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NOTABLE
WALKING DEAD
COMMANDER: NED “MORGUE” MORGAN
Ned Morgan was career Marine. He enlisted at 17 with his parents permission. In the marines he saw action on every continent. He fought in both South American conflicts, reaching the rank of Captain. But after being ordered to abandon civilian contractors during the end of the Second South American Conflict he disobeyed orders to provide cover for a group moving out. He furthered disobeyed, on threat of treason, to stay with the main group, providing support for the duration of the Long Walk. He would have been sent to Leavenworth had it not been for the intervention of the press who hailed him a hero. Instead he was quietly discharged, dishonorably.
Knowing nothing but fighting, with no family to return to, Morgan returned to the field as a mercenary. His actions had earned h im the loyalty and respect of many of his former men who joined him as freelancers for hire. Now at age 51 he leads the ever expanding Walking Dead with his lifelong friend and mentor Pappy.
Ned is a consummate professional, but abhors cowardice and bullying, and maintains the Marine dogma that you never leave a man behind. He is as loyal to his men as they are to him, and makes a point to fully disclose all information about a contract to the men who choose to accept it. He is a leader who commands the respect and admiration of his team, and while he serves a leadership role, if necessary he will strap guns on and take the field himself.
He spends
most of his time at the Pit, and it is at his
insistence that the such pains are taken to keep the
area directly surrounding the building safe and
secure, imparting the citizens of the Zone to treat
them as one of the gangs. A more benevolent
gang, but a gang nonetheless.
SECOND IN COMMAND: EZEKIEL “PAPPY” BODDICKER
Pappy Boddicker was a major General in the Marines who began his service in Vietnam. He rose quickly through the ranks and believed himself to be a lifer. He was Morgans Commanding officer during the first Central American Conflict, and took the younger officer under his wing. Halfway through the second South American Conflict he was stricken with a tropical disease that necessitated his being shipped back to the states for treatment. He lived, but the damage done to his body, particularly his heart, was already done. He was discharged from active duty, and had to watch from his hospital bed as the US military abandoned the civilian contractors.
He pulled every string he could, burning quite a few bridges with his own superiors, to keep Morgan from facing prison time. Then he tried to settle into a quiet life of retirement. His wife’s family were property investors in Northern California, and when his wife died, the building now known as the Pit was left to him, her way of ensuring he would be well taken care of via the rent such a large property generated. Unfortunately, the building was located in Marsten, and its value was declining daily as the neighborhood deteriorated and was eventually walled off to become the Combat Zone.
He offered
the property as a home base to Morgan and his men,
and now using his extensive list of contacts across
the world, serves as the groups fixer. He
presents the jobs to Morgan, and together they
decide whether to offer them to the team. He
also arranges transportation, equipment transfers,
safe houses, and back-up contacts.
TOP KICK: TREVOR “TWO-STEP” CARSON
Two-Step has been serving with Morgan since the Second South Am conflict. He comes from along legacy of fighting men, every male member of his family on his fathers side has fought in an armed conflict going all the way back to the revolutionary war.
When Morgan disobeyed the order to pull out and leave the civilians behind, Two-Step was the first to volunteer to stay behind with him.
Born and raised in Texas, Two-Step is mean and anatural born fighter. He is Morgans most trusted field commander, and is trusted with the most sensitive and dangerous missions. The bottoms under him consider it an honor to serve with him, even though he is harsh and demands the highest levels of discipline.
Two-Step is 48, and while his relationship with he son is strained, he dotes on his grandson, and half of every paycheck goes into a trust fund he has set up for the child. The belt buckle he wears was a gift from his grandchild, an 8 year old fond of superheroes. He claims it helps remind him to do the right thing.
While the people who serve under him often refer to him as a mean old cuss, he is highly respected and has a habit of taking younger members of the Walking Dead who show promise under his wing, perhaps as a means of compensating for his own strained relationship with his son caused by years of absence. His son and grandson live in Night City, and when he is on leave he tries to spend as much time with them as he can.
TOP KICK: MAYNARD “GRIZZ” GIMBLE
Maynard hails from the back woods of Kentucky originally. He signed up in the army immediately after high school for the chance to get out of the backwoods hell he was born into, and quickly gained a reputation for his toughness and his ability to survive. After a stint in the Rangers he signed up with Arasaka and served in their elite Cobra unit before getting tired of the red tape and corporate structure.
