JESSE
WINTER
AGE: 30
ROLE: SOLO
CHARACTER POINTS: 149
INT: 6 REF:
9/15
TECH: 9 COOL: 7 ATTR: 4/NA
LUCK: 3 MA:
4/25
BODY: 9/20/60 EMP: 10/2
Jesse parents were full blooded
Cherokee
working
for Green Peace but when the collapse started no one seemed
to care
much
about the environment and his parents soon found themselves
out of a
job.
They returned to the reservation and thats where Jesse spent
his
childhood.
Jesse spent a breif time in the Army and was one of the
first shipped
to
South Am during the war. He was one of the
fortunate few
who
came home before the USA pulled out. He found work as
a guide in
Oklahoma and joined a caravan headed for Colorado. It
was there
that
he encountered Connor Lee. The young netrunner had
been found by
his enemies and was in quite a bit of trouble. Jesse
jumped in
and
helped Connor escape. Unfortunately Connor's enemy was
the United
States Air Force and they relentlessly pursued Connor and
Jesse all the
way back to California. Just as the reached site of
their safe
destination
the USAF intercepted them, Jesse was captured but Connor
managed to
escape.
When Jesse refused to give the wherebouts of his netrunner
companion
the
USAF decided to use Jesse for an experiment. They took
Jesse to a
hidden stronghold in San Diego and put him under and
into
surgery,
outfitting him with a full Dragoon package.
Just before the operation was complete
the
door was broken down and an Autumn Blade assualt team
stormed the
building.
Conner Had gotten to his employer Char and Char had called a
contact of
his in the USAF (a General would you believe). While
Jesse was
still
unconscious they removed him to a large van waiting
outside. He
was
taken to the cavern beneath Chars mansion and immediately
put into
intensive
therapy, six months later Jesse was in control of his mind
again.
In order to keep Jesse hidden Char hired him as head of
security and he
spends all of his time in the cavern underneath Chars
mansion.
Jesse
is a Dragoon Full body conversion and for obvious reasons he
very
rarely
leaves the mansion's grounds, only in cases where his
presence is
needed.
He is sometimes prone to depression and a special VR
environment has
been
added to the main computer to occupy him until a
Gemini body that
he can switch back and forth from can be appropriated.
His
manner is sullen and serious and he has struggled greatly to
pull
himself
back from the grip of Cyberpsychosis
HAL AND VICKI COLE
AGES: 35 AND 32
ROLES: SOLO
CHARACTER POINTS: 210
AND 189
HAL;
INT: 8 REF:
10/13
TECH: 8 COOL: 10 ATTR: 8
LUCK: 5 MA:
5
BOD:
8 EMP: 9/6
VICKI;
INT: 9 REF:
10/13
TECH: 7 COOL: 8 ATTR: 7
LUCK: 6 MA:
6
BOD:
5 EMP: 8/6
Hal and Vicki are the head pilots for
Autumn
Blade. They met during the South Am conflict, he
was a
fighter
jock and she was driving AV-9's. The two married after
returning
from the war.
Each of them are qualified to fly just
about
anything that was meant to fly, although they each have
their
specialties.
Hal prefers to fly fixed wing, while Vicki likes AV's and
helicopters.
The two were hired after a black ops mission went bad,
the
operatives
hired Hal and Vicki to get them home and the two pilots flew
an old
B-17
they had been restoring, all the way from Colorado to
California
escaping
two pursuing AV-6's in the process and actually downing
another.
Although they lost the plane just after crossing the border
the team
was
succesfully home and Hal and Vicki were immediately made
Chars personal
pilots and given a room at the mansion. Seperately the
two are
great
pilots, but when in the cockpit together they are sheer
brilliance.
One or the other will also serve as chaufer if the need is
there, but
one
will always be left behind for air support if trouble
arises.
ATARU TAGAMA
AGE: 43
ROLE: NETRUNNER
CHARACTER POINTS: 211
INT: 10 REF:
9
TECH:
10 COOL: 7 ATTR: 5
LUCK: 3 MA:
4
BODY:
4 EMP: 8/5
Ataru was a netrunner before most
people
knew
what the net was. He's old school, cut from the
same
generation
of hackers as Rache Bartmoss. He had his first PC at
the age
5
and ever since he lived for the electronic hum. When
cybermodems
were first brought to the market he had one before
anyone else he
knew, by the time they caught on he was already making a
name for
himself
cracking into databases and designing new programs.
His expertise
is based on years of experience, and contrary to popular
belief he does
not have any kind of empathy with the sytem, nor was he born
with his
skills,
he simply earned them through hard work and a lifetime of
experience.
He was one of the first employed by Autumn Blade and has
been the Head
of Communications since the day he was hired. He
personally
programmed
all of Autumn Blades computers. Ataru never
throws anything
away, he still has his first PC and cybermodem.
In fact one
reason Autumn Blades computers are so hard to crack is
because he still
uses his antiques as suppplements to the rest of the modern
components.
Ataru is closed and rather cold, the only time he becomes
expressive at
all is when he feels challenged, or when someone doubts his
abilities.
