FULL CONVERSION CYBORGS


RAVEN/ESA "COSMOKNIGHT"
RAVEN/ESA COSMOKNIGHT
REFLEX: 15
MOVEMENT ALLOWANCE: 10
M/Turn: 30m MPH 15mph
Jump (up): 6m (broad): 15m
BODY: 20 
Lift: 800kg Throw: 200m
Damage Mod: +8
HAND-TO-HAND
Punch: 1D6+8 Kick: 2D6+8
PHYSICAL STRUCTURE
HEAD
SP:
30
SDP:
38 (disabled), 
48 (destroyed)
Options (Optic):
two standard cybereyes: Anti-dazzle (L&R), LowLight (L&R), targeting scope (R), Infrared (R), 2 free spaces (L)
Options (Audio):
standard cyberaudio module: 5 free spaces, level damper
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs, Chipware Socket, Combat Crystal, Kerenzikov +2, Black Box, olfactory boost, smartgun link
TORSO
SP:
30 heavy armor with built-in Raven Mirage Gear equivalent
SDP:
58/68
Options:
15 free spaces, high-power Radar with IFF Interchangeable biopod, Manuever jets and thrust units
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
30
SP:
30
SDP:
38/48
SDP:
38/48
Options:
Standard hand, gauntlet mount arm with 5.56mm machinegun, built-in micromissile launcher (uses 40mm micromissiles, holds 16 missiles in internal magazine). Both weapons are smart-rigged.
Options:
SDP, 4 spaces, Satellite uplink, Build-in ECM set, Build-in Microcomputer (PCX equivalent), gyrostabilizer, built-in radio, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
30
SP:
30
SDP:
38/48
SDP:
38/48
Options:
4.5 spaces, locator beacon, Auto Injector, standard foot
Options:
4.5 free spaces, Solid oxygen batteries, 32 hours worth, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
1,026,660eb
Humanity Cost:
20d6+1
Weight:
410kg
This is the EEC's's full conversion intended solely for use in space, although they have been known to be used dirtside at ESA launch facilities. These are true terrors in their field, the lack of flesh parts makes them almost unstoppable in the harsh environment of space. Beware the Cosmoknights.  However, the design didn’t prove to be as useful as ESA initially thought. Cosmoknights are big, which hampers their movement inside of habitats.


ARASAKA "FUJI"
ARASAKA FUJI
REFLEX: 12
MOVEMENT ALLOWANCE: 10
M/Turn: 30m MPH 20mph
Jump (up): 6m (broad): 8m
BODY: 20   60
Lift: 800kg  2400kg Throw: 200m  600m
Damage Mod: +8   +12
HAND-TO-HAND
Punch: 1D6+8   +12 Kick: 2D6+8   +12
PHYSICAL STRUCTURE
HEAD
SP:
40
SDP:
57 (disabled), 
67(destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
60
SDP:
85/95
Options:
16 spaces
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
40 
SP:
40
SDP:
57/67
SDP:
57/67
Options:
11 spaces, standard hand
Options:
11 spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
40
SP:
40
SDP:
57/67
SDP:
57/67
Options:
6.5 Spaces, standard foot
Options:
6.5 Spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
264,940eb
Humanity Cost:
32D6+2
Weight:
560kg, +28 kg per “CyberSteroids” battery
From Arasaka comes the strong man of full conversions, the "Fuji".  Outfitted with "cybersteroids" and boasting armor the equivalent of most APCA the Fuji is designed for many roles.  As standard it comes with no modifications, but usually it will be outfitted to the purchasers needs.  Its most common roles are in construction, HAZMAT, and military applications.

(CyberSteroids – in CheapFBC, CyberSteroids weren’t mentioned. However, they should. It is a new way of enhancing borg’s Strength, tripling its original value. However, they are much cheaper than Hydraulics, costing flat 300e$ per 1 BOD of the borg, they take no spaces and do not limit performance. They can be switched on and off, but – contrary to hydraulics – they aren’t meant to be used as general-purpose muscles, since they need a dedicated power source. (a rechargeable battery, good for 10 hours of use). Cybersteroids do triple only the basic BOD – there’s no point in outfitting a 2nd Generation Myomar / Hydraulics – equipped ‘borg with them.)

 

RAVEN/ESA "LAZARUS"
RAVEN/ESA LAZARUS
REFLEX: 15
MOVEMENT ALLOWANCE: 20
M/Turn: 60m MPH 40mph
Jump (up): 6m (broad): 15m
BODY: 20 
Lift: 800kg Throw: 200m
Damage Mod: +8
HAND-TO-HAND
Punch: 1D6+8 Kick: 2D6+8
PHYSICAL STRUCTURE
HEAD
SP:
30
SDP:
38 (disabled), 
48 (destroyed)
Options (Optic):
two standard cybereyes, anti-dazzle (L&R), low-light (L&R), 2 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs, Olfactory boost, Sandevistan booster, Chipware Socket, Combat Crystal, Black Box
TORSO
SP:
30 (Grade 3 EMP-hardening built-in)
SDP:
58/68
Options:
9 free spaces, high-power Radar with IFF, Interchangeable biopod, locator beacon, Auto Injector, Sat Link, Microcomputer (PCX equivalent)
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
30
SP:
30
SDP:
38/48
SDP:
38/48
Options:
11 free spaces, standard hand
Options:
11 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
30
SP:
30
SDP:
38/48
SDP:
38/48
Options:
6.5 free Spaces, standard foot
Options:
6.5 free Spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
978,840eb
Humanity Cost:
18d6+1
Weight:
410kg
Every first world soveriegn military has their own version of heavy combat full conversion.  The USA has both the Dragoon and the Ragnarok, China has the Proletariot, and the EEC has the Lazarus.  while not as armored as the dragoon, or as fast, the Lazarus does not present as drastic a shock to the human mind as its competition.  This fact is well worth the other shortcomings as far as the europeans are concernedconcerned.  It comes from the factory pretty raw, ready to be outfitted with whatever you need it to.


CHINESE "PROLETARIAT"
CHINESE PROLETARIAT
REFLEX: 14
MOVEMENT ALLOWANCE: 20
M/Turn: 60m MPH 40mph
Jump (up): 6m (broad): 15m
BODY: 20 
Lift: 800kg Throw: 200m
Damage Mod: +8
HAND-TO-HAND
Punch: 1D6+8 Kick: 2D6+8
PHYSICAL STRUCTURE
HEAD
SP:
40
SDP:
38 (disabled), 
48 (destroyed)
Options (Optic):
two standard cybereyes, anti-dazzle (L&R), low-light (L&R), 2 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs, pain box
TORSO
SP:
40 (Grade 1 EMP-hardening built-in)
SDP:
58/68
Options:
11 free spaces, high-power radar, locator beacon, Sat Link, Auto-injector. Two Mini-Roc 6-Pods mounted on the shoulders. Take 4 spaces each (external)
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
40
SP:
40
SDP:
38/48
SDP:
38/48
Options:
11 free spaces, standard hand
Options:
11 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
40
SP:
40
SDP:
38/48
SDP:
38/48
Options:
6.5 free Spaces, standard foot
Options:
6.5 free Spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
401,250 eb
Humanity Cost:
17d6+1.5
Weight:
598kg
China's heavy combat full conversion package. China doesn't seem quite as compassionate to their soldiers when full conversions are involved. Regarding and treating them as effective cannon fodder the Proletariat does not benefit from the interchangeable biopods of the western military full conversions, not is it as defensively equipped. Still the Proletariat is able to mount an arsenal as impressive as anything the rest of the world can throw at them. The Chinese again deviate from tradition, leaving cybertherapy behind and instead controlling their borgs through pain boxes and drugs. The cost is low enough to outfit many troopers,  and the humanity loss is so high that getting one of these packages ensures cyberpsychosis and a complete loss of free will. It is for this reason that most severely wounded Chinese soldiers will commit suicide rather than be taken in for cybernetic replacements. And, for such an expensive piece of hardware, Proletaryat comes surprisingly underequipped.

