FULL BODY REPLACEMENT PACKAGES

Here we have our selection of prosthetic bodies and options.  Everything from simple generic bodies to the latest in high fashion, high tech glamour and sports packages.

DYNALAR "BASIC B-1"
DYNALAR "BASIC B-1"
REFLEX: 8
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 10
Lift: 400kg Throw: 100m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
9 (disabled), 
19 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
Vocobox:
NewThroat, 1 free space
TORSO
SP:
10
SDP:
14/24 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
37,000eb
Humanity Cost:
14d6+2
Weight:
110kg
These are the cheapest, and consequently most commonly seen full conversion packages on the market.  Barely humanoid in appearence they extract a wealthy toll on the humanity of the subject and have no option packages or weapon systems installed, although if one can afford it, or the employer is willing to pay for it they can have these options implanted.  Used mostly by corporations whose employees can't afford a decent body package after severe damage or old age has been inflicted upon their bodies.  The citizens who utilize the Basic series of full conversion package are generally veiwed by other conversions as the "poor white trash" of the borg society.  This is what your workmans comp gets you.


DYNALAR "BASIC B-2"
DYNALAR "BASIC B-2"
REFLEX: 8
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 14
Lift: 560kg Throw: 140m
Damage Mod: +6
HAND-TO-HAND
Punch: 1D6+6 Kick: 2D6+6
PHYSICAL STRUCTURE
HEAD
SP:
20 
SDP:
17 (disabled), 
27 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
20
SDP:
27/37
Options:
10 free spaces
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20 
SP:
20
SDP:
17/27
SDP:
17/27
Options:
8 free spaces, standard hand
Options:
8 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20 
SP:
20 
SDP:
17/27
SDP:
17/27
Options:
5 free spaces, standard foot
Options:
5 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
65,000eb
Humanity Cost:
14d6+1d6/2+2
Weight:
155kg
The second, more advanced model in the Basic series from Dynalar. Comparing to B-1, B-2 is bigger and better armored, although still nobody knows what for. Thanks to its superhuman strength, B-2 is often used for menial labor, like construction or cargo handling.




BLAUPUNKT "CERULEAN"
REFLEX: 10
MOVEMENT ALLOWANCE: 12
M/Turn: 36m MPH 24mph
Jump (up): 9m (broad): 20m
BODY: 10
Lift: 400kg Throw: 100m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
8
SDP:
9 (disabled), 
19 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
8
SDP:
14/24 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
8
SP:
8
SDP:
9/19
SDP:
9/19
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
8
SP:
8
SDP:
9/19
SDP:
9/19
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
41,000eb
Humanity Cost:
13d6+1
Weight:
90kg
A very light weight sport package from Blaupunkt, sleek, and stylish enough to turn heads, but not so inhuman as to cause any significant feelings of alienation beyond the norm.  The lightwieght materials of this body make it very agile, and it is highly customizable, making it popular amongst body tuning enthusiasts.  The neck and face are realskinned as standard, but the torso design prevents further "Skin" covering.  To offset this the soft and pliable poly splastic covering is polished to a high gloss.



MITSUBISHI "EUREKA-7"
REFLEX: 14
MOVEMENT ALLOWANCE: 16 (32 with roller blades unlocked)
M/Turn: 48m (96m)
MPH 32mph (64mph)
Jump (up): 12m (broad): 30m  (40m)
BODY: 12
Lift: 480kg Throw: 120m
Damage Mod: +3
HAND-TO-HAND
Punch: 1D6+3  
Kick: 2D6+3
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
10 (disabled), 
20(destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs, gyro stabilizer,
TORSO
SP:
20
SDP:
15/25 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
10/20
SDP:
10/20
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
10/20
SDP:
10/20
Options:
2 free spaces, Mountain Blade foot, magentic soles.
Options:
2 free spaces, Mountain Blade Foot, Magnetic soles
TOTAL PACKAGE COSTS
Eurodollars:
76,580eb
Humanity Cost:
17d6+2
Weight:
140kg
Even off the shelf, the Mitsubishi Eureka -7 is the most advanced sport body on the market.  Catering to the cross class X-Gamer and any extreme sport enthusiasts.  Eureka bodies have been seen in every borg sport that exists, and are widely hailed as the pinnacle performance achievement in body replacements.  In addition to the armored body capable of sustaining heavy damage from falls, combat sports, and rigorous abuse, the body also comes standard with electromagnetic inserts on the hands and feet.  The inserts are on pivots, allowing extra mobility and agility even when stuck fast to a hoverboard or surface.  The body also comes standard with Mountain Blade feet, giving the body a speed unmatched in the world.  Utilizing the latest ceramic and aluminum polymers, the body is ultra light, allowing it to make use of standard sports equipment, as well as pull off the slickest most amazing stunts imaginable.  All this plus enough free space left over for tuners and customizers to oufit the package to whatever their hearts desire.




MICROTECH "TAKARA"
REFLEX: 10
MOVEMENT ALLOWANCE: 6
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 6
Lift: 320kg Throw: 80m
Damage Mod: 0
HAND-TO-HAND
Punch: 1D6
Kick: 2D6
PHYSICAL STRUCTURE
HEAD
SP:
8
SDP:
14 (disabled), 
24 (destroyed)
Options (Optic):
standard cybereyes with: 4 spaces each
Options (Audio):
standard Japanese audio with: 4 spaces
Vocobox:
New Throat: 2 spaces
Neuralware:
processor, interface plugs,
TORSO
SP:
8
SDP:
24/34 SDP
Options:
5 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
8
SP:
8
SDP:
14/24
SDP:
14/24
Options:
5 free spaces, standard hand,
Options:
5 free spaces, standard hand,
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
8
SP:
8
SDP:
14/24
SDP:
14/24
Options:
4 free space, standard foot
Options:
4 free space, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
30,240eb
Humanity Cost:
12d6
Weight:
80kg
The Honda Civic of replacement bobies, the Takara from Microtech is one of the most inexpensive of bodies on the market.  With the exception of its agility, all of its abilities are average, even for an unaugmented human, you cannot realskin it, and its "shell" is so thin you get more of an armor rating hiding behind sheetrock.  However, the Takara body is quite possibly the most popular FBC in the world.  Why you ask?  because its also the single most customizeable body in the world.  Microtech offers custom Skins for it, which included the Microtech patented Bioluminescent shells and an unbeleivable catalogue of patterns.  Due to the high agility and ease of customization and tuning, Takara bodies are popular choices among the Borg combat and sport circuits.  Due to the Takaras low cost, this is the most common choice among companies for workmans comp replament bodies.