He hopped around for a while, at one point even joining up with a group of nomad smugglers as an outrider bringing drugs up from Mexico. It was between jobs in Tijuana that he met up with Two-Step in a dive bar. As the two spent the evening drinking they became friends, and Maynard left the nomads the next day and signed up with the Walking Dead. From there he quickly proved himself and surpassed expectations due to his unnatural toughness. He now serves as a Top Kick with the group, and specializes in long deployments in harsh conditions.
Maynard is something of a wild man, and when he is not on assignment he gets bored easily and is prone to partying long into the night. He is fond of hitting biker bars for the express purpose of starting a fight. His behavior is also slightly racist, not out of malice or real bigotry, but out of a desire to stir up trouble. This behavior has led to him having a reputation as something of a wild card among the men who serve with him, and while they respect him, few will socialize with him outside of mission parameters.
His behavior has also been causing morgan to rethink the responsibilities he ahs given Maynard, and lately he has been keeping him at the Pit until he ecides what course of action to take… putting further strain on their relationship.
FORREST WALKER
Forrest is a younger unit leader in the Walking Dead. He is a Northern California native, and was a star quarterback in high school. He joined the Army for the adventure, and eventually went on to become a member of Delta Force. He served two tours in Africa before coming to the conclusion that he didn’t believe in the causes he was fighting for, and decided if he was going to fight, he might as well be paid what he felt he was worth. After his discharge papers came through he actively sought out the Walking Dead, that was 2 years ago.
Since then Forrest has become a capable Top, and maintains an air of professionalism. He prefers short hit and run style excursions to extended time in the field, claiming that too much time in any one place gets boring.
While in town between jobs, he stays at the Pit, but usually has one or two women around the city at any given time who he actually spends most of his evenings with.
Forrest is a bit impetuous and headstrong, and has come close to disobeying directives from his Top Kick, which have definitely been noticed by Morgan and Pappy. However as he is the first step up for the most dangerous contracts, they haven held off intervening.
LINDA JONAS
Linda Jonas grew up with her father, a police officer in Night City. She joined the Marines to follow in his footsteps. He was severely injured during Carnival 4 years ago when a small group of men tried to break out of the Combat Zone. She left the military as soon as her tour was up, and returned to Night City to take care of her father. It was during this time she began wandering the Zone, trying to find the men who hurt her father and escaped. What she found instead, were the Walking Dead, who had set up right next to the Zone entrance her father was injured at.
She spoke with some of the officers who were there that day, and deiscovered that it was Morgan and Pappy who intervened, saving her fathers life.
Linda has been serving with the Walking Dead ever since. Her father resides in the Pit, and while she has plenty of combat experience, she acts as the local security chief. Occasionally she takes contracts, but usually only for brief body guard stints or other jobs that will not keep her away for long.
Though she hides it well, she is in love with Morgan. He is unaware of this, but it has not escaped Pappy’s notice, or her Fathers.
Linda is utterly loyal to Morgan and the Dead, and takes her position carefully. All matter relating to security of the building and the surrounding area are her responsibility, and she has many times expressed a desire for the Walking Dead to expand their territory into areas held by Stomp.
Known as the Fox and the Hound, these two men always work as a team, and have been partners since they first met in S.E.A.L. training. Their tour with the navy, though eventful, came to a crashing halt when were discharged for disorderly conduct, mainly Hound starting a fight in the officers mess after an op went south and the rest of their their team were killed.
After their military career went ended, they joined the NCPD, going straight to C-SWAT. That only lasted about two years, when Fox was fired for using excessive force.
They had heard about The Walking dead from a friend on the force, and gave it a try. That was a year ago, and so far it suits them.
Because they only operate as a team, as stipulated in their contract, and have a reputation for being somewhat hotheaded and reckless, the number of contracts they are able to take on is somewhat limited, and they spend as much time at the Pit as they do on assignment.
Hound is the more deliberate of the two, his actions are calculated and his personality is somewhat reserved, but he does not take a slight lightly, andhis personal code of honor has been known to override his orders. Fox is the hothead, arrogant and prone to quick response. When in the field they are consummate professionals, but during downtime they are known to bicker constantly.
The details of his discharge are classified, however most believe it has something to do with an Air Force URV being used to take some rather incriminating photo’s of a Senator and an Indonesian human trafficker.