ARASAKA "RAGNAROK"
ARASAKA RAGNAROK
REFLEX: 15
MOVEMENT ALLOWANCE: 20
M/Turn: 60m MPH 40mph
Jump (up): 6m (broad): 15m
BODY: 14 
Lift: 560kg Throw: 140m
Damage Mod: +8
HAND-TO-HAND
Punch: 1D6+8 Kick: 2D6+8
PHYSICAL STRUCTURE
HEAD
SP:
30
SDP:
33 (disabled), 
43 (destroyed)
Options (Optic):
single BugEye: low-light, anti-dazzle, targeting scope, image enhancement, 2 free spaces
Options (Audio):
standard cyberaudio module: 4 free spaces, level damper, radio
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs, olfactory boost, Kerenzikov +2, Smartgun link, Chipware Socket, Ambidexterity chip, Combat Crystal, Black Box
Sensory extension:
LowLight, TimesSquare Plus, 2 free audio spaces,
TORSO
SP:
30  Arasaka Mirage Gear equivalent built-in
SDP:
48/58 Grade 3 EMP-hardening build-in. Optional Extreme-level Vacuum and Cold adaptations required for orbital use
Options:
1.5 free space, 2 breast mounted 9 shot micromissile pods, high-power radar with IFF, Interchangeable biopod, Single sensory extension, Auto Injector
Externally mounted: Twin Jump-pack, (takes 4 spaces), 2 hip mounted 3 shot Mini-Roc rocket pods, (taking 2 spaces each)
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
30
SP:
30
SDP:
33/43
SDP:
33/43
Options:
.75 free space, standard hand. Forearm
mounted Rostovic Super-Rakate, plus 16
spare rockets, Shoulder mounted 15 shot Micro-missile pod.
Externally mounted: shoulder mounted,
twin LAW-III pod, (taking 4 spaces each)
Options:
.75 free space, standard hand. Forearm
 mounted Rostovic Super-Rakate, plus 16
 spare rockets, Shoulder mounted 15 shot Micro-missile pod.
Externally mounted: shoulder mounted,
twin LAW-III pod, (taking 4 spaces each)
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
30
SP:
30
SDP:
33/43
SDP:
33/43
Options:
.25 free space, standard foot, 12 shot micromissile pod, Motion detector, Sat Link
Options:
.25 free space, standard foot, 12 shot micromissile pod, locator beacon, Microcomputer
TOTAL PACKAGE COSTS
Eurodollars:
734,040eb/ 775,840eb space-capable version
Humanity Cost:
24d6+1d6/2+3.5
Weight:
438kg

Arasaka's version of the Dragoon, the Ragnarok is veritable pincushion of micromissiles.  Designed for optimum property and anti personal damage.  Nearly all the weapons of this machine are internally mounted, wich means it is possible to install externally mounted systems as long as they do not obscure the missile hatches.  It also usually carries a large rifle in case it finds itself facing something stronger than its intended targets.  Both the US and the EEC make heavy use of these behemoths, although the USAF's favorite trick is to launch them like missiles into spaceborne vessels and let them wreak havoc there.  Someone in the USAF got that crazy idea recently to equip a Ragnarok with remote control package and launch it into orbit via massdriver.  Someone has to tell them that putting a borg – even a shielded one – into a really big electromagnet isn’t a good idea.

DYNALAR "RUFUS"
DYNALAR RUFUS
REFLEX: 12
MOVEMENT ALLOWANCE: 10
M/Turn: 30m MPH 20mph
Jump (up): 6m (broad): 8m
BODY: 20 
Lift: 800kg Throw: 200m
Damage Mod: +8
HAND-TO-HAND
Punch: 1D6+8 Kick: 2D6+8
PHYSICAL STRUCTURE
HEAD
SP:
30
SDP:
38 (disabled), 
48 (destroyed)
Options (Optic):
two standard cybereyes, anti-dazzle (L&R) , 3 free spaces each
Options (Audio):
standard cyberaudio module: 3 free spaces, radio link, scrambler, level damper
Vocobox:
NewThroat, 1 free space,
Neuralware:
Microtech IIKL equivalent, cyber-linkable
TORSO
SP:
30
SDP:
58/68
Options:
12 free spaces, high-power radar, locator beacon, Satellite Link
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
30
SP:
30
SDP:
38/48
SDP:
38/48
Options:
11 free spaces, standard hand
Options:
11 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
30
SP:
30
SDP:
38/48
SDP:
38/48
Options:
6.5 free Spaces, standard foot
Options:
6.5 free Spaces, standard foot
Anima core program:
Functions: Controller, Conversational Ability, Memory, Recognition. Strength 10, no icon. Diff 30, cost 300e$, 4 MU.
Stability: 40 (while it s a military Anima, and it isn’t supposed to run away from a slightest danger, it will avoid certain destruction).
Initiative modifier (as run on a Rufus): +11
Skills: Usually equipped with following skills: Language: English military slang, in fact) +4 and Awareness +4, for a total of 200e$. Other skills do vary from one Rufus to another.
Computer used: IIKL equivalent. Int 3, 40 MU. The Anima and basic skills take 12 MU of it.
TOTAL PACKAGE COSTS
Eurodollars:
649,160eb
Humanity Cost:
irrelevant. Rufus isn’t meant to accept a biopod, and, as a machine, it has no Humanity to speak of.
Weight:
390kg

The Dynalar Rufus is not really a full conversion, and is not meant to to be outiftted on a human being.  Instead it is meant to fully remote controlled by a netrunner operating from a safe distance from the squad.  This allows the team netrunner to play an active support/combat role without endangering himself.  The Rufus is also equipped with a simple AI (INT 3) which allows it to run autonomously folowing simple directions given by the squad leader during times when the netrunner controlling the machine is otherwise occupied.  Dynalar has developed the Rufus for the US military, although Raven has developed their own version for the EEC.  An Anima drone, Footsoldiers use it either as a pigman (to haul heavy weapon and ammo) because a Rufus doesn’t tire nor complain, or as a pointman, because it has a good chance of surviving a hit fro an ambush (naturally, apart form being just a machine that can be simply repaired when damaged).


RAVEN "SUB-MARINER"

RAVEN SUB-MARINER
REFLEX: 11
MOVEMENT ALLOWANCE: 12 submerged (10 on land with leg module)
M/Turn: 36m MPH 25mph
Jump (up): n/a (broad): n/a
BODY: 15 
Lift: 600kg Throw: 150/15m
Damage Mod: +8
HAND-TO-HAND
Punch: 1D6+8 Kick: 2D6+8
PHYSICAL STRUCTURE
HEAD
SP:
30
SDP:
33 (disabled), 
43 (destroyed)
Options (Optic):
two standard cybereyes, Low-light (L&R), anti-dazzle(L&R), 2 free spaces each
Options (Audio):
standard cyberaudio module: 5 free spaces, level damper
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs, Black Box, ULF transmitter, Kerenzikov +2, Smartgun link,
TORSO
SP:
30
SDP:
48/58 Grade 3 EMP-hardening build-in. Extreme environmental adaptation to pressure, serious adaptation to cold
Options:
4 free spaces, high-power sonar with IFF transponder, quad minitorpedo launcher.. caterpillar drive, IR baffling ink spray (6 shots) ( IR-baffling ink canister is an adapted version of an ACPA smoke canister, meant to be used underwater. Please note that it doesn’t affect sound-based search or sound-homing weapons (i.e sonar sensors and sonar-homing torpedoes).
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
30
SP:
30
SDP:
33/43
SDP:
33/43
Options:
5.5 free spaces, standard hand, quad minitorpedo launcher., locator beacon, Microcomputer
Options:
4.5 free spaces, standard hand, quad minitorpedo launcher. Built-in radio, ULF antenna and reel
FISHTAIL
SP:
30
SDP:
59/65
Options:
11.8 free spaces, 2 quickchange mounts
Optional legs & movement system:
The legs are fitted with quickchange mounts and conditioned to withstand the same environmental and EMP conditions as the rest of the body.
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
30
SP:
30
SDP:
33/43
SDP:
33/43
Options:
3.25 free spaces, standard foot, quickchange mount
Options:
3.25 free spaces, standard foot, quickchange mount
TOTAL PACKAGE COSTS
Eurodollars:
583,760eb
Humanity Cost:
20D6+3
Weight:
319kg
Raven saw the Aquarius full conversions used by the U.S. Navy SEALS and decided they wanted their own version, and they wanted something that would surpass its effectivety.  What they came up with was the "Sub-Mariner".  Revolutionary in its design, the Sub-Mariner breaks away from the strict humanoid appearance usually given to full conversions and has equipped it with an interchangeable lower half (the legs are on quick change mounts basically), making it able to switch between legs for off duty time and a fish like tail for submerged duty.  The Mer-man system allows the full conversion to swim at faster speeds than anything else and gives it far greater manueverability under water 