ALEX
"FENRIS" MICKHAILOVITCH
AGE: 38
ROLE: NOMAD/OUTRIDER
CHARACTER POINTS: 210
INT: 8 REF:
9/12
TECH: 9 COOL: 10 ATTR: 6
LUCK: 5 MA:
4
BODY:
9/13 EMP: 7/5
Alex's parents were full blooded Czech,
and
when the Soviet Union fell they immigrated to America.
Alex 21
when
he joined the Army and went to war in South America.
When US
packed
up their bags he like so many others were left behind.
He
survived
"the long walk" home
and soon fell in with a small nomad
outfit
in the midwest known as the Confederates. He left them
because of
their rascist policies, he had seen to much stupidity
already. He
wandered from clan to clan joining for brief periods then
moving
on.
He has travelled with every major nomad group on the land,
in the air,
and above and beneath the sea.
He now works with Autumn Blade as
Nomad
Liason.
And has helped Char establish a firm foothold in weapons
sales to the
nomad
community. He also works as a freelance outrider from
time to
time.
He is quiet and serious all the time, and when not on the
road he
becomes
very restless. He also has a quirky habit of taking
the weapons
from
defeated enemies and usually carries a duffle bag full of
assorted
weapons
on his bike which he will sell or trade with other nomads.
MARCUS
XAVIER
AGE:29
ROLE:CORP
CHARACTER POINTS:173
INT: 10
REF:
7
TECH: 7 COOL: 8 ATTR: 8
LUCK: 5 MA:
5
BODY: 10 EMP: 9/7
Marcus was a lucky kid, he was born
into
money
and his parents were IEC corporate executives. He
spent his
childhood
enrolled in the best corporate schools, his parents didn't
ignore him
and
he was actually taught the value of honor and
integrity. After
completion
of the Crystal Palace his was one of the first families to
relocate
their
and he spent his teen amid all the cultures of the
world.......granted
it was only the wealthy but when everyone around you is
wealthy and of
different descent you tend not to worry about little things
like racism
and the effite attitude towards the lower class. The
only
prejudice
he seemed to grasp was a slight dislike for Earth.
Nevertheless
when
Marcus found himself dirtside he quickly found himself
recruited by
Arasaka.
Who felt they needed a competent cultured caucasion to ease
realations
in their Night City holdings. While Marcus was in his
first year
at the Arasaka building in Night City, rumors abound of
militech
staging
an extraction to get him out of their grasp. Fearing
personal
retaliatin
from both sides Marcus hired Autumn Blade to protect
him.
While under contract with Xavier Char was able to find out
some
personal
things about the lad. Char confronted him.....burning
the disc
which
contained the incriminating data and gaining Marcus's trust in
the
process.
Marcus left Arasaka and now maintians the day to day business
of Autumn
Blades legal holdings. He acts as Executive VP and
presides over
all affairs that come through the Nakajimo
Building....although he
lives
in his own apartment.
Marcus is a muscular and attractive
man,
although
his background has made him some what arrogant. In his
duties he
answers only to the inner circle and is one of the more
trusted of
Char's
employees.
TOJIMA KOBAYASHI
AGE: 55
ROLE: TECHIE
CHARACTER POINTS: 204
INT: 10 REF:
8
TECH:
10 COOL: 10 ATTR: 3
LUCK: 4 MA:
6
BODY:
4 EMP: 10/5
Tojima, Autumn Blades
weaponsmith. He
was in Arasaka's Munitions R&D department until he
accidently blew
up his workshop (along with the prototype for a new
Railgun).
After
his dismissal he was picked up by Char and has been content
in his new
position ever since. Tojima's face and body are
littered with
scars
from mishaps during testing. He knows the safety risks
but
insist's
on hands on testing for all but the most dagerous of
items. Still
Tojima is incredibly skilled in his field, and wether it be
improving
an
existing weapon or designing one from scratch, he always
manages to get
the job done to specs.
GARY KARSON
AGE: 63
ROLE: TECHIE
CHARACTER POINTS: 202
INT: 9 REF:
9
TECH:
10 COOL: 4 ATTR: 4
LUCK: 5 MA:
4
BOD:
6 EMP: 9/6
Gary is Autumn Blades head mechanic, he
services
and repairs all the vehicles in the underground complex
beneath the
mansion.
He was recommended to the organization by Hal and Vicki,
that was all
the
referance he needed and he was put on the payroll and given
a room at
the
mansion the following day. Gary can fix just about any
machine
ever
made, he also has designed several vehicles and ACPA for
autumn
blade.
Most notably the powered armor he and Scott designed.
DR. ROBERT ISHIMA
AGE: 64
ROLE: MEDTECH
CHARACTER POINTS: 267
INT: 10 REF:
5
TECH:
10 COOL: 9 ATTR: 5
LUCK: 9 MA:
4
BODY:
4 EMP: 7/5
Char found Dr. Ishima in a cyber clinic
in
Switzerland. Ishima was a Japanese militia combat
surgeon, and
later
he was a top staff surgeon for Tokyo General. But when
his wife
was
brought into the emergency room one night and he was unable
to save her
from a massive coronary he grew disallusioned of his
career.
