CECILIA REYES
AGE: 20
ROLE: NOMAD
CHARACTER POINTS: 112
INT: 5 REF:9 TECH:
5 COOL: 4 ATTR: 10
LUCK: 5 MA: 6 BODY: 7 EMP: 8
Cecilias parents were spanish jews living in Compton
California. When the quake hit California, in the aftermath of
fires and looting they fled the city and took to the roads.
Cecilia had a well adjusted childhood. Her father would do odd
jobs for money while her mother would tell fortunes. A gift
Cecilia believes was passed on to her. Around the time she was 16
she struck up with the Gypsy Hearts. Life in the tribe suited
her, almost too well. She made the mistake of Challenging Lubya
for leadership, and was beaten soundly. She left as soon as
she could ride, in shame and defeat. Since then she has travelled
with many different groups, but has always remained a Gypsy at
heart. She has returned to the Nomad Market in hopes of waiting
for the Gypsies and begging to be let back in.
Cecilia is overly self confident, and likes to project an air
of mystery. She believes in her fortune telling abilities, and
practices openly. She is also well aware of how attractive she
is, and revels in it. She lives to dance, and oozes sensuality in
every movement. This has a tendency to get her in trouble as
people mistake her body language as a come on.
DANIEL TALLTREES
AGE:33
ROLE: NOMAD
CHARACTER POINTS: 114
INT: 7 REF: 9
TECH: 5 COOL: 9 ATTR: 4
LUCK: 5
MA: 6 BODY: 10 EMP: 8
Proud members of the Sleeping Wind
tribe of Navajo native americans, Daniel grew up on a reservation in
Arizona. His parents tried there best to give him a modern
education, while at the same time teaching him the old ways. When
the collapse hit, Daniel's people were well suited to the change.
The entire tribe was living below poverty level, so they didn't notice
much.
Eventually however, the
reservation was no longer supported by the government, one of those
"lost files" in government funding, and the tribe took the road.
As more and more people began fleeing from smaller towns in the wake of
the collapse, the Sleeping Wind tribe grew, and eventually allied
itself with the Aldecaldo nation. Today the Sleeping Wind tribe
is 300 strong, fully two thirds are native americans.
Daniel is a shaman, he gives
advice, he treats ailments, and he has visions. He keeps the old
ways alive, teaching the new generation as his people taught him.
His favorite activity however, is telling stories. He tells of
the great bear, and the human beings. He tells of the raven and
the snake. But his favorite story is of the great tribe, his
people.
JIMMY
"RABBIT" WEATHERS
AGE: 26
ROLE: NOMAD
CHARACTER POINTS: 134
INT: 7 REF: 9 TECH: 8 COOL: 6
ATTR: 7
LUCK: 9 MA: 7 BODY:
7 EMP: 7
Rabbit was born on the road, literally. His parents were
bikers belonging to Confederate Road, and on a run his mothers water
broke, so there on the side of the road, in the dirt, 50 miles from
vegas, Rabbit was born. His life didn't change much after
that. His parents took the motto "live to ride" seriously.
Rabbit has never been inside a school, and he has never worn anything
more formal than a pair of new jeans. After the collapse the
Confederate Road gang allied itself with the Snake Nation, which is to
say it remained independent. Rabbit could care less, he lived by
no ones rules but his own. Which isn't to say he is wise, or
intelligent, just that he simply cannot sit still, and has as much self
control as your average spazztic.
Rabbit is always moving, even when forced to sit, he fidgets
constantly. And he simply isn't happy unless he is on his
bike. He does however have 2 things going for him. He knows
all of the secret smuggler routes along the west coast, Nevada, Texas,
and Arizona, and secondly he has the luck of the devil. He is
loud, boisterous, not to bright, and usually the cause of any fight he
happens to find himself in.
JOSE
"ROOSTER" SANCHEZ
AGE: 25
ROLE: NOMAD
CHARACTER POINTS: 110
INT: 7 REF:9 TECH: 7 COOL:
8 ATTR: 5
LUCK: 4 MA: 9 BOD: 10 EMP: 4
Immigrants from mexico who found work picking fruit in the U.S.,
Jose has been a nomad since before anyone knew what a nomad was.
