.

Unfortunately it was a hoax perpetrated by Biotechnica, who had been gathering several of the brightest young minds around the country.  Funded by the military, the program had Creek kept in Braindance over 18 hours a day, even during her sleep she was constantly bombarded with stimuli.  Hew few waking hours were spent undergoing rigorous physical conditioning, often with her in a zombie like state.  Biotechnicas mistake however came when they began her training as a netrunner.  It allowed her to bypass the security clearances and send a message out to her brother.  It also allowed her access to Biotechnicas top secret genetics research project.  When she esaped, with the aid of her brother, she did so with a head full of classified data that could potentially ruin the corporation, and they have hunted her ever since.  Unfortunately, because of the near zombie like state of her consciousness during her time with Biotechnica due to constant stimulation and lack of real sleep, Creek's memories are fragmented, and her personality itself is slightly schizophrenic, if not manic.

Creek is an enigma, going from long periods where she makes no noise at all, to outbursts of absolute childlike glee.  In motion and personality she resembles a cat.  She is prone to moments of utterly bizarre, and sometimes violent behavior, alternating with moments of rare insight far beyond her years.  She is a mystery, and Hiram and the rest of the crew are desperate to bring solace to this young girl and keep her safe.  Her skill as a netrunner is amazing, she has an almost intuitive connection to the information net.  She also shows signs of incredible combat aptitude.  The life of a nomad however, seems to bring a peace, the open road, the ever changing landscape, always meeting new people, these things bring out the best in her.

IRENE SARRAH
AGE: 30
ROLE: FIXER/NOMAD
CHARACTER POINTS: 130
INT: 8  REF: 5  TECH: 6  COOL: 10  ATTR: 10
LUCK: 4  MA: 4  BODY: 5  EMP: 8
Irene grew up under the tutelage of an all girls academy, from the earliest age she was groomed for life in high society and as a courtesan.  To her parents, wealthy socialites from Europe, the importance of "being proper" was paramount.  Irene was being groomed for marriage, her education in the arts, philosophy, and in etiquette all suited to make her the perfect socialite wife.  When it was announced that she had been arranged to marry an heir to the the English throne, she  rebelled.  She fled her school, taking only what she could stuff into her personal AV-7 and emptying her account.  Her flight brought her to america, constantly on the run from her parents.  She sold the AV-7 and bought a truck, which the nomads have since heavily customized.  In utter defiance of the 'proper" and ordered way of life her parents had arranged for her, Irene began selling herself as a high priced ascort.  When she realized that they would find her if she set roots down anywhere, she decided instead to live on the road, drifitng from one place to the next.  But life on the road is dangerous and so she formed a contrat with the Serenidad and Val.  For a healthy stipend, she woucld travel with them, and call the truck her home, and they would provide protection for her.

Regardless of her rebellion from her parents, Irene is well mannered, has exquisite taste, and impeccable grace.  Her clients include statesmen, politicians, corporate executives, and other men and women of power and influence, which has allowed her to open doors that would otherwise be barred from the crew of the Serenidad.  She has assumed an almost motherly role among the crew, and her relationship with Val, while uncosumated, is apparent for everyone but the two involved.


FLOCK "REV" PAGES
AGE: 52
ROLE: ROCKERBOY/NOMAD
CHARACTER POINTS: 210
INT: 8  REF: 7  TECH: 7  COOL: 6  ATTR: 5
LUCK: 4  MA: 3  BODY: 5  EMP: 10
Much of "Rev's" life is a secret.  It is known however that he grew up in Chicago and is one of the lucky few who made it out before the disaster there.  It is also rumored that he is pruposely something, and is running from his past.  Rumors abound that he is anything from a former secret service agent or Le-Div enforcer, to a former member of special forces, and even a former top level mafia hitman.  These rumors are only fueled by his apparent knowledge of martial arts, weapons training, and government procedure and protocol.  He also has used his name and identification to gain access to static hospitals and even free imprisoned crewmates from static jails.  What is certain is that he has embraced religion, and now sees it as his mission to bring the word of God to the nomad community.  His personal beliefs however are a bit harder to define.  He carried on him at all times a bible, a Quran, and a Torah, and seems to refer to all three when administering his teachings.  Often when asked what religion he is, he will only reply "I am a man of God." 

Rev has taken a vow on non-violence, and appears to be a master of Lee Kwan Choo, a martial art with no offensive moves.  Rev is the conscience of the crew, and his wisdom and guidance a heavily relied upon during times of distress.  He is passive and wise, and open to discussion with anyone of an open mind.  He is the first to suggest a non-violent resolution.  If conflict cannot be avoided, he will fight to wound, never to kill.