IEC THEC-24
REFLEX: 6
MOVEMENT ALLOWANCE: 6
M/Turn: 18m MPH 12mph
Jump (up): 4m (broad): 8m
BODY: 14
Lift: 560kg Throw: 140m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
9 (disabled), 
19 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
14/24 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
18,000eb
Humanity Cost:
18d6+5
Weight:
130kg
An outdated design, most companies don't even stock it anymore.  One of the original Labor type replacement bodies.  Seen commonly in the poorer sections of town and among older manual laborors who have never been able to afford an upgrade.  Used THEC-24's litter the black market, and only the most desperate willingly choose this body package.  Still Electric Dreams keeps a few in stock, just in case.  The body, while strong, handles like a dump truck, its slow on the move and its reaction time is abysmal, but its first generation FBC tech, so what do you expect.  Minor tuning, customization, and tinkering can be accomplished, but in this day and age, why bother.


LOMO NATASHA
REFLEX: 8
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 10
Lift: 400kg Throw: 100m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
10 (disabled), 
20 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
12/22 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
10/20
SDP:
10/20
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
10/20
SDP:
10/20
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
31,000eb
Humanity Cost:
12d6+1
Weight:
110kg
This Russian designed body package maybe a little older, but its new hear in the states, and its smooth feminie lines and somewhat retro look are giving it a boost in popularity.  One of the very few feminine packages from Russia, whose cybertechnology usually looks like a metal shop nightmare, this is actually somewhat elegant and graceful.  Connot be Skinned.



DYNALAR "ROSSUM"
REFLEX: 9
MOVEMENT ALLOWANCE: 9
M/Turn: 27m MPH 18mph
Jump (up): 7m (broad): 15m
BODY: 10
Lift: 400kg Throw: 100m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
8
SDP:
9 (disabled), 
19 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 4 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
8
SDP:
12/22 SDP,
Options:
4 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
8
SP:
8
SDP:
8/18
SDP:
8/18
Options:
4 free spaces, standard hand
Options:
4 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
8
SP:
8
SDP:
8/18
SDP:
8/18
Options:
3 free spaces, standard foot
Options:
3 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
38,450eb
Humanity Cost:
10d6+4
Weight:
100kg
Named after the play in which the word Robot was first coined, the Dynalar Rossum is the step between an Alpha and a Gemini.  The shell of the body is a pliable plastic composite, and is meant to be realskinned.  While a realskinned model will usually pass a visual inspection, it will not pass as human upon tactile contact.  But for an inexpensive alternative to a Gemini, this may be your best option.  It comes realskinned as standard.





SORAYAMA "APHRODITE" & "ADONIS"
REFLEX: 12
MOVEMENT ALLOWANCE: 12
M/Turn: 36m MPH 24mph
Jump (up): 9m (broad): 20m
BODY: 10
Lift: 400kg Throw: 100m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
12
SDP:
14 (disabled), 
24 (destroyed)
Options (Optic):
two Japanese cybereyes, 6 free spaces each
Options (Audio):
Japanese cyberaudio module: 8 free spaces,
Vocobox:
Japanese NewThroat, 2 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
12
SDP:
16/26 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
12
SP:
12
SDP:
14/24
SDP:
14/24
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
12
SP:
12
SDP:
14/24
SDP:
14/24
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
92,000eb
Humanity Cost:
10d6+1D6/2
Weight:
120kg
This Japanese body represents the Rolls Royce of replacement packages.  It can't be Real or Trueskinned, but that's besides the point.  No one buys a Sorayama becauase they want to look human, they buy a Sorayama because they want to look more than that.  It's one part art, two parts status symbol.  The philosophy is simple, your body is all you really have, so why would you ever cut corners with it.  Affordable only to the wealthiest patrons, and hand tailored to meet the customers ideal self image.  Available in chrome or gold, or in either color with accents.  Even though the body cannot be real skinned, its humanity cost remains low due to its easthetic.  Many custom options are available, especially for the head and face, including Soryamas own Fleshart faces and replacement shells.  Be the sex symbol in metal that you never dreamed you could be in flesh.




RAVEN/HYDROSUBSIDIUM "SEABEE"
REFLEX: 10
MOVEMENT ALLOWANCE: 10
M/Turn: 30m MPH 20mph
Jump (up): 7m (broad): 15m
BODY: 8
Lift: 320kg Throw: 80m
Damage Mod:
HAND-TO-HAND
Punch: 1D6
Kick: 2D6
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
9 (disabled), 
19 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
14/24 SDP,
Options:
Variable Chamber Heart,  Enhanced lungs s3, Gills (either slat of fresh water),  gyrostabilizer,  Ballast system, floaters,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
2 free spaces,Sonar implant,  GPS, retracting web hand
Options:
2.1 free spaces, Radiation detector, Flashlight/strobe, Bio-monitor, retracting web hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
1 free spaces, Independent air supply, retracting web foot,
Options:
1free spaces, Independent air supply, retracting web foot,
TOTAL PACKAGE COSTS
Eurodollars:
162,320eb
Humanity Cost:
16d6+1
Weight:
123kg
The sea can be a very dangerous place to work, and companies invest scads of time and money into properly trained technicians for underwater maintenence, construction, and repair.  The Aquarius full conversion package from Dynalar now has some competition in the form of the Seabee.  Unlike the Aquarius, the Seabee does not have its own underwater propulsion system, however one is available to be attached as a backpack unit for an additional 1200eb.  Instead the Seabee focuses on the amount of time the borg can spend under the waves and exceeds the maximum submersion limit of the Aquarius by a full 8 hours.  It also can exxceed the maximum depth by nearly 800ft.  Cannot be Skinned.


THOMSEN "ALOUETTE"
REFLEX: 8
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 6
Lift: 240kg Throw: 60m
Damage Mod:
HAND-TO-HAND
Punch: 1D6 
Kick: 2D6
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
9 (disabled), 
19 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
14/24 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
41,000eb
Humanity Cost:
9d6
Weight:
92kg
The Thomson Alouette is one of the most popular pleasure bodies in the world.  It is also one of the least expensive "fool you" conversion packages to be found.  A beautiful body, specifically designed for beauty and physical "relationships".  When prostitution became widely legal and regulated in most of the free world top end escorts needed an edge, and the need to replace aging human bodies for the more skilled men and women created a market that had to be filled.  Now for less than plastic surgery in the 20th century, you can look like a supermodel.  Any body style, male or female, will be custom crafted to user specification, and the body accepts the Trueskinning cover perfectly.  The only downsides are its low strength, which cannot be boosted, and the difficulty in adding options after initial fitting.  Due to its low strength, this body is perfectly acceptable, and quite popular in Brazil.  This body may actually be even harder to detect than the Gemini (diff: 38), but can take no where near the abuse.