His childhood was spent following the crops. It was also spent
getting into trouble. He had a knack for attracting problems with
local boys, almost always leading to violent altercation. When he
became 16 it got so bad that as punishment his parents would force him
to ride alone. Little wonder he took to the solitary life as an
outrider. When he was 20, Joses family joined the Aldecaldo
nation, and things looked up for a while. But unfortunately,
Jose's family was hit on the road by the Raffen Shiv, and everyone was
killed, including his mother and two younger sisters, Jose only
survived because he was riding point, and blames himself for the entire
incident. Now he hires himself out as an outrider to anyone who
can pay.
Rooster gets his name from his speed, he is almost impossible
to catch, and always seems to be aware of everything around him.
His temper has slowed, but when it is raised he is an explosion of
violence. Normally however, he is quite, keeps to himself and
between jobs he can be found here in the Market, looking for work.
JOSEPH WHITERAVEN
AGE: 34
ROLE: FIXER
CHARACTER POINTS:129
INT: 10 REF: 9 TECH: 8 COOL:
10 ATTR: 5
LUCK:4 MA: 6 BODY:
6 EMP: 6
Joseph Whiteraven was born on a Lakota reservation in
Oklahoma. He grew up on a cattle ranch, and was riding a horse
before he could read. He was happy and content, and then the
crash hit. His family could no longer afford to take care of
horses, so they sold the ranch for pennies. 18 at the time,
Joseph was determined to help his family. He left home and began
looking for work only to find the job market completely bare.
However, he did find he had a knack for finding people what they
wanted. Jo went into business for himself, buying and selling
whatever passing nomads had to offer. He excelled at it. He
had found his place. After a few years he had managed to save
enough money to buy his families ranch back, but decided not to return
to them. Instead he joined the nomad community. Opening up
a shop in the Nomad Market, trading in goods, information, and anything
else, legal or otherwise.
Joseph is cool and self assured. He is a hard man to get
get a read on, and he uses that to his advantage. He adopts the
affectations and mannerisms of an old gunslinger, and is never seen
without his old west style gunbelt on his hip.
JOYCE NIKITA RAMONE
AGE: 16
ROLE: SOLO/NOMAD
CHARACTER POINTS: 104
INT: 10 REF: 10 TECH: 9 COOL:
7 ATTR: 7
LUCK: 4 MA: 4 BODY: 6 EMP: 8
Nikita has never known a life outside the road. She was
communally raised among a small family allied with the Jodes, and has
no clue who her actual parents are. A.D.D. mixed with a
violent temper led her to be somewhat ostracized by other children, and
the adults of the community as well. Her childhood was stained
with numerous fights, until finally she was removed from the other
children altogether and forced to travel with the men as the pack moved
from town to town working construction and labor jobs. Soon after her
15th birthday, she was raped by one of the men. Uunable to prove
her claim,
and finding no sympathy, she left the clan, stealing a motorcycle and
running off on her own. She wandered around for a time, tagging
along with whoever she could for safety. But always her temper
would get the better of her and she would find herself alone
again. She made her way here to the market, hoping to someday
find a place she belongs.
At 16, Nikita is young, but her temper is fierce. She is
very stubborn, speaks her mind at all times, and is about as far from
ladylike as would seem possible. But underneath it all, she is a
lost child, desperately looking for someone to keep her safe. She
will latch on to anyone who shows the slightest interest, though her
abrasive, demanding, and self conscious attitude is usually too much
for anyone to take for long.
DARAVIEN
"DAR"
AGE: 17
ROLE: SOLO
CHARACTER POINTS: 123
INT: 8 REF: 10 TECH:
5 COOL: 7 ATTR: 10
LUCK: 8 MA: 6 BODY:
6/10 EMP: 7/5
Dar is a 17 year old girl and partner to Christian
Alexander. She has never told anyone where she is from or what
her
real name is. She has been riding with Christian since she was 15
and has been his lover since the day they met. Normally one would
question a man for having relations with a girl so young but this pair
are ruthless killers and to ask the wrong question will receive an
answer
in the form of a knife in your belly and urine on your corpse.
These
two are ruthless and slaughter happy. The river
of blood they leave behind is vast, they only take the dirtiest jobs,
and only work so long as it beneifts them.