MILITECH "XENON"
MILITECH XENON
REFLEX: 10/15
MOVEMENT ALLOWANCE: 10/14
M/Turn: 45m MPH 40mph
Jump (up): 6m (broad): 11m
BODY: 10/14 
Lift: 560kg Throw: 140m
Damage Mod: +4
HAND-TO-HAND
Punch: 1D6+6 Kick: 2D6+6
PHYSICAL STRUCTURE
HEAD
SP:
N/A
SDP:
N/A
Options (Optic):
normal
Options (Audio):
normal
TORSO
SP:
12/30
SDP:
30/40
Options:
normal
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
12/30
SP:
12/30
SDP:
30/40
SDP:
30/40
Options:
normal
Options:
normal
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
12/30
SP:
12/30
SDP:
30/40
SDP:
30/40
Options:
normal
Options:
normal
OPTION PACKAGES
Xenonics armor system
Weapon Subsystems:
none
TOTAL PACKAGE COSTS
Eurodollars:
475,000 eb
Humanity Cost:
10D6+3
Militech introduces their latest in military cybernetic technology.  The "Xenon" Conversion system.  The Xenon system is not like the full conversion systems we are familiar with, it more resembles and advanced form of skinweave mixed with muscle bone lacing/grafted muscle and reflex boosters.  The "Xenonics" is essentially a skinweave (SP:12) in its inactive state, the subject has an additional heart (pacesetter2000) and when his heart rate raises the second heart kicks in and activates the system.  Once active the " Xenonics skinweave" hardens into body plating and the reflex boosters and strength enhancements kick in as well.  Apparently this system has been under development by Militechs Top Secret R&D department the "Bloody Circle" since skinweave first hit the market.  Unlike other full conversion packages the Xenon is meant to be undergone by healthy undamaged humans, and it is important to remember that the Xenonics system does not protect the head or genitals (the skin is too thin), so a helmet and plating must be worn to protect these areas.  The system is garnering rave reviews from critics who see it as superior to the Gemini in terms of humanity loss, although its cost is currently too astronomical for practical use.  (Note: any options or external cybernetics, including ones that retract into the body, such as wolvers or popup weapons, must be installed before or during the "Xenonics" process, or they will be unusable while the Xenon system is activated.  In addition, if a limb becomes severed it is possible to replace it with a cybernetic limb, although the limb will not gain the bonuses of the Xenonics armor, nor can the Xenonics skinweave be upgraded in any way.)


SHENZEN L'TIEM BOHU

Shenzen L'tiem Bohu
REFLEX: 12
MOVEMENT ALLOWANCE: 10
M/Turn: 30m MPH 20mph
Jump (up): 6m (broad): 8m
BODY: 8 (effectively 16, due to 2nd generation myomars)
Lift: 640kg Throw: 160m
Damage Mod: +6
HAND-TO-HAND
Punch: 1D6+6 Kick: 2D6+6
PHYSICAL STRUCTURE
HEAD
SP:
30
SDP:
24(disabled), 
34 (destroyed)
Options (Optic):
two standard cybereyes, LowLight (L&R), Anti-dazzle (L&R), targeting scope (R), 2 fre spaces (L), 1 free space (R)
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
BoxAlter, 1 free space,
Neuralware:
processor, interface plugs, smartgun, kerenzikov +2
TORSO
SP:
10/20
SDP:
34/44
Options:
3 free spaces
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20 
SP:
20
SDP:
34/34
SDP:
34/34
Options:
4 free spaces, standard hand
Options:
4 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20 
SP:
20 
SDP:
34/34
SDP:
34/34
Options:
2.5 free spaces, standard foot
Options:
2.5 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
95,900eb
Humanity Cost:
16d6+2.5
Weight:
155kg
The “White Tiger”, is a general-purpose military body from (and mainly for) China. Shenzen L*time shown that Chinese can do really good cyborgs. Although Bohu is not an outstanding one, it’s simple, rugged, and – contrary to many other Chinese designs – very reliable. While not as powerful as the older Proletariat, Bohu is known to have much better publicity, as it is not as disruptive to the user’s psyche.  Bohu had proven itself a true export hit, selling well even outside of Chinese client-states. However, due to heavy armor, it is a bit too heavy to be used in urban terrain on daily basis, as older buildings may prove too weak to support it.


MEGATECH/ARASAKA AX-54 "BRIAR"

Megatech AX-54 "Briar"
REFLEX: 15
MOVEMENT ALLOWANCE: 20
M/Turn: 60m MPH 40mph
Jump (up): 6m (broad): 15m
BODY: 12 (effectively 20, due to tighter myomars)
Lift: 800kg Throw: 200m
Damage Mod: +0
HAND-TO-HAND
Punch: 2D10 Kick: 3D10
PHYSICAL STRUCTURE
HEAD
SP:
30
SDP:
45 (disabled), 
60 (destroyed)
Options (Optic):
Front Optic Mount with 5 Japanese cyberoptics: Japanese Bug-Eye, 4 standard Japanese cybereyes:
The central Bug-Eye: Anti-Dazzle, image enhancement, targeting scope, teleoptics, low-light, infra-red, ultraviolet, time/date display, 0,5 free space,
Bottom-left cybereye: Anti-dazzle, Times Square Plus, laser communication system,
Bottom-right cybereye: Anti-Dazzle, logocompass, 2 free spaces,
Top-left cybereye: Anti-dazzle, low-light, thermograph, image enhancement, micro-optics,
Top-right cybereye: Antidazzle, low-light, dodgeball, micro-video
Options (Audio):
Japanese cyberaudio: Level Damper, Sound editing, radio link, scrambler, enhanced hearing range, amplified hearing, tight beam radio link, 0.5 free space
Vocobox:
Japanese NewThroat, Volume, Subsonic, 1.75 free space
Neuralware:
processor, interface plugs, chipware socket with moddy rig, kerenzikov +2, tacile boost, olfactory boost, vehicle link, smartgun link, lockdown, combat crystal,
Right Sensory extension:
Optic options: anti-dazzle, low-light, IR, Thermo, teleoptics. Audio: sound editing, bug detector,
Left Sensory extension:
Optic options: anti-dazzle, laser communicator, ultraviolet, 2 free spaces.
Audio: tight beam radio, radar detector
TORSO
SP:
30
SDP:
63/78 SDP, Serious level Enviromental adaptations to heat & cold, as well as EMP grade III protection. This FBC is built with sturdier materials, +50% SDP option (already counted in)
Options:
gyrostabilizer, 2 sensory extensions, 6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
30
SP:
30
SDP:
45/60
SDP:
45/60
Options:
standard hand, D-Tek targeting network, 7.75 free spaces,
Options:
standard hand, D-Tek targeting network, 7.75 free spaces,
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
45/60
SDP:
45/60
Options:
Catspaw Stealth foot, 6.25 free spaces
Options:
Catspaw Stealth foot, 6.25 free spaces
TOTAL PACKAGE COSTS
Eurodollars:
729,030eb
Humanity Cost:
25d6+2
Weight:
290 kg
The AX-54 is an indirect competitor to the Militech Attila. Nicknamed "B'rer Rabbit" after it’s “rabbit ear” sensory extensions by Militech’s PR division to discredit it, however, the plan backfired and the name caught on without causing loss of popularity. Rabbit is not as heavily armored as Attila, nor as strong, but it does the job in different way – where Attila is meant to be a shock trooper, Rabbit is a special forces type.  It’s more like a big brother to Raven Microcyb Ghost (or, to be precise, it’s Japanese equivalent, Megatech Class A Special), being as fast, but bigger, stronger and better protected, if not so nimble. However, AX-54 isn’t a covert operative, it’s a commando… And it is to be called upon when a Class A falls into trouble it can’t get out on it’s own. Not to mention it did served as a test-bed for many of the solutions implemented to Class A later.  Rabbit is well-equipped with optical and audio sensors, but as for other equipment, there’s a lot of free space to be filled with additional stuff, up to the buyer’s whim. Typical sets contain heavy-duty military radio communicators with satellite uplinks, compact jamming stations, radar sensors, and additional power support, as well as built-in weaponary.  Most of the modern AX-54 bodies come equipped with an Quickchange Biopod, however, the original one predates the wide implementation of this type of equipment.  As long as no weapons are implanted, the AX-54 is legal to use by civilians, hence its lack of quick change biopods.  This body is meant to be permanent.