YANG MING "CHERRY BLOSSOM"
REFLEX: 10
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 10
Lift: 400kg Throw: 100m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
12 (disabled), 
22 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
16/26 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
12/22
SDP:
12/22
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
12/22
SDP:
12/22
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
30,000eb
Humanity Cost:
15d6+2
Weight:
120kg
The Cherry Blossom from Yang Ming is a rather inexpensive package whose only real standaout feature is the beautifully designed facial structure.  By using malleable plastic covers over the tech itself, facial sculpters have a much easier canvas to work with and the technology that went into this outdated and near obsolete package from china have since been copied and used by every reputable FBC manufacturer in the world.  Because of this, having one of these original bodies has actually become fashionable, in a retro sort of way.  The body itself performs rather admirably for a chinese cybernetic conversion package, though it still suffers from minor glitches.  Most notably the limbs have an odd habit of "stuttering", repeating movements at an annoying frequency (Anytime a 1 is rolled on an action).   Cannot be skinned.


SUKHOI "WIERA"
REFLEX: 8
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 12
Lift: 480kg Throw: 100m
Damage Mod: +3
HAND-TO-HAND
Punch: 1D6+3
Kick: 2D6+3
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
16 (disabled), 
  26(destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
18/28SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
16/26
SDP:
16/26
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
16/26
SDP:
16/26
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
25,000eb
Humanity Cost:
18d6+2
Weight:
110kg
You have to hand it to those soviet designers, they tried right out of the box, even before the Japanese, to create an obivously feminine conversion body.  Of course this incredibly obsolete and outdated body is less atrractive than all but the most generic civilian bodies currently being manufactured, but its historical significance and downright retro appearance have actually made this old body something of a fashion statement, and we have even heard reports of consumers paying twice the original price for these.  Luckily at Electris Dreams we have a few in stock and won't even overcharge you for them.  Of course the body is also popular with more "sport" oriented consumers due to its high basic strength and armor, as well as the fact that no person ever outfitted with these bodies has ever complained of malfunction or breakdown due to natural use.  Its sturdy as hell, and if you treat it right it will last for decades.  Cannot be skinned.



MINDWIRE "ALEX/ALICE"
REFLEX: 8
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 8
Lift: 320kg Throw: 80m
Damage Mod: +1
HAND-TO-HAND
Punch: 1D6+1
Kick: 2D6+1
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
9 (disabled), 
19 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
14/24 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
45,000eb
Humanity Cost:
12d6+4
Weight:
115kg
This Australian full conversion package is a bit behind the Gemini in terms of passing itself off as human, but it does a faily good job for the consumer on a budget.  Because of irregulaties in the Australian design, it can only except basic (cp 2020 main book) options, which decreases its popularity even further.  It only accpets Realskinning, for some reason Trueskinning just doesn't take to it.



DAIMLER-BENZ "SWAN/GANDER"
REFLEX: 10
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 10
Lift: 400kg Throw: 100m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
15
SDP:
10 (disabled), 
20(destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, full interface package,
TORSO
SP:
15
SDP:
24/34 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
15
SP:
15
SDP:
10/20
SDP:
10/20
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
15
SP:
15
SDP:
10/20
SDP:
10/20
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
37,000eb
Humanity Cost:
12d6
Weight:
120kg
A rather standard replacement body, with the notable exception of the high quality composite plastic shell.  Because the body is specifically designed for to accept any and all interface connections, the designers decided not to even attempt to make the form concealable, instead using the latest materials to give it an attractive and durable shell.  And in addition to the neural package, the designers left the body basic in anticipation of netrunner popularity (which panned out well for them).  Cannot be skinned.



DYNALAR "TRINA"
REFLEX: 8
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 10
Lift: 400kg Throw: 100m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
9 (disabled), 
19 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
14/24 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
32,000eb
Humanity Cost:
14d6+3
Weight:
110kg
A very generic and standard body from Dynalar, similiar to the Russian Natasha body.  Cannot be skinned.



KIROSHI "DEFOE 10"
REFLEX: 15
MOVEMENT ALLOWANCE: 15
M/Turn: 45m MPH 30mph
Jump (up): 11m (broad): 20m
BODY: 14
Lift: 560kg Throw: 140m
Damage Mod: +4
HAND-TO-HAND
Punch: 1D6+4  
Kick: 2D6+4
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
20 (disabled), 
30 (destroyed)
Options (Optic):
two Japanese cybereyes, 6 free spaces each
Options (Audio):
Japanese cyberaudio module: 8 free spaces,
Vocobox:
Japanese NewThroat, 3 free spaces
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
25/35SDP,
Options:
8 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
20/30
SDP:
20/30
Options:
8 free spaces, standard hand
Options:
8 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
8 free spaces, standard foot
Options:
8 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
81,000eb
Humanity Cost:
15d6+1
Weight:
140kg
One of the finer sports bodies manufactured.  Only allowed in the borg only sport catagory it is fast, strong, and agile.  It can't be Real or Trueskinned, but when you pay this much for a body, who wants to cover it up, besides the cost of repairing the Skin after every match would get ridiculous.  With a standard top speed of 30mph and an incredible strength rating right out of the box, its hard to find a better performing body without delving into military packages.



HILLARD "MARIA/MARLEY"
REFLEX: 8
MOVEMENT ALLOWANCE: 6
M/Turn: 18m MPH 12mph
Jump (up): 4m (broad): 10m
BODY: 6
Lift: 240kg Throw: 60m
Damage Mod: -1
HAND-TO-HAND
Punch: 1D6-1
Kick: 2D6-1
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
9 (disabled), 
19 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
14/24 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
21,550eb
Humanity Cost:
16d6+1D6+1
Weight:
120kg
The Hillard "Maria" and "Marley" are outdated and near obsolete bodies produced in Great Britain.  They are still being manufactured however due to its low cost and simplicity.  They are the european version of the Takara body, in that they are the standard Full Body Replacement for the majority of Earuopean workmans comp claims, though they have no where near the agility or customizing potential of the Takara.  Cannot be skinned.