YURIKO "PINK" HATOYA
AGE: 20
ROLE: NOMAD
CHARACTER POINTS: 159
INT: 9 REF: 10 TECH: 4 COOL:
7 ATTR: 6
LUCK: 3 MA: 7 BOD: 6 EMP: 7
Pink grew up sailing with the Crimson Waters, a fishing tribe
allied with the Thelas Nation, off the gulf of Mexico. Her
parents were killed when she was young, and she was raised by the tribe
at large. It was a simple life, and she revelled in the open
sea. It was not to last however, as corporate fishing trawlers
forced their tribe out of the gulf. In a desperate move, the
entire tribe sailed to the waters of the california coast, taking up
smuggling operations. They had a deal working out of Lost
Angeles, and though their new life was dangerous, it was prosperous as
well. Eventually Pink decided to find out what dry land had to
offer, which brought her here to the Nomad Market.
Pink wants to see the world, as much of it as she possibly
can. She is looking to hire on with any outfit traveling the long
haul. She has become an accomplished outrider since leaving the
sea (which only makes sense since thats what she did on it), and
listens intently when anyone she considers knowledgable has anything to
say. Pink is a curious girl, which can lead her into trouble, she
is also friendly, but will not tolerate disrespect.
SHARA "LITTLE FOX" CHEHATHA
AGE: 25
ROLE: NOMAD/TECHIE
CHARACTER POINTS: 120
INT: 6 REF: 10
TECH: 9 COOL: 8 ATTR: 9
LUCK: 3 MA: 5 BODY: 4 EMP: 8
Shara's parents were Indian immigrants who had the misfortune of
coming over just before the crash. Abject poverty combined with
her parents strict Hindu beliefs made for an unpleasant
childhood. Her only joy was found working on engines with her
father. It focused her, since the rest of the time she was kept
at home, confined to the house or school. She wasn't allowed to
join any teams or clubs at school, and had to come straight home, which
left her virtually no friends. When she was 15 she was told she
could no longer help her father with auto repairs, it wasn't proper for
a young lady. That was the final straw. She left home and
has never looked back since. She immediately hooked up with a
Blood circus convoy, and impressed them with her mechanical
aptitude. She travelled with them for a time, learning to knife
fight from one of the performers, and keeping their vehicles
running. But as soon as she could afford her own bike, she set
out on her own.
Shara has no ties to any tribe or nation, but usually will hire
on as a mechanic to any group making a long trek. She moves from
destination to destination, and will always sleep under the stars if
possible. She has two loves in life, engines and the open
road. She is outgoing, and makes friends easily.
BRIAN MORGAN TAYLOR "VENGER" THE BLACK
PALADIN
AGE:42
ROLE: NOMAD/SOLO
CHARACTER POINTS: 239
INT: 9 REF: 10/12
TECH: 5 COOL: 10 ATTR: 5
LUCK: 4 MA: 5 BODY:
10 EMP: 6/5
No one knows where "Venger" comes from, or who he really is.
One thing they do know, he is one of the most feared of all Raffen
Shiv. It is rumored he used to be a Paladin, for he carries a
Gunblade. But he is Paladin no more. Some estimate the
bounty on his head to be over 500,000. And the Paladins actively
hunt him for marring their honor. He leads the Plague, his own
personal army of Raffen Shiv, and has waged war campaigns against the
reconstruction efforts in Chicago, mostly by terrorizing the roads
leading in and out. Why he is here in the Nomad Market is cause
for wild speculation. (GM's Venger did indeed used to be a
Paladin, one of the first, and according to rumor he may have been
responsible for Arthur's death, betraying him out of greed and
envy. Venger is a very very dangerous man.)
Venger is one of the most feared warriors on the road, his reign of terror in the midwest has left a body count rumored to be in the hundreds. He is a cold blooded slayer of men, women, and children. His crimes include murder, kidnapping, slavery, rape, and anything else that makes your skin crawl. He is always surrounded by at least 20 of his best men, all ruthless killers.
YAMA HASO
AGE: 22
ROLE: NOMAD/COP
CHARACTER POINTS: 160
INT: 9 REF: 10/8
TECH: 9 COOL: 8 ATTR: 7
LUCK: 5 MA: 7 BODY: 10 EMP: 6
Yama was born to a korean immigrant. His mother, a
prostitute at the time, never even knew the name of the father.
When she found out she was pregnant she quit the life, and began
saving all her money for the child. She doted on young Yama,
raising him in Texas, and giving him the best childhood she
could. It worked, Yama grew up with a strong sense of discipline
and compassion, he knew right from wrong, and was always quick to step
in when someone crossed the line. Fascinated with westerns, Yama
joined the highway patrol immediately after high school. The life
suited him well, but he couldn't stand the limits placed on him by the
law. When word of the Paladins came to him, he quit that very
day and dedicated his life to the ideals and code of the
Paladins.
