Here's
an
adventure
idea for you, based on a campaign of mine featuring the IAD
officer
from the preceding page. Have one of your players play
an
undercover
cop in your group, investigating the group itself. No
matter what
you do, do not let your other players know of the true
nature of the
character,
generate 2 separate character sheets if necessary, letting
him play the
false character as his cover identity, the GM keeping the
other
hidden.
See if the other players can figure out what's happening
before they
are
busted. Let the adventure go on, letting the
characters feel more
and more at ease with the cop, running solo games with him
to cover his
time spent reporting in, and morality issues. This is
quite
possibly
the dirtiest trick I have ever played on my players, and
when they
first
realized what happened they hated me with every inch of
their being,
then
moments later they realized it was one of the best games I
had ever
run,
all due to implementing the simple idea of playing one
character
against
the rest in a very underhanded way. In my game, it was
an IAD
officer
investigating a C-SWAT team (player group A) that led to
another group
deeply imbedded in organized crime (group B). I came
to head just
before the officer was about to make his bust, the players
figured out
what was happening and a 48 hour gaming session ensued with
the cop
running
for his life, after one monumentous running gun battle in
which 4 of
the
12 characters will killed, and 5 were arrested, 2
disappeared and
culminated
with the undercover cop and the character who had thought
the cop was
his
best friend, after a drawn out fight on the roof of a
building, killed
each other.
Now
while for
me it started out as an IAD cop investigating a C-SWAT
team. This
type of game can work just as well with a regular group,
simply putting
an undercover cop in with your group, and keeping it a
secret that only
you the GM, and the player controlling the cop know.
For
details
of
the actual adventure itself e-mail
me.
(Written
by
Deric
Bernier, conceived by Deric Bernier and Tim Covell.)