Technological note: this FBC is built in Japanese technology. Note that this model utilizes some sensors in Japanese technology that will be covered in a yet-to-come “Cyberwares of the World”. Effectively, it gives it extra option spaces, but any options you’d like so install are going to cost you double.

Mike’s note:  On Briaeros’ Empathy, the AX-54 ‘borg you’re probably familiar with is Briareos, from Appleseed manga / anime, a great character IMHO. You’ve probably noticed Bri is, in CP terms, pretty human, i.e. high on Empathy. He behaves just as any average human being, besides looking like a mean combat cyborg (oh, and the faces he makes with his “rabbit ears” are absolutely cute). Yet I’ve attributed a devastating amount of HL to the model. What is going on?  First, you have to note that Mr. Masamune Shirow, author of the Appleseed, does not use the concept of humanity loss in his works, at least not in the way we, CP2020 players, are used to. Sure, his ‘borgs tend to have personality problems, like doubting their own ghosts (see major Motoko Kusanagi), but they do not turn into homicidal maniacs because of the amount of cybernetics. After all, these are worlds of Shirowpunk, and there’s no reason for the author to follow the guidelines we’re used to. He’s creating his worlds, and the rules governing them as well.  So, how would I explain Bri’s humanity in CP terms (taking CheapFBC technology into account)? There are a few possibilities I an see. First, maybe he had a very high Empathy to begin with, and his HL rolls were extremely low. Or he had some really extensive, advanced psychological conditioning. Or maybe he’s using a moddie behavioral chip with his own personality stored on it, so it overlays his current low Empathy with his original medium-level one? Or he’s constantly using psychoactive drugs that boost his EMP? There are just a few ideas I was able to come up with right on the spot…

Deric's response: Bri is my favorite cyborg of all time, if I recall correctly, it was actually stated in the books somewhere that after Bri's meat body was damaged, he did undergo extensive therapy.  He also most likely did begin with a very high empathy.  His behavior however is certainly not modded, nor can he ever be seen using drugs of any kind.  I am also led to believe he has many of his internal organs still intact, since he not only eats, but enjoys it immensely, he can also get inebriated, and when his torso is damaged he bleeds.  I imagine, according to CHEAP FBC rules, this makes him a PBC, but at the point Bri has reached there is little distinction.  Also, with the exception of his head, Bri is one of the most human looking borgs to appear in Appleseed, meaning his torso and limbs are in correct proportion and aesthetic to each other.  So I tacked on the 5% humanity loss reduction.   I also eliminated the biopod mount from it, on account that while beefed up, it doesn't really have anything that would make it illegal for a civilian to own, which dropped the humantiy cost a little more.  It's true Shirow doesn't give borgs the massive physological effects of CP 2020, at least on the surface.  This is because the vast majority of borgs you see in Appleseed are found in Olympus, which is a near Utopia, and cyborgs get the best in medical care, maintenence in therapy.  You see Bri making frequent trips to the clinic, even when he is not damaged, and you often see scads of other borgs there as well.  Out in the badlands however, he alludes to things being far worse.  In the poorly animated original Appleseed OAV, you do see an example of Cyberpsychosis in the main protagonist.  In the more recent Appleseed CG film, Bri is much colder than he is in the books.  I attribute this mostly to the changed origins and plot, and hope this is corrected in the sequel.  So in conclusion, an original emp of ten coupled with extensive therapy, and you end up with a current Bri with an Emp of 6-7.

BAE "BUCCANEER"
BAE "Buccaneer"
REFLEX: 15
MOVEMENT ALLOWANCE: 15
M/Turn: 45m MPH 30mph
Jump (up): 6m (broad): 15m
BODY: 10 (effectively 15, thanks to the +5 BOD tightened myomars)
Lift: 600kg Throw: 150m
Damage Mod: +5
HAND-TO-HAND
Punch: 1D6+5
Kick: 2D6+5
PHYSICAL STRUCTURE
HEAD
SP:
30
SDP:
28 (disabled), 
38 (destroyed)
Options (Optic):
standard: Anti-dazzle L&R, Thermograph, Targeting, Image Enhancement (R), Times Square Plus (L)
Options (Audio):
standard: level dampener, 5 free spaces,,
Vocobox:
BoxAlter,1 free space
Neuralware:
processor, interface plugs, Kerenzikov +2, smartgun link, Combat Crystal, moddy-capable chipware socket,
TORSO
SP:
30  IR baffling built-in.
SDP:
38/48 SDP, Grade 3 EMP hardening built in. Extreme-level adaptation to cold and lack of pressure.
Options:
space maneuvering system / main jet, interchangeable biopod, gyrostabilizer, High-power radar suite w/IFF
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
30
SP:
30
SDP:
28/38
SDP:
28/38
Options:
standard hand, flashbulb, line & clamp launcher, glue ball launcher (holds 3 balls) taser grip, pop-up Sliver Gun, retractable monoblade,
Options:
standard hand, flashbulb, Chainripp, taser grip, gas jet, 1 free space
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
28/38
SDP:
28/38
Options:
Grip Cyberfoot, 360 degree rotating joints & double-joints, 16-hour worth solid oxygen battery, built-in radio set,
Options:
Grip Cyberfoot, 360 degree rotating joints & double-joints, 16-hour worth solid oxygen battery, 2 free spaces
TOTAL PACKAGE COSTS
Eurodollars:
569,610eb
Humanity Cost:
24d6+1
Weight:
260kg
Buccaneer is the BAE’s contribution to the ESA’s defence forces, a full ‘borg designed to operate in null gravity, as well as in any other space situation. Contrary to the more general design of Copernicus, Buccaneer was geared for full-scaled military use in low and null-gravity situations. It’s primary purpose is to conduct boarding actions in space, entering places to narrow for ACPA, and seizing ships and stations – without damaging them, if possible.  Buccaneers are a common sight in Crystal Palace, ESA’s orbital facilities, but also on the Moon. The backpack is a flight system, used by Buccaneers in limited-gravity environments, where their own maneuvering system isn’t enough to provide them necessary thrust. It is detachable (use the specs for ACPA flight system). The legs are double-jointed and prehensile.