Yama is an idealist, he sees things in right and wrong, and he
almost obsessively will work to right any injustice he sees. He
has been a Paladin for 4 years now, and will most likely remain so
until he dies. He is strong willed, with an easy
temperment. He is half caucasion half korean, and speaks with a
thick texas accent, which seems almost odd.
CHESHIRE
NAPOLEAN
MONTESQUIE
AGE: 26
ROLE: NOMAD
CHARACTER POINTS: 134
INT: 10 REF: 9/12
TECH: 9 COOL: 7 ATTR: 9
LUCK: 7 MA: 8 BODY:
8 EMP: 10/7
Napoleans parents were european smugglers,
sailing the high seas and doing anything to turn a profit, at the age
of
six they traded him to an immigrant nomad community in the ruins
of
L.A. known as the L.A. Ramblers. He hated the water and
stowed
away with a land based clan the Ramblers were trading with two weeks
later.
Upon discovery they made him a family member and he rode with them all
over both the California's and Nevada.
CHRISTIAN
ALEXANDER
AGE: 31
ROLE: NOMAD/OUTRIDER/BOUNTY HUNTER
CHARACTER POINTS: 153
INT: 10 REF: 10/13
TECH: 9 COOL: 10 ATTR: 6
LUCK: 7 MA: 9 BOD:
9/13 EMP: 9/8
Dar's partner and one of the most ruthless
violent men alive. Christian
was a feral child who was found by a nameless nomad clan. He was
raised as best as possible, but Christian simply hated people.
Upon
reaching 13 he began his career as an outrider, only joining the clan
when
absolutely necessary. By 19 he realized he hated being tied down
to the clan, so he left and worked freelance, hiring out as outrider to
whoever was making the longest trips. He has ridden with most of
the clans but very few know him personally, even though almost all
nomads
know of him. He has also become a ruthless bouhty hunter, able to
track down anyone with only the faintest of trails to guide him.
He met Dar in a shit bar in a shit town when she
was
15. She was running from some bikers intent on raping her when
she
bumped into his motorcycle, the bikers took one look at him and
ran.
Christian himself doesn't know why he decided to let the girl join
him...perhaps
he was lonely, or perhaps he just needed a woman, but whatever the
reason
he took her with him. A few miles out of town the bikers and
their
friends caught up to them, determined to get the girl back and show the
stranger who's turf he was on. Christian attacked them, and much to his
surprise Dar fought like a hellcat alongside him. The two have
been
partners and lovers ever since, and they are the only ones either of
them
can stand. Christian is an opium addict and borderline
alcoholic,
he is also prone to fits of rage and has only rarely left an opponent
alive.
ALEX
"FENRIS" MICKHAILOVITCH
AGE: 38
ROLE: NOMAD/OUTRIDER
CHARACTER POINTS: 210
INT: 8 REF: 9/12
TECH: 9 COOL: 10 ATTR: 6
LUCK: 5 MA: 4 BODY:
9/13 EMP: 7/5
Alex's parents were full blooded Czech, and
when the Soviet Union fell they immigrated to America. Alex was
21 when
he joined the Army and went to war in South America. When the US
packed
up their bags he like so many others were left behind. He
survived
"the long walk" home
and soon fell in with a small nomad outfit
in the midwest known as the Confederates. He left them because of
their racist policies, he had seen to much stupidity already. He
wandered from clan to clan joining for brief periods then moving
on.
He has travelled with every major nomad group on the land, in the air,
and above and beneath the sea.
BREE
SANFORD
AGE:20
ROLE: NOMAD
CHARACTER POINTS: 88
INT: 7 REF: 9
TECH: 5 COOL: 6 ATTR: 10
LUCK: 10
MA: 9 BODY: 5 EMP: 7
Bree is nomad, born and raised, her
childhood was spent on the road with her family, at first traveling
between events such as Burning Man and The Gathering, and the when the
collapse hit, her family just kept traveling. Even as a young
girl, she was beautiful, and has used her good looks to her advantage
for as long as she has been aware of them. This has often led to
trouble, but her family is very protective of her, so it rarely gets
very far. At one time she had been set to marry the leader of an
allied family, but a sneak attack by the Raffen Shiv ended that dream
before it could ever begin. Since then she has led fast and free,
and is somewhat less than discriminate with her partners.