THE SERENIDAD





Top Speed:
140 mph
Acc/Decc:
12/25
Crew:
3
Range:
450mi
Passengers:
8
Cargo:
90tons
Maneuver:
-2
SDP:
140
SP:
25
Type:
Heavy Truck
Mass:
19tons
Starting Bid:
NFS
A custom built truck used by Val and his crew as both mobile home and business.  The Serenidad is heavily armored and built on a Mack frame.  The trailer is is mehcanized and when stopped will actually widen to allow for more room.  In retracted mode, the kitchen, med bay, bathroom and armory are still accessible.  In its open mode there is an additional communal eating area, and 6 private rooms.  The truck itself features its own bunk, slept in by Nash and Chloe, a navigation/communications suite manned by Creek, a roof mounted hatch with a pop-up M2HB manned by Chloe, and the shotgun seat manned occupied by Val, with the drivers seat left to Nash.  The truck itself has many hidey holes used for smuggling, these areas are shielded and incredibly hard to spot (A/N 30).  The Serenidad is more than just a home or vehicle, in many ways it is part of the crew itself, and is loved as dearly.  When larger loads are required, the crew merely attaches another trailer, and it is not uncommon for the truck to be seen hauling as many as 3 extra trailers.  Irene will often dock her nomad customized AV-4 to the roof of the trailer and underneath the side doors on either side of the trailer are retracting mounting brackets to hold up to four outrider bikes.   Direct access is possible from the truck to trailer.

SPECIAL EQUIPMENT: Truck- fold down double bed (bunk style), fridge, microwave, military radio, radar, gps, Satellite link, cybermodem, full entertainment suite, armor plating, ram bar, roof hatch with conealed retracting M2HB turret,
Trailer - Family size distilation kit, 50 gallon water tank, exterior faucet with shower attachement, full kitchen, med bay equipped for full surgery and trauma, armor plating, under side escape hatch, roof hatch, detachable tow bar for Irenes truck.

 
Outrider bike 1

This is Sue's bike, and is heavily armed to defend the Serenidad.  The weapons are removable, and are usually stored in one of the smuggling hidey holes on the truck.  Sue is extremely jealous of this bike, and really hates anyone other than Hailey even touching it.  Unfortunately due to abuse it is frequently in need of repair.
Top Speed:
260 mph
Acc/Decc:
33/45
Crew:
1
Range:
350mi
Passengers:
0
Cargo:
40KG
Maneuver:
+1
SDP:
40
SP:
20
Type:
cycle
Mass:
260kg
Starting bid:
NFS
SPECIAL EQUIPMENT: audio entertainment suite, digital control surface, GPS, Military radio, Cybernetic linkage, 2" rocket pods x2 (HVY / -2 / P / 6D10 / 7 / 1-7 / VR) .50cal Browning M2HB x2 (HVY / 0 / N / P / 6d10 (12.7mm) / 100 / 10 / VR).


Outrider bike 2

Val's bike, unarmed but very fast.
Top Speed:
200 mph
Acc/Decc:
35/45
Crew:
1
Range:
320mi
Passengers:
0
Cargo:
20KG
Maneuver:
+3
SDP:
40
SP:
10
Type:
cycle
Mass:
220kg
Starting bid:
NFS
SPECIAL EQUIPMENT: limited off-road capability, military radio


Outrider bike 3

A dirt bike, frequently Sue will choose this bike over his own, especially in rough terrain.
Top Speed:
120 mph
Acc/Decc:
28/45
Crew:
1
Range:
300mi
Passengers:
1
Cargo:
0KG
Maneuver:
+3
SDP:
40
SP:
5
Type:
cycle
Mass:
160kg
Starting bid:
NFS
SPECIAL EQUIPMENT: off-road capability, military radio


Outrider bike 3

Taken from a downed Raffenshiv, this bike is "up-for-grabs" by any of the crew who need it.
Top Speed:
120 mph
Acc/Decc:
20/45
Crew:
1
Range:
350mi
Passengers:
1
Cargo:
120KG
Maneuver:
+1
SDP:
40
SP:
5
Type:
cycle
Mass:
160kg
Starting bid:
NFS
SPECIAL EQUIPMENT: off-road capability, military radio


IRENE'S TRUCK

Irene used to drive a van, very customized and comfortable, however after an unfortunate incident with the Raffen Shiv she has been forced to make due with this truck.  She is saving her money now to buy a new Van, as meeting clients in this truck presents a very awkward situation.  As soon as she can she will sell this vehicle, commonly referred to as "The Ladies Monstrosity".  When Irene isn't actively using this vehicle, it is pulled along behind the Serenidad via a tow assembly.
Top Speed:
120 mph
Acc/Decc:
28/45
Crew:
1
Range:
300mi
Passengers:
1
Cargo:
0KG
Maneuver:
+3
SDP:
40
SP:
20
Type:
cycle
Mass:
160kg
Starting bid:
NFS (yet)
SPECIAL EQUIPMENT: off-road capability, military radio, armor plating,