ONO-SENDAI "BOZUKA"

Ono-Sendai "Bozuka"
REFLEX: 10 (effectively 9, due to clumsy Chinese body)
MOVEMENT ALLOWANCE: 10 (effectively: 9, due to clumsy Chinese legs)
M/Turn: 27m MPH 18mph
Jump (up): 6m (broad): 15m
BODY: 8 (effectively 16, due to 2nd generation myomars)
Lift: 640kg Throw: 160m
Damage Mod: +6
HAND-TO-HAND
Punch: 1D6+6 Kick: 2D6+6
ATTR: 5 (effectively 4, due to Subdermal Cowl. A cheap, poor quality job.)
PHYSICAL STRUCTURE
HEAD
SP:
14 RealSkinn (with Subdermal Armor: Cowl,
SDP:
24 (disabled), 
34 (destroyed)
Options (Optic):
standard Chinese cyberoptics, 4 free spaces each
Options (Audio):
standard Chinese audio, 6 free spaces
Vocobox:
Chinese BoxAlter, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
SP 20
SDP:
34/44
Options:
5 free spaces
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20 
SP:
20
SDP:
24/34
SDP:
24/34
Options:
5 free spaces, standard hand
Options:
5 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20 
SP:
20 
SDP:
24/34
SDP:
24/34
Options:
3.5 free spaces, standard foot
Options:
3.5 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
53,910eb
Humanity Cost:
14d6+1d6/2+2
Note: while this model has a RealSkinned head, it is by far not enough to qualify for a HL reduction. However, it has a human-like face someone (desperate enough) could call attractive, which entitles it to an overall 5% reduction.
Weight:
90kg
While the Chinese did produce awful plastic toys, it was bearable. Barely. But this piece isn’t, despite the initial impression, Chinese – its from Japan. And it’s a very good example of how you can screw up a pretty decent idea.
The idea behind the Bozuka was to create a cheap, affordable combat body for street toughs, Yakuza muscle, and edgerunners. However, while there’d definitely be a market for such ‘borgs, Ono-Sendai made a grevious mistake, using inferior parts to build the Bozuka. Not that Sendai wasn’t already known for cutting costs wherever possible…
The Bozuka is sold with no optional equipment, since it was meant to be customized by purchaser.

Technology note: This ‘borg has been built in Chinese technology.


DIzevskiy Mekhanitshevsky Zavod “Zmey”

Izevskiy Mekhanitshevsky Zavod “Zmey”
REFLEX: 15
MOVEMENT ALLOWANCE: 10
M/Turn: 30m MPH 16mph
Jump (up): 6m (broad): 20m
BODY: 17 (effectively 33, due to 2nd generation myomar)
Lift: 1320kg Throw: 330m
Damage Mod: +6
HAND-TO-HAND
Punch: 1D6+6 Kick: 2D6+6
PHYSICAL STRUCTURE
HEAD
SP:
20 
SDP:
24(disabled), 
34 (destroyed)
Options (Optic):
standard cybereyes with: Anti-dazzle (L&R), Low-Light, Targeting, Teleoptics, Timed / Date display (R), Thermograph, Times Square marquee, cybernetic compass (L)
Options (Audio):
standard audio with: Level dampener, sound editing, tight-beam radio, enhanced hearing, 2 free spaces
Vocobox:
BoxAlter, 1 free space
Neuralware:
processor, interface plugs, ambidexterity chip, combat crystal, braindance “black box” recorder, moddy-capable chipware socket, remote targeting link, smartgun link
TORSO
SP:
65 built-in thermal baffling and Mirage Gear equivalent adaptative camouflage
SDP:
45/55Adapted for extreme level cold and heat. Grade III EMP hardening
Options:
7 free spaces, QCh biopod, high-power radar w/ IFF, Autoinjector,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
65 
SP:
65
SDP:
24/34
SDP:
24/34
Options:
6,5 free spaces, standard cyberhand, gyrostabilizer, radiation detector
Options:
5.5 free spaces, standard cyberhand, Magnetic anomaly detector, chemical detector, satellite uplink
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
65
SP:
65
SDP:
24/34
SDP:
24/34
Options:
4 free spaces, standard cyberfoot, ECM pack
Options:
4 free spaces, standard cyberfoot, bulit-in radio,
TOTAL PACKAGE COSTS
Eurodollars:
821,180eb
Humanity Cost:
21d6+2
Note: HL is usually irrelevant, as with their modern ‘borgs, Russians turned to controlling them by western-style behavioral chips. Their equivalent of the famous Cybertrooper Moddy works along different lines, yet it’s still effective.
Weight:
530kg
The Zmey (named after great snake-dragons from old Russian folk tales – most translators depict them as “Wyrms”) from IMZ is the Russian answer for the IEC’s Dragoon class. Big, strong, and well-armored, Zmey outclasses Dragoon in both raw strength and armor – if Dragoon is as well armored as an APC, Zmey can rival light tanks. It comes with an interchangeable biopod and moddy link, standard, keeping it up-to-date with Western constructions.


ARASAKA "COUGAR"
DYNALAR "BASIC B-1"
REFLEX: 12
MOVEMENT ALLOWANCE: 30
M/Turn: 90m MPH 60mph
Jump (up): 16m (broad): 25m
BODY: 12
Lift: 480kg Throw: 120m
Damage Mod: +4
HAND-TO-HAND
Punch: 1D6+4 
Kick: 2D6+4
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
28 (disabled), 
38 (destroyed)
Options (Optic):
standard cybereyes, LowLight (L&R), Anti-Dazzle (L&R), teleoptics, image enhancement (L), Targeting, Thermograph (R)
Options (Audio):
standard cyberaudio, level dampener, amplified hearing, radar detector, enhanced hearing range, 2 free spaces
Vocobox:
BoxAlter, 1 free space,
Neuralware:
processor, interface plugs, olfactory boost, Kerenzikov +2, smartgun link, chipware socket
Options Other:
Heavy Fangs (damage: 2d6+4 on a bite)
TORSO
SP:
SP 20 ballistic nylon, with Arasaka Therm-Optic Camoflage built in
SDP:
38/48 SDP, EMP grade 2 hardening built-in.
Options:
1 free space, quickchange biopod, autoinjector, high-power radar with IFF, sound neutralization system
Tail:
10/13 SDP, 5.56mm Machinegun (smart-rigged)
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
28/38
SDP:
28/38
Options:
4 free spaces, build-in radio, ripper hand,
Options:
3 free spaces, satellite uplink, mini-video, laser mike, ripper hand,
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
28/38
SDP:
28/38
Options:
4 free spaces, talon foot,
Options:
4 free spaces, talon foot,
TOTAL PACKAGE COSTS
Eurodollars:
282,009eb
Humanity Cost:
28d6+1
Weight:
110kg
This quadruped FBC is another of the Arasaka’s concepts that hasn't flown very far. Meant initially for reconaissance duties and deep infiltration, it is indeed very fast, and has low ground pressure, thanks to light construction and moving on all fours (in fact, Cougar is capable of moving – although slower – on it’s hind legs, and using the front paws as hands, but it is usually presented on all fours, so hardly anyone knows that).  Still, the idea was so strange that no serious buyer did ever considered purchasing Cougars in significant quantity, and the line was nearly discontinued, now Arasaka only accepts custom orders for them.