PHILLIPS "EVANGELINE"
REFLEX: 6
MOVEMENT ALLOWANCE: 10
M/Turn: 30m MPH 20mph
Jump (up): 7m (broad): 15m
BODY: 5
Lift: 200kg Throw: 50m
Damage Mod: -1
HAND-TO-HAND
Punch: 1D6-1
Kick: 2D6-1
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
9 (disabled), 
19 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
14/24 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
67,000eb
Humanity Cost:
15d6+2
Weight:
100kg
This European built and overpriced replacement artbody is the only full conversion package in the world designed completely by women.  Which explains a lot.  There is no male version as of yet, but plans are in devlopment.  The female design origins are readily apparent, as the body looks like a typical drawing by any 12 year old girl of her idealized self.  Elongated disproportionate torso and thin to the point of alien looking, yet with large breasts.  This is the modern testament to what girls raised on barbie dolls and fantasizing about unicorns and rainbows see as perfection.  Sales were projected to be high, however as it turns old, women old enough and well off enough to afford the body generally have more taste.




BELO HORIZONTE "ARTIPHYCIEL"
REFLEX: 8
MOVEMENT ALLOWANCE: 6
M/Turn: 18m MPH 12mph
Jump (up): 4m (broad): 10m
BODY: 8
Lift: 400kg Throw: 100m
Damage Mod:
HAND-TO-HAND
Punch: 1D6  
Kick: 2D6
PHYSICAL STRUCTURE
HEAD
SP:
5
SDP:
10 (disabled), 
15 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
5
SDP:
15/20 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
5
SP:
5
SDP:
5/10
SDP:
9/10
Options:
4 free spaces, standard hand
Options:
4 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
5
SP:
5
SDP:
5/10
SDP:
5/10
Options:
3 free spaces, standard foot
Options:
3 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
32,500eb
Humanity Cost:
11d6+2
Weight:
110kg
The Brazilian Artiphiciel body from Belo Horizonte is the most popular pleasure body in south america.  It is extremly low cost due to its limitations, but the body itself is soft and pliable.  The gaps between the torso sections are gilled with a soft gel before the body is skinned, though its just as often you see the body as is.  The downside to the cost and feel of the body is that it is far more fragile than most cybernetic conversion packages, so care is recommended.




SAAB-BOFORS "BANRETTI"
REFLEX: 12
MOVEMENT ALLOWANCE: 12
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 12
Lift: 480kg Throw: 120m
Damage Mod: +3
HAND-TO-HAND
Punch: 1D6+3  
Kick: 2D6+3
PHYSICAL STRUCTURE
HEAD
SP:
14
SDP:
15 (disabled), 
25 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
14
SDP:
20/30 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
14
SP:
14
SDP:
15/25
SDP:
15/25
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
14
SP:
14
SDP:
15/25
SDP:
15/25
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
56,800eb
Humanity Cost:
14d6+1d6
Weight:
124kg
Just to prove that the japanese aren't the only ones who can build sport bodies, Saab-Bofors gives us the Banretti.  It is sold as a general purpose body, but actually boasts sport body performance.  Not as customizeable as the Japanese equivalents, but a bit surdier and bit more boosted straight outa the box.  Due to the performance and high armor rating for a civilian borg, the Banretti has become somewhat notorious, and has acheived popularity with the less than legal minded consumer.  Cannot be skinned.



ARASAKA "M-55"
REFLEX: 10
MOVEMENT ALLOWANCE: 10
M/Turn: 30m MPH 20mph
Jump (up): 7m (broad): 15m
BODY: 8
Lift: 320kg Throw: 80m
Damage Mod: +1
HAND-TO-HAND
Punch: 1D6+1
Kick: 2D6+1
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
12 (disabled), 
22 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
14/24 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
12/22
SDP:
12/22
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
12/22
SDP:
12/22
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
37,000eb
Humanity Cost:
13d6+2
Weight:
110kg
The M-55 is the general purpose, and incredibly common, body that Arasaka developed the M-66 Black Magic from for the military.  This has led to a resurgence in popularity for the package, as the higly customizeable frame allows them to try and equip it similiarly to the M-66 by boosting performance and stealth capabilities.  We at Electric Dreams do not endorse this, though do to its high customization potential it also makes an excellent basis for sport performance boosting.  Another thing to note is the M-55 is one of a very few bodies that will accpet both standard and Japanese technology.



MAAS BIOLABS ITA.02
REFLEX: 10
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 10
Lift: 400kg Throw: 100m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
15 (disabled), 
25 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
18/28 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
15/25
SDP:
15/25
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
15/25
SDP:
15/25
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
87,000eb
Humanity Cost:
11d6+2
Weight:
110kg
The Maas Biolabs ITA.02 body is comprised of the most advanced biomechanics on the earth, representing the latest in Nutek technologies.  Using cloned muscle fibers and fleshweave over a composite ceramic bone frame and covered in a thin transparent nylon membrane, these packages represent the latest in ART body design.  For an additional fee of 5000eb you can have the body true skinned, where it will be virtually indistinguishable from a real body even with x-rays, although most people who choose this body prefer its other worldy appearance as a fashion and status statement.   The Technology behind this body is becoming so popular that Maas has begun selling the limbs seperately as cybernetic prosthetics.




MAAS BIOLABS ITA.01
REFLEX: 10
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 10
Lift: 400kg Throw: 100m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
15 (disabled), 
25 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
18/28 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
15/25
SDP:
15/25
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
15/25
SDP:
15/25
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
71,000eb
Humanity Cost:
13d6
Weight:
115kg
The pre-cursor to the ITA.O2, the O1 features the exact same performance and frame, only with a more conventional shell.  European technologies helped propel this body to a highly respected position in the field, and it is no slouch at passing itself off as human with a Real or even Trueskin cover.  And don't let the media fool you, it is still every bit as fashionable as the ITA.02, just not as flashy.



SAMSUNG "BANSHEE"
REFLEX: 14
MOVEMENT ALLOWANCE: 12
M/Turn: 36m MPH 34mph
Jump (up): 9m (broad): 20m
BODY: 16
Lift: 640kg Throw: 160m
Damage Mod: +5
HAND-TO-HAND
Punch: 1D6+5
Kick: 2D6+5
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
24 (disabled), 
34(destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
20
SDP:
28/38 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
84,300eb
Humanity Cost:
18d6+2d6
Weight:
130kg
Produced as a limited run, the Samsung Banshee is one of the best and most respected sport performance bodies on the planet.  Its performance out of the box beats most boosted lesser bodies.  Like other sport bodies it cannot be Skinned, however with performance like that who cares.  Besides, in most Borg sports the last thing you worry about is looking pretty.