Squirrel was the first Netrunner brought on board by the Walking Dead, and is in charge of their communications, as well as intelligence. While he has certainly seen his share of combat, his role now keeps him in the Pit almost entirely.
In his downtime he is still an RC enthusiast, and has amassed a frightening collection of RC cars, planes, helicopters, and boats, all retasked for surveillance or attack.
Squirrel is an easygoing man, quick to laugh, and he gets an almost childlike glee out of particularly dangerous hacks or when creating his toys. While it is forbidden to be affiliated with any other gang while serving with the Walking Dead, Squirrel has been known to secretly work with the Digital Renegades using the handle “Ru6y_R3d_Ryd3r”. His girlfriend is a full fledged member of the Renegades, and they met while shopping in a flea market for old RC toys.
By the age of 19, Kisa was a dangerous woman, proficient in all nato and warsaw pact weapons, and was an expert in 3 martial arts. She could speak 5 languages fluently and was conversant in another 6. She could pilot all manner of aircraft, and could disappear into a population at a moments notice. She soon found herself as one of Arasaka’s topoperatives.
She obeyed orders without question until she was ordered to kill the young son of an executive who was suspected to selling sensitive information to a rival company. Rather than kill the boy, she went on the run. She fled across the world, with Arasaka, and the Executive who ordered the boys death, hunting her at every turn. She was in Jamaica when she met Fox and Hound, who convinced her to join the Walking Dead.
She
is now perhaps the most dangerous individual in the
organization, but the number of contracts she can
fulfill is limited without putting her in danger of
discovery by her former employers. As such she
spends much of her time in the Pit, training anyone
who wishes to learn, while trying to formulate a
plan to take the fight to Arasaka or stop them from
hunting her.
DWAYNE “D-DAY” MORRIS
He distinguished himself in combat while serving in the Democratic Republic of Congo, but was confused, as were most of the soldiers, about what he was even doing there.
He opted out and went back to the states, finding a job with the NCPD as a SWAT member. He liked the action and the discipline, but felt that he could be doing something else. He was recruited by Morgan 3 years ago.
D-Day
is a large and intimidating man, he often serves as
the support gunner when on assignment, and when back
home he takes care of his girlfriend Nina and their
young son Turner. To focus on his family he
has lately only been taking on quick jobs,
particularly high risk jobs with a big payout, in
the hopes of providing his son with more than he
had. While he and Nina talk of marriage, he
has been looking at a home in the suburbs, to
provide a safer life for his son than the Combat
Zone.
VICTOR “ALBATROSS” PORENO
Albatross gets his name not from a inability to land, but rather from the ability to seemingly limp any plane, no matter how badly damaged, in or a landing you can walk away from, even if its not pretty.
Albatross is friendly outgoing, and something of a braggart. He also believes he can sing, and has a tendency to treat the intercom, and occasionally the radio, as his own open mic. On leave he can usually be found in the lounge of the Pit, hogging the Karaoke machine.
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Written By Deric Bernier, (with gangs
and locations created by R. Talsorian Games,
Atlas Games, Interface Magazine, and Iaunus
Games). Images
from Deric Bernier, R. Talsorian Games,
Interface, Mad Max, The Road Warrior, Mad Max
Beyond Thunderdome, Warriors of the 21st
Century, Transmetropolitan, Afro Samurai,
Mazinger, The Last Dragon, Black Belt Jones,
Black Samurai, Double Dragon, Capcom, Virtua
Fighter, Streetfighter, Tekken, King Of
Fighters, Fatal Fury, Fist Of The North Star,
Red Alert, Dead End Drive-In, Shadowrun,
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Clockwork Orange, The Hills Have Eyes, Below
Zero, Fallen Earth, Deadlands: Hell On Earth,
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Weird Science, Netrunner, Cyberpunk CCG,
Marvel Comics, Ultimates, Tron, Cowboy Bebop,
Android, Mafia Wars, Deus Ex, DC Comics,
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Appleseed, Breaker, Breaker: New Waves,
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Purge, Crimecraft, Saints Row, Grand Theft
Auto, Star Wars, Crude buster, Two Crude
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Bulletin, C.O.P.S., Bionic Commando, Negative
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Warriors, Streets Of Fire, Class Of 1984,
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Out, Mi Vida Loca, Brazil, City Of God, Crank,
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Batman, Wasteland Empires, What If,
Terminator, Resident Evil, Warlands,
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