MEXICAN METALS "EL MATADOR"

Mexican Metals "El Matador”
REFLEX: 9
MOVEMENT ALLOWANCE: 9
M/Turn: 27m MPH 18mph
Jump (up): 6m (broad): 15m
BODY: 20
Lift: 560kg Throw: 20m
Damage Mod: +0
HAND-TO-HAND
Punch: 2D10 Kick: 3D10
PHYSICAL STRUCTURE
HEAD
SP:
40 
SDP:
38 (disabled), 
48 (destroyed)
Options (Optic):
Russian cybereyes, 1 free space each
Options (Audio):
Russian cyberaudio, 2 free spaces
Vocobox:
Russian BoxAlter,no free spaces
Neuralware:
processor, interface plugs, remote controlled on/off switch
TORSO
SP:
40
SDP:
58/68
Options:
16 free spaces, (IFAR 15 rocket pod, and shotgun ammo hopper are both externally mounted)
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
40 
SP:
40
SDP:
38/48
SDP:
38/48
Options:
8 free spaces, Helix Autoshotgun
Options:
10 free spaces, 7,000eb, ACPA-issue heavy chainsaw,
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
40 
SP:
40 
SDP:
38/48
SDP:
38/48
Options:
6.5 free spaces, standard foot
Options:
6.5 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
141,325eb
Humanity Cost:
26d6+4.5 
Weight:
666kg plus ammo
AKA The Mexican Psycho, this Mexican Metals piece is a failure, just the producer refuses to admit it. The construction is made of substandard materials, its interface is glitchy, and cyberpsychosis ratio astronomical. Originally, El Matador was to be an ACPA, but the project was scrapped, and R&D of Mexican Metals thought it would do better as a ‘borg shell.  Due to cyberpsychosis ratio, this body is used only by the most desperate. Usually a wounded soldier is transplanted into the body, then put in storage until they can throw him out for maximum destruction and shut him down by remote when his task is complete (which makes them susceptible to electronic warfare). People put into these bodies are referred to as lost souls, since they no longer have anything remotely resembling a life, just violence and sleep.  Please note the Matador has no hands! But still has enough free space to mount virtually any amount of deadly weaponry you’d like it to.

Note: I’ve used HIVE 10mm Gatling (MaxMetla) to jury-rig (or rather, jury-guess) space requirements for the Helix gatling shotgun, ACPA edition. What was gained on barrel length, was exchanged for the ammo size. The weapon takes 2 ACPA (or, in this case, 4 ‘borg) spaces for the gun itself, and the next 2 (i.e. 4) for an ammo hopper for 1000 rounds. It weights 20 kg, plus 67kg for the ammo.


DAIMLER-BENZ "TAIFUN"

Daimler-Benz "Taifun"
REFLEX: 15
MOVEMENT ALLOWANCE: 20
M/Turn: 60m MPH 40mph
Jump (up): 6m (broad): 15m
BODY: 42
Lift: 1680kg Throw: 420m
Damage Mod: +6
HAND-TO-HAND
Punch: 1D6+6 Kick: 2D6+6
PHYSICAL STRUCTURE
HEAD
SP:
80 
SDP:
92 (disabled), 
102 (destroyed)
Options (Optic):
standard cyberoptics (4 free spaces each) and an OptiShield (2 free spaces, Anti-Dazzle built-in)
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs, moddy-capable chipware socket
TORSO
SP:
80
SDP:
102/112 EMP grade 3 hardening built-in. Extreme-level environmental adaptation to heat, serious-level adaptation to cold.
Options:
33 free spaces, quickchange biopod, twin jetpack unit
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
80 
SP:
80
SDP:
92/102
SDP:
92/102
Options:
22 free spaces, standard hand
Options:
22 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
80 
SP:
80 
SDP:
92/102
SDP:
92/102
Options:
10 free spaces, jetpack unit, standard foot
Options:
10 free spaces, jetpack unit, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
2’458’820eb
Humanity Cost:
16d6+3,5
Note: the Taifun prototype uses a standard Cybertrooper moddy, making the HL irrelevant. It is assumed that Daimler-Benz will have a new moddy created for it, if the FBC is ever to see normal production.
Weight:
990kg
Since some time, military geeks have been wondering who will create a "true” ACPA-borg first. Although there were some ‘borg designs that were labeled “ACPA-borgs”, and some of them had pretty impressive power output, there had yet to wait for a ‘borg that would be able to take on ACPA head-on.  And here it comes. Taifun (Typhoon) from Daimler-Benz, leading German hardware producer, is the first ‘borg ever that can fully replace an ACPA. It’s protection level, survivability ratio and power output are something never dreamed about before.  Yes, there’s a catch. The price is so obscenely high that so far only a single prototype exists. Daimler-Benz is offering Taifuns to anyone willing to but them, but so far no military power in the world thought their budget could handle Taifun ‘borgs.  Since it’s a prototype, it is routinely equipped with changing array of options and weaponry, and only a few have a fixed place on the ‘borg’s skeleton.  The price given is an estimated price for a serial-production Taifun in this configuration. The prototype cost had to be much higher – Daimler-Benz, however, refuses to disclose its actual value.


RAVEN MICROCYB "EXAGGERATOR"

Raven Microcyb Exaggerator
REFLEX: 7
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 45
Lift: 1800kg Throw: 450m
Damage Mod: +6
HAND-TO-HAND
Punch: 5D10 Kick: 8D10
PHYSICAL STRUCTURE
HEAD
SP:
20 
SDP:
17(disabled), 
27 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
SP 20 ballistic nylon
SDP:
27/37
Options:
10 free spaces
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20 
SP:
20
SDP:
17/27
SDP:
17/27
Options:
8 free spaces, standard hand
Options:
8 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20 
SP:
20 
SDP:
17/27
SDP:
17/27
Options:
5 free spaces, standard foot
Options:
5 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
120,450eb
Humanity Cost:
13d6+1d6/2+9.5
Weight:
285kg
The Exaggerator is an interesting, although not outstanding, body. Basically, it’s a big, strong, but very simple piece. You won’t call it primitive, however, despite its simplicity: the machine has a soul, and the soul is as Japanese as the Mount Fuji. It is simple, because it doesn’t need to be complicated.  The Exaggerator was designed for heavy menial labor, like construction, demolition and warehousing, as well as in seaports. It is big, so although it can fit into human-sized buildings, it’s much more comfortable in a huge warehouse, or cargo hold of a ship. However, it has a raw strength output second only to biggest ACPA chassis. It can outwrestle most power armors like nobody’s business. The rugged construction is covered with a ballistic nylon cover to keep the ‘borg from falling debris – while no ACPA-grade armor can save you from a multi-ton cargo container that broke off a crane, this (along with the overall design) allows you to not mind a brick landing on your head. It does also have rudimentary HazMat protection, however, it isn’t as well protected as a proper HazMat ‘borg – but it is meant to be used in contaminated areas in emergencies only. Still, in ports you can have to deal with various types of dangerous cargo, and it’s better to be prepared for that.  There’s an intimidating amount of free space on the Exaggerator, mainly a function of it’s big size. A popular add-on is a wireless-linked computer for warehouse managing.


RAVEN MICROCYB "EXG-1"


Raven Microcyb EXG-1
REFLEX: 10
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 35
Lift: 1400kg Throw: 350m
Damage Mod: +6
HAND-TO-HAND
Punch: 4D10+6 Kick: 5D10+6
PHYSICAL STRUCTURE
HEAD
SP:
30 




SDP:
27(disabled), 
37 (destroyed)
Options (Optic):
two standard cybereyes, Anti-dazzle L&R, Thermograph, Targeting, Image Enhancement (R), Times Square Plus (L)
Options (Audio):
standard cyberaudio module: level dampener, 5 free spaces,,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs, Kerenzikov +2, smartgun link, Combat Crystal, moddy-capable chipware socket,
TORSO
SP:
SP 30 IR baffling built-in
SDP:
37/47 Grade 3 EMP hardening built in. Extreme-level adaptation to cold and lack of pressure
Options:
x 2 IR smoke cannisters, 4-shot Mini-ROC on external mount, 5 spaces.
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
30 
SP:
30
SDP:
27/37
SDP:
27/37
Options:
8 free spaces, standard hand
Options:
8 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
30 
SP:
30 
SDP:
17/27
SDP:
17/27
Options:
5 free spaces, standard foot
Options:
5 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
235,450eb
Humanity Cost:
20d6+1d6/2+9.5
Weight:
315kg
The Military version of the Exaggerator.  The EDF wanted an incredibly high strength body to slap as many weapon systems onto it as possible, but was somewhat reluctant to fund a project for an entirely new body.  So rather than try and scrimp along on a shoestring budget, Raven slapped some extra armor on an existing package and gave it to the EDF.  The EXG-1 comes with few frills, keeping as many spaces open for mission specific outfitting as possible.