ZEISS "BAROQUE"
REFLEX: 8
MOVEMENT ALLOWANCE: 7
M/Turn: 21m MPH 14mph
Jump (up): 5m (broad): 15m
BODY: 7
Lift: 270kg Throw: 70m
Damage Mod: -
HAND-TO-HAND
Punch: 1D6
Kick: 2D6
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
9 (disabled), 
19 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
14/24 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
76,200eb
Humanity Cost:
14d6
Weight:
115kg
No one ever accused Zeiss of following the heard or being common.  The Baroque is not only no exception to this, but it also setws the standards in retrochic desing.  The body itself is standard, however the shell and cover is where this artbody truly stands out.  The body looks solid, even rusted, but is as pliable, smooth, and soft as a babies fleshy bottom.   Of course being one of the finest European cybernetics designers, the price for this otherwise standard body is ridiculously high, but you not only pay for the body, you also pay for the look and the name.  And trust us, if you have this body you WILL get invited to all the right parties.



MITSUBISHI "GBC-ADVANCED"
REFLEX: 10
MOVEMENT ALLOWANCE: 10
M/Turn: 30m MPH 20mph
Jump (up): 7m (broad): 15m
BODY: 10
Lift: 400kg Throw: 100m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
15
SDP:
18 (disabled), 
28 (destroyed)
Options (Optic):
two Japanese Hytek cybereyes, 6 free spaces each
Options (Audio):
Japanese Hytek cyberaudio module: 8 free spaces,
Vocobox:
Japanese Hytek NewThroat, 3 free spaces
Neuralware:
processor, interface plugs,
TORSO
SP:
15
SDP:
25/35SDP,
Options:
6free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
15
SP:
15
SDP:
18/28
SDP:
18/28
Options:
6 free spaces, Japanese Hytek hand
Options:
6 free spaces, Japanese Hytek hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
15
SP:
15
SDP:
18/28
SDP:
18/28
Options:
4 free spaces, Japanese Hytek foot
Options:
4 free spaces, Japanese Hytek foot
TOTAL PACKAGE COSTS
Eurodollars:
127,000eb
Humanity Cost:
8d6+2
Weight:
112.4kg
At last, the Raven Gemini has been beaten.  The GBC (Grand Body Conversion) Advanced from Mistubishi is a ghost body so technologically superior that it is almost impossible to detect, even with X-Rays and physical examination.  It sweats, bleeds, regulates its temperature, and even bruises, all at the command of the user.  Due to advanced Japanese High Technology, orbital technology and European craftsmanship, the GBC Advance is truly more human than human.  The musculature and bone structure were designed by the finest Nutek researchers, and they themselves even resemble their meat counterparts enough to fool a casual observation in event of damage.  The blood that circulates under the Trueskin is actually your own blood, which is drawn before you undergo the conversion process and kept fresh through a series of pumps, though it is possible to use either blood substitute or even someone elses blood.  Due to the incredible artistry and advanced technology, this body provides an almost absurdly low humanity cost rating.  If you want the absolute best, look no further than this.



DAIMLER-BENZ "CANNONBALL"
REFLEX: 14
MOVEMENT ALLOWANCE: 14 (boosted to 30 with advanced tightened myomars and skates only on paved surfaces)
M/Turn: 42m (90 m)
MPH 28mph (60mph)
Jump (up): 10m (22m)
(broad): 20m (35m)
BODY: 14
Lift: 560kg Throw: 140m
Damage Mod: +4
HAND-TO-HAND
Punch: 1D6+4
Kick: 2D6+4
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
20 (disabled), 
30 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
Vocobox:
NewThroat, 1 free space
TORSO
SP:
20
SDP:
25/35 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
20/30
SDP:
20/30
Options:
4 free spaces, standard hand
Options:
4 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
20/30
SDP:
20/30
Options:
2 free spaces, skate foot
Options:
2 free spaces, skate foot
TOTAL PACKAGE COSTS
Eurodollars:
97,000eb
Humanity Cost:
19d6+2
Weight:
140kg
The fastest stock body on the market, engineered specifically for Motorball, this borg can compete straight out of the box.  Even better the body still has plenty of room for sucomization and tuning.


ARASAKA BU-22
REFLEX: 8
MOVEMENT ALLOWANCE: 10
M/Turn: 30m MPH 20mph
Jump (up): 6m (broad): 15m
BODY: 12
Lift: 480kg Throw: 120m
Damage Mod: +5
HAND-TO-HAND
Punch: 1D6+5
Kick: 2D6+5
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
24 (disabled), 
34 (destroyed)
Options (Optic):
standard cybereyes with 4 spaces each
Options (Audio):
standard audio with 6 spaces
Vocobox:
NewThroat w/ 1 space
Neuralware:
processor, interface plugs,
TORSO
SP:
20
SDP:
34/44 SDP
Options:
5 spaces
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
5 free spaces, standard hand
Options:
5 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
5free spaces, standard foot,
Options:
5 free spaces,  standard foot,
TOTAL PACKAGE COSTS
Eurodollars:
30,560eb
Humanity Cost:
15d6+1
Weight:
80kg
The Arasaka BU-22 is the orginal succesful model of the BU-Series, and is one of the most common replacement bodies in the world.  Big, bulky, and outdated, but still an admirable warhorse, the BU-22 is still manufactured and sold today, and many labor companies use it as the standard insurance body in workmans comp replacement claims.  The BU-Series is the most succesful body chassis of all time, and serves civilian, corporate, and military markets with equal dependency and reliability.  It is one of the most respected full conversion packages on the market today, even though its also one of the most generic.  Due to its generic, and highly customizable nature, it also makes a decent sports body.  Especially due to the fact that its str rating can be boosted through the roof without too much change to the outer shell or skeletal structure, a bonus of being designed  for rough labor and hard abuse.  It is especially popular in unlimited class cyborg boxing, where users can make full use of its strength.  The BU-series cannot be skinned.



ARASAKA FU-11
REFLEX: 8
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 6
Lift: 240kg Throw: 60m
Damage Mod: +0
HAND-TO-HAND
Punch: 1D6
Kick: 2D6
PHYSICAL STRUCTURE
HEAD
SP:
15
SDP:
20 (disabled), 
30 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
15
SDP:
24/34 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
15
SP:
15
SDP:
20/30
SDP:
20/30
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
15
SP:
15
SDP:
20/30
SDP:
20/30
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
25,000eb
Humanity Cost:
14d6+2
Weight:
110kg
While not technically a BU-Series, the FU series of bodies is the feminine equivalent.  Arasaka began making these in response to pressure from within the ocmpany over unhappy female security and labor staff facing the possibility of being placed in unashamedly masculine BU series if injured on the job.  Almost as an insult, the FU series is weaker, less agile, and less customizeable than its masculine counterpart.  But we have have a contract with Arasaka here, so we keep them in stock.  Cannot be skinned.