Bree knows she is pretty, and uses
that to its fullest advantage. However she still maintains a
generous and pleasant demeanor and is often the only smiling face in a
group of sour and bitter nomads.
GALEN WEZ
AGE:23
ROLE: NOMAD/SOLO
CHARACTER POINTS: 140
INT: 8 REF: 10
TECH: 7 COOL: 9 ATTR: 4
LUCK: 5
MA: 6 BODY: 9 EMP: 6
Galen and his family were beset upon
by Raffen Shiv when he was a very young child. His father was
killed in front of his eyes and his sister and mother were raped to
death. Galen himself was spared death, but lived as a slave among
the Raffen for years, trading hands between them. When he was 12,
his master was caught alone by a group of Stormriders. Finally
free Galen joined up with the group and began a life of freedom.
Mercilessly hunting down any and all Raffen Shiv he encounters in
retribution for the nightmare they made of his life.










VAL REYNOLDS
AGE: 31
ROLE: NOMAD/SOLO
CHARACTER POINTS: 146
INT: 9 REF: 9
TECH: 4 COOL: 10 ATTR: 7
LUCK: 7 MA: 6 BODY: 7 EMP: 7
Val grew up in Texas before the collapse, raised by his
loving
mother and a crew of about 40 ranch hands. After graduation he
left his mothers ranch and enlisted in the military. When the
South Am conflict began he quickly began distinguishing himself for his
leadership abilities. Unfortunately, he was also one of the
thousands left behind when the US pulled out of the war. Val's
leadership abilities truly came to light during this period. His
unit was one of the ones deployed furthest south, and was quickly cut
off from the main body of returning US forces. Playing catch up
with low supplies, and no support whatsoever, Val's unit was constantly
under attack, and within a matter of days all his superior officers had
been killed, and he had risen to the rank of captain by default.
The worst losses came during the battle of Serenidad Valley in southern
Mexico. When moving across the valley, the force of 400 was
ambushed by South Am rebels, all but 40 were killed. It was by
sheer will alone that Val was able to finally get his surviving men
back to the relative safety of the main group for "The Long Walk" home.
After
the war, Val could not go back to a society that had failed him and so
many of his men. Men who had died for them. Instead Val
kept "walking", the nomad life suited his restless nearly broken soul.
Chloe, ever loyal, followed Val through his journeys. After a few
years of scrimping and saving, he was able to purchase his own truck
which he dubbed the Serenidad. Since then he has managed to
gather his own crew, a veritable smorgasboard of misfits and lost
causes. Together they represent the epitome of the nomad
lifestyle, taking any job that comes their way, especially smuggling
runs.
Val
is headstrong but cautious, and a surley mood seems to follow him like
a dark cloud. Win his trust, and he will fight the demons of hell
itself to stand by your side, betray that trust an god help you.
Val's personal code of honor is almost idealist in nature, and harkens
back to a day when a mans word was his bond, and you looked your
enemies in the face. His honor is more important to him than his
life, and his crew is more important to him than anything.
CHLOE "ALLEN" NASH
AGE: 33
ROLE: NOMAD/SOLO
CHARACTER POINTS: 143
INT: 9 REF: 10
TECH: 4 COOL: 9 ATTR: 8
LUCK: 5 MA: 5 BODY: 8 EMP: 7
Chloe grew up in New York on the mean streets of Harlem. As
soon as she could she followed in her fathers footsteps and joined the
military, looking to go career army. She served under Val
Reynolds and was the only survivor of their unit to come out of "The
Long Walk." Her loyalty and discipline are unquestioned.
After a rocky start, Chloe married the crews driver, Obie Nash, and the
two make incredibly affectionate, though often diametrically opposed
pair. The opposition between the two balances perfectly however,
and they enjoy a succesful and commited marriage. Like Val, Chloe
no longer has any love for society, the military, or the corporations
who abandoned them.
Chloe
is also the counterpoint to Val. She is outgoing and
affectionate, but in deperate situations she is calm and reserved,
tactical in nature. Where Val thinks with his heart and his
instinct, Chloe thinks with her head and trusts her experience.
Her cold battlefield demeanor is testament to her combat prowess and
discipline. She is Vals second in command and most trusted
advisor.