OTO-MELARA "HANNIBAL"

Oto-Melara Hannibal
REFLEX: 15
MOVEMENT ALLOWANCE: 20
M/Turn: 60m MPH 40mph
Jump (up): 6m (broad): 15m
BODY: 13
Lift: 520kg Throw: 130m
Damage Mod: +4
HAND-TO-HAND
Punch: 1D6+4
Kick: 2D6+4
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
34 (disabled), 
44(destroyed)
Options (Optic):
3 bug eyes, providing all around vision, each with: Anti-dazzle, LowLight, IR, Thermograph, Targeting Scope, Image Enhancement,
Options (Audio):
standard audio: level dampener, sound editor, enhanced hearing range, amplified hearing, 2 free spaces,
Vocobox:
NewThroat, 2 free spaces, Subsonic
Neuralware:
moddy – capable chipware socket, smartgun, Sandevistan, echolocation coprocessor, Lockdown,
TORSO
SP:
20 built-in Militech M96 Ghost equivalent
SDP:
44/25 SDP, EMP hardening Grade 3 built in.
Options:
7 free spaces, Quickchange Biopod, radar sensor
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
34/44
SDP:
34/44
Options:
1.5 free space, 360 deg. Rotating, double jointed limb, build-in radio, Folding monoblade (sword length, 4d6 damage), standard hand
Options:
1.5 free space, 360 deg. Rotating, double jointed limb, build-in ECM set, Folding monoblade (sword length, 4d6 damage), standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
34/44
SDP:
34/44
Options:
1,75 free space, 360 deg. Rotating joints, double jointed limb, build-in holster (J-sized), stealth foot,
Options:
1.75 free space, storage space, sound neutralization system, 360 deg. Rotating, double jointed limb, stealth foot
TOTAL PACKAGE COSTS
Eurodollars:
580,170eb
Humanity Cost:
28d6-1
Weight:
155kg
Known also as "European Eclipse”, the Hannbal from Italian arms manufacturer OTO-Melara is a big, yet surprisingly silent FBC, meant primarily for clandestine operations. Apart from Silenced Cyberfeet and sound neutralization system similar to those installed on Eclipse, Hannibal has an unique setup of 3 “bug” – type cyberoptics, providing theoretically a 360 degree all-around vision. However, this option is also one of the most unnerving features of the body, making it hard to master, especially if you count in the effective “two-facing" of the shell.


ELECTROAPARATAJ SA "BELAUR"

Electroaparataj SA Balaur
REFLEX: 8
MOVEMENT ALLOWANCE: 6
M/Turn: 18m MPH 12mph
Jump (up): 6m (broad): 15m
BODY: 8 (effectively 24, due to hydraulics)
Lift: 960kg Throw: 240m
Damage Mod: +8
HAND-TO-HAND
Punch: 1D6+8
Kick: 2D6+8
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
24 (disabled), 
34(destroyed)
Options (Optic):
standard Skeletal cybereyes, 4 spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
BoxAlter, 1 free space,
Neuralware:
processor, interface plugs,
TORSO
SP:
20
SDP:
34/44 SDP, 6 free spaces,
Options:
0
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
4 free spaces, standard hand
Options:
4 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
2.5 free spaces, standard foot
Options:
2.5 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
37,119eb
Humanity Cost:
14d6+11.5
Weight:
90kg
Every military that counts, does have full borgs on their payroll. That’s imperative. And those ‘borgs should be locally produced, if possible. This is what Romanian authorities came out with, and ordered the Electroaparataj SA company to design and produce a ‘borg for Romanian army. And thus Balaur (“Dragon”) was created.  It isn’t impressive. It isn’t at all pretty. It is, however, cheap. And since Romanian military doesn’t have the budget to buy pretty stuff like Attilas, Rabbits, and other state-of-the-art combat ‘borgs, Balaur has to do. Not to mention they can get a nice discount for a locally-produced stuff, eh?  Apart from Romania, Balaurs are used by a handful of other countries that think they need combat ‘borgs, but can’t afford anything more expensive. However, Balaur doesn’t fit well in extreme climates, so attempts to use them in African deserts turned out into catastrophe.  The borg comes plain, without any options installed, so you can customize it to your needs. The typical Balaur of the Romanian Armed Forces tends to have Anti-dazzle and LowLight for night combat capability, plus a level dampener. The 5.56 minigun you can see on the promotional photo is a carried weapon, typical to the Balaur.

Technological note: this FBC is built in Skeletal technology. Note that this model utilizes some sensors in Skeletal technology that will be covered in a yet-to-come “Cyberwares of the World”.


SAAB-ERICSSON "LOKI"

Saab-Ericsson Loki
REFLEX: 10
MOVEMENT ALLOWANCE: 10
M/Turn: 30m MPH 20mph
Jump (up): 6m (broad): 15m
BODY: 10
Lift: 400kg Throw: 100m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2 Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
20 
SDP:
28 (disabled), 
38 (destroyed)
Options (Optic):
single standard cybereye: LowLight, Anti-Dazzle, Video Imager
Options (Audio):
standard cyberaudio, level dampener, amplified hearing, radar detector, enhanced hearing range, tight-beam radio (uses build-in radio set for scrambling) 1 free space
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs, smartgun link, chipware socket, cybermodem link, Kerenzikov +1
TORSO
SP:
20
SDP:
38/48 Militech Mirage Gear equivalent built-in.EMP grade 3 hardening built-in. Serious-level environmental adaptation to cold.
Options:
1 free space, twin ECM generator (up to 100m radius blanket effect), radar sensor,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20 
SP:
20
SDP:
28/38
SDP:
28/38
Options:
5 free spaces, standard hand, Satellite Uplink,
Options:
3 free spaces, surveillance cyberhand, quickchange mount, Ericsson C-95434T cybermodem*, Microtech Back-Up Drive, 30 MU variety,
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20 
SP:
20 
SDP:
28/38
SDP:
28/38
Options:
2 free spaces, standard foot, autoinjector, storage space
Options:
2 free spaces, standard foot, build-in radio set,
TOTAL PACKAGE COSTS
Eurodollars:
255,470eb
Humanity Cost:
19d6+1
Weight:
155kg
True, it looks weird. But it is to be effective, not good-looking. Now introducing, the Saab-Ericsson Loki, an electronic warfare borg (more like a ‘borg equivalent to Magus ACPA, if much less advanced).  While Loki is one of the older designs, it is still performing its duties well. The “humps” on Loki’s back are covers for its ECM gear, spinning to provide adequate cooling to the fragile electronics.  An interesting feature is the left arm, containing Loki’s Ericsson-made cybermodem: in case of enemy counter-hacking, the arm can be disconnected (thanks to a quickchange mount) to break the connection.  Nowadays, most of the Loki’s still in service have been seriously upgraded, and carry, for example, Drone bays with a number of Microtech Grid Bugs. Reflex boosters have been upgraded also.