So when cybernetics hit the market he switched fields.
He quickly
learned all he could about the new science and became a
leader in the
field.
It was no surprise when he was recruited by one of
Switzerlands top
clinics.
It was not easy for Char to convince Ishima to come to
Autumn Blade but
with an incredible salary offer and all the benifits he
could want
Ishima
finally accepted. He is now Autumn Blades Chief
surgeon and a
permanent
resident of Chars mansion. He also always accompanies
Char and
Neko
on their trips to Switzerland for Neko's regular
upgrades. Ishima
is a freindly old man and has a rather bizarre sense of
humor, his
favorite
trick is to say "oops" a lot during surgery. Despite
his
eccentricities
he is a master in his field and has
developed
many new cybernetics and methods of implantation.
NENAH ISHIMA
AGE: 28
ROLE: MEDTECH
CHARACTER POINTS: 167
INT: 8 REF:
8
TECH:
9 COOL: 3 ATTR: 9
LUCK: 4 MA:
10
BOD:
6 EMP: 6/5
Nenah is Dr. Ishima's only beloved
daughter
and when he came to Autumn blade she came with him.
Nenah serves
as her fathers nurse and is also an excellent therapist
specializing in
cyberpsychosis. She had originally not wanted to
follow medicine
in her fathers footsteps, at the age of 16 she was training
hard to be
a Japanese runner in the Olympics. But the loss of her
mother
caused
her to give up her dreams and take up the healing
arts. She still
loves to run and takes a 10 mile run every morning. If
truth be
known,
it was Nenah who convinced her father to accept his position
at Autumn
Blade. She wanted to live in America, especially Night
City,
life was too good in Europe and the people were too
conceited, she
wanted
to get away from all that
and America was the next best
place.
Nenah is extremely freindly and shares her fathers bizarre
sense of
humor.
Much to her fathers dissaproval she has had affairs with
many of the
operatives
of Autumn blade but has never gotten serious with
anyone. Her
father
would prefer her to meet a lawyer or someone else who was
not in such a
high risk profession, but Nenah enjoys the independence and
excitement
for now.
KILIKENA
GREY
AGE: 23
ROLE: MEDTECH
CHARACTER POINTS: 130
INT: 9 REF:
8/10
TECH: 1O COOL: 6 ATTR: 8
LUCK: 4 MA:
4
BODY:
8 EMP: 9/7
Kilikena is a native Hawaiian.
While
her family was out sailing one day their boat was attacked
by
pirates.
Her parents were killed and she and her brother were taken
to the slave
auction. They were sold to a wealthy doctor and his
wife from
Nevada.
The couple raised the children and treated them like their
own.
Eventually
Kilikena went through medical school and upon graduating
took a job at
Trauma Team as a combat surgeon. she did good work but
much to
the
consternation of her superiors she would not only pull the
client out
she
would also save every one else who was hurt. This led
to her
transferral
to Night City. On her first day on the job her team
was called in
to extract two clients from a firefight. One of the
clients was a
young man named Jacque Dubois the other was Conner
Lee. Jacque
charmed
the young medic and soon they become lovers. After
much urging
Kilikena
retired from Trauma Team and hired on at Autumn Blade.
At first
she
was simply a Combat Medic but Char quickly grew impressed
with her and
moved her into a safer position as his Cheif Medical
Operative of his
office
building and occassionally she assists Dr. Ishima at the
mansion.
Kilikena recently became pregnant by Jacque and has been
hinting at
marriage
rather heavily as of late.
TOYO NOMAYAMI
AGE: 37
ROLE: SERVANT
CHARACTER POINTS: 196
INT: 9 REF:
9
TECH:
7 COOL: 10 ATTR: 7
LUCK: 4 MA:
5
BODY:
6 EMP: 9
Toyo is the head butler and chef of the
Yojihiromata
Estate. He oversees all servants and maintenance
staff. He
was the only employee of Hayagami's that Char kept around
and has
always
beeen loyal and honorable. He is always
straightforward and
proffesional
in his duties but in his off time he cuts loose and
frequents the Jazz
clubs of the city.
TOMOKO MIZUMI
AGE: 19
ROLE: SERVANT
CHARACTER POINTS: 97
INT: 7 REF:
8
TECH:
4 COOL: 5 ATTR: 10
LUCK: 5 MA:
7
BODY:
5 EMP: 10
Head maid of the Yojihiromata Estate
Tomoko
also serves as a nanny for the children of Char's
guests. Tomoko
is Char's and Neko's personal maid and secretary. Char
found her
working as a bertender in a seedier area of town. The
girls warm
personality, and abilty to make the best drinks he had ever
tasted, got
her hired on the spot. She, like the rest of the staff
is a
permanent
resident of the mansion. Char treats her well but
there is a
small
amount of jealousy from Neko towards her. She is one
of the girls
though, and possibly Kimi's best freind. She is
currently
fixated
on Connor Lee, but he has yet to notice.
(Created and
written by
Deric
Bernier, characters and art by Deric Bernier,)
wisdom000@gmail.com