OBIE NASH
AGE: 30
ROLE: NOMAD
CHARACTER POINTS: 210
INT: 8 REF: 9/12
TECH: 9 COOL: 10 ATTR: 6
LUCK: 5 MA: 4 BODY:
9/13 EMP: 7/5
Nash was raised in Detroit, and as a
child all he knew were cars and pollution. His father was a
freelance truck driver, and was never around much, his mother died from
lung cancer when he 17. With nothing left to keep him in Detroit,
and a strong desire to see the world, he took his mothers car and went
on the road, travelling with no destination. He earned his money
racing, both on legal tracks and on underground street racing
circuits. It wasn't long before he had made a name for
himself and gained a reputation as one of the finest drivers on
the road, but his career didn't really take off until he started
following his old mans footstped and driving trucks. Right of the
bat he had an uncanny knack for getting a truck to do exactly what he
needed it to do, pushing it to its limits and beyond.
When Val hired him as the crew driver, Nash
was already being courted by several other nomad outfits, but there was
something about the Serinidad that called to him. And after a
short time together, Nash and Chloe fell in love and were
married. Nash at times has felt a bit threatened and jealous of
Chloe's loyalty and devotion to Val, but understand the reason behind
it.
Nash is the joker of the crew, his affable
demeanor and wacky sense of humor is as invaluable as his driving
ability. He is also the first to suggest a non-violent
resolution, especially if it involves running. He isn't a coward,
he just values the lives of his friends and wife, and would rather them
not endanger themselves any more than absolutely necessary.
HAILEY SKYE
SUE HOBB
AGE: 29
ROLE: SOLO/OUTRIDER
CHARACTER POINTS: 125
INT: 5 REF: 10
TECH: 4 COOL: 7 ATTR: 5
LUCK: 4 MA: 5 BODY: 10 EMP: 5
Born
and raised in Biloxi, Sue's parents where avid fans of Johnny
Cash. Of course what his parents thought was a good idea actually
served only to give reason for constant fighting for the young
boy. With a name like Sue he had to be tough. He quickly
developed a reputation in his town as fighter and a troublemaker, this
tendency only increased with age. At 19 he fell in with a less
than savory mercenary crew. Not quite Raffen Shiv, but skirting
the line. It was with this group that he attempted a robbery of
the Serinidad. Val was able to convince him to turn, and offered
him a place on the crew, where he has served loyally (for the
most part) ever since.
HIRAM MAT
AGE: 22
ROLE: MEDTECH
CHARACTER POINTS: 115
INT: 10 REF: 5
TECH: 10 COOL: 5 ATTR: 7
LUCK: 4 MA: 4 BODY: 4 EMP: 8
Hiram and his sister Creek led a happy and fulfilling childhood in
the suburbs of Portland. Their family was wealthy and
afluent, and they were afforded the finest of educations. From
the beginning, Hiram was being groomed for a career in medicine.
An advanced student he graduated early, completed his internship 6
months early, and had begun a lucrative career as a surgeon.
However upon hearing of his sisters predicament he dropped everything
and hired a group of mercenaries to extract her. Once she was
safely out of Biotechnica hands, Hiram took her on the run, with
Biotechnica and the Police looking for for them both actively. He
hired on with the Serenidad as the crews medic in exchange for their
protection of his sister.
CREEK MAT
AGE: 17
ROLE: NETRUNNER/SOLO/NOMAD
CHARACTER POINTS: 137
INT: 10 REF: 10
TECH: 5 COOL: 8 ATTR: 9
LUCK: 5 MA: 7 BODY: 6 EMP: 10
Creek and her brother Hiram led a happy and fulfilling
childhood in the suburbs of Portland. Their family was
wealthy and afluent, and they were afforded the finest of
educations. When she was 12, Creek and her parents were
approached by a Biotechnica representative named James
Laterne. Laterne offered Creek a place in an advanced new
training facility, specializing in meeting the needs of intellectually
gifted students and challenging them to their full potential. She
would be given full scholarship and more. Seeing this as a
wonderful opportunity Creeks parents gave their consent and the young
girl was shipped off.
Unfortunately
it was a hoax perpetrated by Biotechnica, who had been gathering
several of the brightest young minds around the country. Funded
by the military, the program had Creek kept in Braindance over 18 hours
a day, even during her sleep she was constantly bombarded with
stimuli. Hew few waking hours were spent undergoing rigorous
physical conditioning, often with her in a zombie like state.