ARASAKA FU-11
REFLEX: 10
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 8
Lift: 320kg Throw: 80m
Damage Mod: +0
HAND-TO-HAND
Punch: 1D6
Kick: 2D6
PHYSICAL STRUCTURE
HEAD
SP:
15
SDP:
20 (disabled), 
30 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
15
SDP:
24/34 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
15
SP:
15
SDP:
20/30
SDP:
20/30
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
15
SP:
15
SDP:
20/30
SDP:
20/30
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
29,340eb
Humanity Cost:
13d6+2
Weight:
110kg
In response to an even greater protest, arasaka upgraded the FU series with the 77, a better performing, and far more attractive model.  This move silenced all but those faced with the possibility of getting a combat model body, which Arasaka is rumored to be developing even now.  The FU-11 model is now reserved only for insurance claims against non employees or those employees on the bottom of the paygrade.  Cannot be skinned.



ARASAKA B-100
REFLEX: 6
MOVEMENT ALLOWANCE: 4
M/Turn: 16m MPH 8mph
Jump (up): 4m (broad): 8m
BODY: 4
Lift: 400kg Throw: 100m
Damage Mod: -3
HAND-TO-HAND
Punch: 1D6-3
Kick: 2D6-3
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
9 (disabled), 
19 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
14/24 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
74,000eb
Humanity Cost:
9d6+2
Weight:
39kg
As unfortunate as it is, sometimes the absolute worst happens.  Cybernetic implantation on a child is a bad idea, but sometimes there is simply no other choice if the child wishes to survive, or ever have a chance for a normal childhood.  It was for this purpose that the BU-100 model body was created.  Available in both male and female versions, the BU-100 is comparable to a Gemini body, only in child size.  Natural growth is even simulated by the childs cybertechnician during his/her regular visits via extending limbs and torso units.  This way the child need not undergo the trauma of multiple surgeries in order to fit in with their friends and classmates.  The body is able to mimick a child between the ages of 6 and 13.  In all other ways it functions as a standard Gemini.  The physical abilities of the body have a limiter placed on them to keep them low enough to be controlled by a parent, and to keep the child from hurting itself or its friends in case of tantrum or god forbid, cyberpsychotic episode.  As of yet, the BU-100 is the only full body conversion available to children.  And unfortunately, children under six lack the motor control development necessary to handle a full conversion, and no plans are in order to craft bodies for them



HOSAKA "KAZE"
REFLEX: 12
MOVEMENT ALLOWANCE: 11
M/Turn: 33m MPH 22mph
Jump (up): 8m (broad): 15m
BODY: 12
Lift: 360kg Throw: 120m
Damage Mod: +3
HAND-TO-HAND
Punch: 1D6+3
Kick: 2D6+3
PHYSICAL STRUCTURE
HEAD
SP:
18
SDP:
20 (disabled), 
30 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
18
SDP:
24/34 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
18
SP:
18
SDP:
20/30
SDP:
20/30
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
18
SP:
18
SDP:
20/30
SDP:
20/30
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
49,000eb
Humanity Cost:
14d6+2
Weight:
110kg
This general purpose body from Hosaka offers sport performance and protection at a generic price.  It can't be Skinned, but the shell does come in a variety of alloys, from superchrome to plastisteel, you can further customize the shell with a variety of platings including the faux rust on the model shown.  This is one of the better bodies on the market, and is available in both feminine and masculine styles.  For your money, its hard to find a better choice.  Cannot be skinned.



ARASAKA BU-111
REFLEX: 8
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 6
Lift: 240kg Throw: 60m
Damage Mod: +0
HAND-TO-HAND
Punch: 1D6
Kick: 2D6
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
9 (disabled), 
19 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
14/24 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
69,000eb
Humanity Cost:
11d6
Weight:
80kg
Bridging the gap between the BU-100 series, the BU-111 is the teenage equivalent.  Its performance is average, but it saves the emotional trauma of a teenager having to deal with an oversized body in the cruel environments of the classroom.  This body can only be tuned for greater performance by a liscensed technician with the original installation code.  This allows the user to closer mimic their natural abilities but prevents them from "hot tuning" their bodies past "safe" levels.  Oddly enough, some adults have chosen this younger body for themselves.  This is mostly attributed to mid-life crisis and a natural desires of reliving ones childhood.




MICROTECH "X0-33"
REFLEX: 12
MOVEMENT ALLOWANCE: 12
M/Turn: 36m MPH 24mph
Jump (up): 9m (broad): 20m
BODY: 12
Lift: 480kg Throw: 120m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
14
SDP:
9 (disabled), 
19 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
Vocobox:
NewThroat, 1 free space
TORSO
SP:
14
SDP:
18/28 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
14
SP:
14
SDP:
12/22
SDP:
12/22
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
14
SP:
14
SDP:
12/22
SDP:
12/22
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
37,000eb
Humanity Cost:
14d6+2
Weight:
110kg
An advanced Takara body, right out of the factory built as a sport performance model.  Available only for a limited time and just as customizeable as the standard model.  Get yours now before supplies run out.



MICROTECH "TAKARA-MF"
REFLEX: 10
MOVEMENT ALLOWANCE: 10
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 16
Lift: 320kg Throw: 80m
Damage Mod: 0
HAND-TO-HAND
Punch: 1D6
Kick: 2D6
PHYSICAL STRUCTURE
HEAD
SP:
8
SDP:
14 (disabled), 
24 (destroyed)
Options (Optic):
standard cybereyes with: 4 spaces each
Options (Audio):
standard Japanese audio with: 4 spaces
Vocobox:
New Throat: 2 spaces
Neuralware:
processor, interface plugs,
TORSO
SP:
8
SDP:
24/34 SDP
Options:
5 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
8
SP:
8
SDP:
14/24
SDP:
14/24
Options:
5 free spaces, standard hand,
Options:
5 free spaces, standard hand,
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
8
SP:
8
SDP:
14/24
SDP:
14/24
Options:
4 free space, standard foot
Options:
4 free space, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
53,180eb
Humanity Cost:
12d6+2d6
Weight:
125kg
The MF-type Takara body is merely a stronger faster version of the standard Takara.  Bult on the same chassis, but with a new Strong-man shell to compensate for the increased base strength and provide a more masculine aesthetic.  The Takara MF type is every bit as customizeable as the standard Takara.  If a cosmetic change is all you are looking for, it is possible to put an MF shell on a standard Takara frame with no additional Humanity loss and for a cost of 2000eb.

MEGATECH/ARASAKA AX-54 "BRIAR"

Megatech AX-54 "Briar"
REFLEX: 15
MOVEMENT ALLOWANCE: 20
M/Turn: 60m MPH 40mph
Jump (up): 6m (broad): 15m
BODY: 12 (effectively 20, due to tighter myomars)
Lift: 800kg Throw: 200m
Damage Mod: +0
HAND-TO-HAND
Punch: 2D10 Kick: 3D10
PHYSICAL STRUCTURE
HEAD
SP:
30
SDP:
45 (disabled), 
60 (destroyed)
Options (Optic):
Front Optic Mount with 5 Japanese cyberoptics: Japanese Bug-Eye, 4 standard Japanese cybereyes:
The central Bug-Eye: Anti-Dazzle, image enhancement, targeting scope, teleoptics, low-light, infra-red, ultraviolet, time/date display, 0,5 free space,
Bottom-left cybereye: Anti-dazzle, Times Square Plus, laser communication system,
Bottom-right cybereye: Anti-Dazzle, logocompass, 2 free spaces,
Top-left cybereye: Anti-dazzle, low-light, thermograph, image enhancement, micro-optics,
Top-right cybereye: Antidazzle, low-light, dodgeball, micro-video
Options (Audio):
Japanese cyberaudio: Level Damper, Sound editing, radio link, scrambler, enhanced hearing range, amplified hearing, tight beam radio link, 0.5 free space
Vocobox:
Japanese NewThroat, Volume, Subsonic, 1.75 free space
Neuralware:
processor, interface plugs, chipware socket with moddy rig, kerenzikov +2, tacile boost, olfactory boost, vehicle link, smartgun link, lockdown, combat crystal,
Right Sensory extension:
Optic options: anti-dazzle, low-light, IR, Thermo, teleoptics. Audio: sound editing, bug detector,
Left Sensory extension:
Optic options: anti-dazzle, laser communicator, ultraviolet, 2 free spaces.
Audio: tight beam radio, radar detector
TORSO
SP:
30
SDP:
63/78 SDP, Serious level Enviromental adaptations to heat & cold, as well as EMP grade III protection. This FBC is built with sturdier materials, +50% SDP option (already counted in)
Options:
gyrostabilizer, 2 sensory extensions, 6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
30
SP:
30
SDP:
45/60
SDP:
45/60
Options:
standard hand, D-Tek targeting network, 7.75 free spaces,
Options:
standard hand, D-Tek targeting network, 7.75 free spaces,
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
45/60
SDP:
45/60
Options:
Catspaw Stealth foot, 6.25 free spaces
Options:
Catspaw Stealth foot, 6.25 free spaces
TOTAL PACKAGE COSTS
Eurodollars:
729,030eb
Humanity Cost:
25d6+2
Weight:
290 kg
The AX-54 is an indirect competitor to the Militech Attila. Nicknamed "B'rer Rabbit" after it’s “rabbit ear” sensory extensions by Militech’s PR division to discredit it, however, the plan backfired and the name caught on without causing loss of popularity. Rabbit is not as heavily armored as Attila, nor as strong, but it does the job in different way – where Attila is meant to be a shock trooper, Rabbit is a special forces type.  It’s more like a big brother to Raven Microcyb Ghost (or, to be precise, it’s Japanese equivalent, Megatech Class A Special), being as fast, but bigger, stronger and better protected, if not so nimble. However, AX-54 isn’t a covert operative, it’s a commando… And it is to be called upon when a Class A falls into trouble it can’t get out on it’s own. Not to mention it did served as a test-bed for many of the solutions implemented to Class A later.  Rabbit is well-equipped with optical and audio sensors, but as for other equipment, there’s a lot of free space to be filled with additional stuff, up to the buyer’s whim. Typical sets contain heavy-duty military radio communicators with satellite uplinks, compact jamming stations, radar sensors, and additional power support, as well as built-in weaponary.  Most of the modern AX-54 bodies come equipped with an Quickchange Biopod, however, the original one predates the wide implementation of this type of equipment.  As long as no weapons are implanted, the AX-54 is legal to use by civilians, hence its lack of quick change biopods.  This body is meant to be permanent.

Technological note: this FBC is built in Japanese technology. Note that this model utilizes some sensors in Japanese technology that will be covered in a yet-to-come “Cyberwares of the World”. Effectively, it gives it extra option spaces, but any options you’d like so install are going to cost you double.

Mike’s note:  On Briaeros’ Empathy, the AX-54 ‘borg you’re probably familiar with is Briareos, from Appleseed manga / anime, a great character IMHO. You’ve probably noticed Bri is, in CP terms, pretty human, i.e. high on Empathy. He behaves just as any average human being, besides looking like a mean combat cyborg (oh, and the faces he makes with his “rabbit ears” are absolutely cute). Yet I’ve attributed a devastating amount of HL to the model. What is going on?  First, you have to note that Mr. Masamune Shirow, author of the Appleseed, does not use the concept of humanity loss in his works, at least not in the way we, CP2020 players, are used to. Sure, his ‘borgs tend to have personality problems, like doubting their own ghosts (see major Motoko Kusanagi), but they do not turn into homicidal maniacs because of the amount of cybernetics. After all, these are worlds of Shirowpunk, and there’s no reason for the author to follow the guidelines we’re used to. He’s creating his worlds, and the rules governing them as well.  So, how would I explain Bri’s humanity in CP terms (taking CheapFBC technology into account)? There are a few possibilities I an see. First, maybe he had a very high Empathy to begin with, and his HL rolls were extremely low. Or he had some really extensive, advanced psychological conditioning. Or maybe he’s using a moddie behavioral chip with his own personality stored on it, so it overlays his current low Empathy with his original medium-level one? Or he’s constantly using psychoactive drugs that boost his EMP? There are just a few ideas I was able to come up with right on the spot…

Deric's response: Bri is my favorite cyborg of all time, if I recall correctly, it was actually stated in the books somewhere that after Bri's meat body was damaged, he did undergo extensive therapy.  He also most likely did begin with a very high empathy.  His behavior however is certainly not modded, nor can he ever be seen using drugs of any kind.  I am also led to believe he has many of his internal organs still intact, since he not only eats, but enjoys it immensely, he can also get inebriated, and when his torso is damaged he bleeds.  I imagine, according to CHEAP FBC rules, this makes him a PBC, but at the point Bri has reached there is little distinction.  Also, with the exception of his head, Bri is one of the most human looking borgs to appear in Appleseed, meaning his torso and limbs are in correct proportion and aesthetic to each other.  So I tacked on the 5% humanity loss reduction.   I also eliminated the biopod mount from it, on account that while beefed up, it doesn't really have anything that would make it illegal for a civilian to own, which dropped the humantiy cost a little more.  It's true Shirow doesn't give borgs the massive physological effects of CP 2020, at least on the surface.  This is because the vast majority of borgs you see in Appleseed are found in Olympus, which is a near Utopia, and cyborgs get the best in medical care, maintenence in therapy.  You see Bri making frequent trips to the clinic, even when he is not damaged, and you often see scads of other borgs there as well.  Out in the badlands however, he alludes to things being far worse.  In the poorly animated original Appleseed OAV, you do see an example of Cyberpsychosis in the main protagonist.  In the more recent Appleseed CG film, Bri is much colder than he is in the books.  I attribute this mostly to the changed origins and plot, and hope this is corrected in the sequel.  So in conclusion, an original emp of ten coupled with extensive therapy, and you end up with a current Bri with an Emp of 6-7.