Biotechnicas mistake however came when they began her training as a
netrunner. It allowed her to bypass the security clearances and
send a message out to her brother. It also allowed her access to
Biotechnicas top secret genetics research project. When she
esaped, with the aid of her brother, she did so with a head full of
classified data that could potentially ruin the corporation, and they
have hunted her ever since. Unfortunately, because of the near
zombie like state of her consciousness during her time with Biotechnica
due to constant stimulation and lack of real sleep, Creek's memories
are fragmented, and her personality itself is slightly schizophrenic,
if not manic.
Creek
is an enigma, going from long periods where she makes no noise at all,
to outbursts of absolute childlike glee. In motion and
personality she resembles a cat. She is prone to moments of
utterly bizarre, and sometimes violent behavior, alternating with
moments of rare insight far beyond her years. She is a mystery,
and Hiram and the rest of the crew are desperate to bring solace to
this young girl and keep her safe. Her skill as a netrunner is
amazing, she has an almost intuitive connection to the information
net. She also shows signs of incredible combat aptitude.
The life of a nomad however, seems to bring a peace, the open road, the
ever changing landscape, always meeting new people, these things bring
out the best in her.
IRENE SARRAH
AGE: 30
ROLE: FIXER/NOMAD
CHARACTER POINTS: 130
INT: 8 REF: 5
TECH: 6 COOL: 10 ATTR: 10
LUCK: 4 MA: 4 BODY: 5 EMP: 8
Irene grew up under the tutelage of an all girls academy, from the
earliest age she was groomed for life in high society and as a
courtesan. To her parents, wealthy socialites from Europe, the
importance of "being proper" was paramount. Irene was being
groomed for marriage, her education in the arts, philosophy, and in
etiquette all suited to make her the perfect socialite wife. When
it was announced that she had been arranged to marry an heir to the the
English throne, she rebelled. She fled her school, taking
only what she could stuff into her personal AV-7 and emptying her
account. Her flight brought her to america, constantly on the run
from her parents. She sold the AV-7 and bought a truck, which the
nomads have since heavily customized. In utter defiance of the
'proper" and ordered way of life her parents had arranged for her,
Irene began selling herself as a high priced ascort. When she
realized that they would find her if she set roots down anywhere, she
decided instead to live on the road, drifitng from one place to the
next. But life on the road is dangerous and so she formed a
contrat with the Serenidad and Val. For a healthy stipend, she
woucld travel with them, and call the truck her home, and they would
provide protection for her.
Regardless
of her rebellion from her parents, Irene is well mannered, has
exquisite taste, and impeccable grace. Her clients include
statesmen, politicians, corporate executives, and other men and women
of power and influence, which has allowed her to open doors that would
otherwise be barred from the crew of the Serenidad. She has
assumed an almost motherly role among the crew, and her relationship
with Val, while uncosumated, is apparent for everyone but the two
involved.
FLOCK "REV" PAGES
AGE: 52
ROLE: ROCKERBOY/NOMAD
CHARACTER POINTS: 210
INT: 8 REF: 7
TECH: 7 COOL: 6 ATTR: 5
LUCK: 4 MA: 3 BODY: 5 EMP: 10
Much of "Rev's" life is a secret. It is known however that he
grew up in Chicago and is one of the lucky few who made it out before
the disaster there. It is also rumored that he is pruposely
something, and is running from his past. Rumors abound that he is
anything from a former secret service agent or Le-Div enforcer, to a
former member of special forces, and even a former top level mafia
hitman. These rumors are only fueled by his apparent knowledge of
martial arts, weapons training, and government procedure and
protocol. He also has used his name and identification to gain
access to static hospitals and even free imprisoned crewmates from
static jails. What is certain is that he has embraced religion,
and now sees it as his mission to bring the word of God to the nomad
community. His personal beliefs however are a bit harder to
define. He carried on him at all times a bible, a Quran, and a
Torah, and seems to refer to all three when administering his
teachings. Often when asked what religion he is, he will only
reply "I am a man of God."





















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Created and
written by Deric Bernier, all CHARACTER art on this page by Deric
Bernier,
characters
created by Deric Bernier,
Tim Covell, Kim Mouse, Cameron Jacobs, Matt
Baldwin, DJ Heath, Jesse Singer, Jesse Miller, Allyson Vale, Wayne
Crutchfeild, and James Bernier, the crew of the Serenidad loosely based
of Joss Whedon's Firefly. Other images from Universal Soldier,
Stephane Isreal, Mike Doscher, and unkown artists)