FBC OPTIONS


MOUNTAIN BLADE FOOT  Cost 1200eb HL: 2D6 - These feet feature large flip down wheels.  Slightly energized, these wheels allow the borg to increase his speed on land, and even gives him limited off road capability, up to an additional 50%, much like the Mountain Board skateboards developed late in the last century.  For standard use the wheels flip up and lock, allowing the borg to walk normally, however the wheels can emgency lock in the down position as well, allwoing them to be walked on with some practice.  Because each foot only has one wheel, this is an option recommended only to experts, and even then they take some getting used to.   Smooth street wheels are also available, which double the borgs land speed, but are next to useless on anything but flat paved roads.  This option is popular with Motorballers, in-line skaters, and even with the underground borg sport Jattenhand.  This option is similiar to the Skate Foot option, though is not usable without full cybernetic leg replacement, and inadvisable for implantation on anything but a Sport model Cybernetic Full conversion body.



SORAYAMA FLESHBITS Cost 800eb for breasts, buttocks, or groin, 500eb for joints, 1000eb for hands or feet, 1500eb for face HL:-2 per area - New from Sorayama, even if you have a body the can't be completely Skinned, you can still have a human face, as well as other parts.  Reconnect with your human side, and give your loved ones something soft to touch.  Having this procedure done actually aids in dealing with humanity loss.  And, is you elect to have this done at time of original Full Body Replacement, you can actually have your own parts from your old body grafted on instead of vat grown tissue.  For half the cost you can instead opt for Trueskin covers, which will be nearly as good.




 RAVEN MICROCYB PANEL MOUNTING FOR BODYSKINS Cost: 300eb per compartment or popup device, HL: 1d6/2 - Tired of not being able to make full use of a Skinned limb due to worries of ripping the skin with popup weapons or strage compartments.  Well worry no more.  Using the same technology that goes into subdermal pouch openings, we are now able to creat seams in the Skin of your cyberlimb that allow you to open and close it, even make repairs without ever damaging your cover.  The visibility of the seam is up to you, some prefer the seem to be next to invisible, while others treat the seem as an artform in and of itself, much like a tattoo.



Customized heads Cost: varies (from 400 eb for a standard head shell, to 8000eb for a Gemini quality cranial casing complete with Real or True skin) HL: varies - Most cybernetic manufacturers make cranial cases in a wide variety, from monstrous to gemini quality human.  Just because you have a stock body doesn't mean you can't give yourself the face of your choice.



FLESH GENITALIA AND ORGANS COST: -500eb HL:-6points - Going full conversion does not mean you have to give up the flesh completely.  You can always choose to keep as many of your original organs as possible, including your reproductive organs and genitalia.  In fact doing so lessens both the price of the full conversion and the loss of humanity.  For protection and aesthetic, if you choose to keep your genitalia your new body will come with covers for your parts wich can either be retracted or removed.  This option is only avalable at initial Full Body Conversion, and is NOT compatible with the Interchangeable biopod option.  It is possible to have vat grown working genitalia attached after conversion (for 3000eb), though reproduction will no longer be possible.  Even with the original parts female full conversions will not be able to reproduce.



HITACHI/SONY ADVANCED QUICKCHANGE BIOPOD HOUSING Cost: 92,230eb HL: 6d6+3 - The latest, and fastest biopod mount on the market.  This option is avaialable for all bodies produced after 2018 (oudated tech FBC's cannot be fitted) and it will even accept the new Hitachi/Sony Cyberbrain.  With this housing, removal and installation of biopod of cyberbrain takes only 20 minutes, and is so simple that any technician who attends the hour long VR class can perform the procedure.




NEW SHELLS Cost: varies (generally between 2000eb and 16,000eb depending on material and SP value) HL-0 - Tired of having a generic off the rack body?  Want something a little more different and exciting?  Well now you can have it.  The majority of bodies out there are fully accpeting of custom shells, hell models like Takara and the BU-series actually provide large catalogues of custom shells and for their bodies.  Don't look like one of the herd any longer.  Have a body as unique and individual as the one you left behind.  Use your body to say something about yourself.  Most shells can be replaced by a skilled technician in about an hour.


LIFE CHAIR Cost: Type A 4200eb and Type B 6,000eb  HL- 3d6 -  Sometimes, Full Conversion is not an acceptable choice,some people have religious objection, some people can't spare the massive strain on the psyche, and some just don't want to let go of their bodies.  You can always go the old fashioned route.  The Life chair was the very first stage of Full Conversion technology.  Designed specifically for para and quadraplegics, it allowed the user, via direct interface, to control the device and allowed the user a sense of independence and self reliance.  Type A has 4 tentacle style arms and moves via 3 wheels.  It was actually the superior model, though it still relied on wheelchair ramps for access.  Type B had 2 standard  (though heavy duty) cyber arms, but it also featured 2 retracting short cyberlegs, allowing the chair to climb stairs and cross rough terrain, albeit slowly.  Both chairs feature full biomonitor and life support systems, and can accept a wide variety of additional options to suit the patient.  Life beds aren't seen very often anymore, except perhaps as an interim device fbefore a patient undergoes full conversion replacement.  However some people still choose to go this option permanently.  The Life Chair is not without risks, as it still causes "humanity loss", though nowhere near as severely as body replacement.



Of course Electric Dreams also stocks and implants any of the legally available standard Cybernetic limbs and options.



Written by Deric Bernier, images from Ghost In the Shell, Appleseed, Bubblegum Crisis, Trinity, Adrian Guerra, Full Metal Alchemist, I Robot, Robotrix. Hajime Sorayama, and other unkown artists and sources.