* The Ericsson C-95434T (10’500e$) cybermodem is an old, but reliable piece, built for military as a cyberlimb deck. In fact, it didn’t made much of a career except for Loki borgs. It was so good that it still remains in service. Cellular, 40 MU, datawalls +7, speed +3, DeckMate, Dead Man’sHandle, Netrunner’s Flip Switch, with drone-operating capability, it has it’s own EMP protection (Hardened Circuity)



ARASAKA "PROMETHEUS"
Arasaka "Prometheus"
REFLEX: 11
MOVEMENT ALLOWANCE: 15
M/Turn: 45m MPH 30mph
Jump (up): 6m (broad): 15m
BODY: 12
Lift: 480kg Throw: 120m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
32 (disabled), 
42 (destroyed)
Options (Optic):
standard, antidazzle (L&R) thermograph, , Infrared, LowLight, (L) Targeting, image enhancement, ultraviolet, (R)
Options (Audio):
standard, level damper, radio, scrambler, enhanced hearing range, voice stress analyzer, bug detector
Vocobox:
BoxAlter, Volume (usually used as loudspeaker)
Neuralware:
processor, interface plugs, Sandevistan, smartgun link, machine / tech link, cyberdetection computer, olfactory boost, tactile boost,
TORSO
SP:
20
SDP:
42/52 SDP,
Options:
6 spaces, interchangeable biopod, radar sensor
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
32/42
SDP:
32/42
Options:
5 free spaces, standard hand, taser grip, Flashbulb
Options:
5 free spaces, standard hand, taser grip, Flashbulb
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
32/42
SDP:
32/42
Options:
5 free spaces,
Options:
4 spaces, motion detector
TOTAL PACKAGE COSTS
Eurodollars:
172’285eb
Humanity Cost:
20d6+1.5
Weight:
140kg
Prometheus is a curious concept, Arasaka wanted to create a perfect security cyborg. While Prometheus is highly successful in this field, it doesn’t perform well in any other line of duty. As a result, the sales of this model are very poor, and Arasaka considers discontinuing it. A good example of overspecialization.


ATLAS "HUNTER"

ATLAS "HUNTER"
REFLEX: 11 (effectively 10, due to Outdated body)
MOVEMENT ALLOWANCE: 10 (effectively 8, due to Outdated body)
M/Turn: 24m MPH: 16mph
Jump (up): 6m (broad): 15m
BODY: 12 (effectively 20, thanks to the +8 BOD tightened myomars)
Lift: 800kg Throw: 200m
Damage Mod: +0
HAND-TO-HAND
Punch: 2D10 Kick: 3D10
PHYSICAL STRUCTURE
HEAD
SP:
40 
SDP:
36 (disabled), 
48 (destroyed)
Options (Optic):
single outdated Bug-Eye: +1 Awareness/ notice, Anti-dazzle, targeting, low-light.
Options (Audio):
outdated: level dampener, 2 free spaces,
Vocobox:
outdated BoxAlter, 0.5 space
Neuralware:
processor, outdated interface plugs, Kerenzikov +1, Smartgun,
TORSO
SP:
40 IR baffling built-in.
SDP:
46/57 Grade 1 EMP hardening built in, Serious-level environmental adaptation to heat.
Options:
4 free spaces, gyrostabilizer, Autoinjector, built-in radio,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
40
SP:
40
SDP:
36/48
SDP:
36/48
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
40 
SP:
40 
SDP:
36/48
SDP:
36/48
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
276,392eb
Humanity Cost:
22d6+0.5
Weight:
310kg
This South African body is the local equivalent to the IEC Dragoon. However, it is equivalent merely by filling the same niche, as it is technologically inferior. On the other hand, in African conflicts it rarely has to face anything that can match it, so Hunter does well.  Note: the 6-shot launcher of 2” rockets, visible on the shoulder of this particular Atlas Hunter, isn’t standard equipment – it was jury-rigged by the tech crew. The Hunter visible here was destroyed shortly after this photo was taken - it was ambushed from it’s left side by a RPG-toting militia-man. 

Technology note: This ‘borg has been built in Outdated technology. It utilizes some Outdated Tech sensors from “Cyberwares of the World”.


DASSAULT "JEANNE D'ARC"
Dassault Jeanne D’Arc
REFLEX: user’s REF is applied (-3 due to stiff Torso Plate)
MOVEMENT ALLOWANCE: user’s MA is applied
M/Turn: ?m MPH ?mph
Jump (up): ?m (broad): ?m
BODY: 12 (mechanical parts / user’s BOD (biological parts)
Lift: 480kg Throw: 120m
Damage Mod: +4
HAND-TO-HAND
Punch: 1D6+4
Kick: 2D6+4
PHYSICAL STRUCTURE
HEAD
SP:
25
SDP:
n/a
Options (Optic):
still has human eyes. However, a full smartgoggle set is built-in into the helmet. (4 option spaces)
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
European Boxalter module, 1 free space,
Neuralware:
processor, interface plugs,
TORSO
SP:
25
SDP:
14/24 SDP,
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
30/40
SDP:
30/40
Options:
7 free spaces, standard hand
Options:
7 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
30/40
SDP:
30/40
Options:
4.5 free spaces, standard foot
Options:
4.5 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
22,300eb
Humanity Cost:
17d6-5
Weight:
varies
Jeanne D’Arc – like the Tin Woodman – is a Partial Body Conversion. However, this one is one of the last models produced – it was able to utilize all advantages of modern technology. It’s what they call “a swan song” of PBC concept, the top achievement, the most advanced, the best piece of its technology… that came up when there was a next wave of technology coming in – the true ‘borgs. Naturally, this made Jeanne outdated just as it left the factory. However, Dassault refused to take it into account, and in result Jeanne has been produced in some quantity, and were available for surplus prices when the truth made its way to the Dassault’s managers.  Jeanne was meant for wide implementation in armed forces and police forces, hence it comes without any standard options. Several sub-variants were produced, equipped with option packages as ordered by the purchaser. Here, we present a plain version.

Note: these two blue-gray things on the shoulderpads are not a part of the ‘borg itself, but a pair of Dassault "Dragonfly” recon drones.

Note: data for “European” cyber armor are drawn from the yet-to-be “Cyberwares of the World” article. 

Technology note: This body has been built in European technology.


OCP “ROBOCOP” FULLY ARMORED BODY CONVERSION
OCP "ROBOCOP" FULLY ARMORED BODY CONVERSION
REFLEX: 6
MOVEMENT ALLOWANCE: 6
M/Turn: 18m MPH 12mph
Jump (up): 5m (broad): 10m
BODY: 12
Lift: 440kg Throw: 120m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
20 (disabled), 
25(destroyed)
Options (Optic):
still has human eyes. Early (3-option) Smartgoggle system build into the helmet: Thermograph, Targeting scope, Times Square Marquee (basic version)
Options (Audio):
Early Cyberaudio (Spectrum model), 6 free spaces (voice stress analyzer was a popular option)
Vocobox:
uses human vocal organs. However, sometimes an early BoxAlter (+560e$, 1d6+1d6/2+3 HL, no option spaces) was used to replace damaged vocal organs
Neuralware:
Neuralware: early neural processor with Smartgun link, and Model 100 plugs (used a curious plug variant, emerging from between the knuckles. Some specimen did used this for a melee weapon, although it tended to damage the plug).
TORSO
SP:
SP 20 Ballistic Nylon (limbs), Torso plate & Cowl
SDP:
20/25 SDP, 6 free spaces,
Options:
0
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
20/25
SDP:
20/25
Options:
7 option spaces, outdated standard hand
Options:
7 option spaces, outdated standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
20/25
SDP:
20/25
Options:
4.5 option spaces, outdated standard foot,
Options:
4.5 option spaces, outdated standard foot,
TOTAL PACKAGE COSTS
Eurodollars:
36,000eb
Humanity Cost:
24d6+14
Weight:
165kg
AKA "The Tin Woodsman."  In fact, this wasn’t an FBC, but a PBC (Partial Body Conversion) – idea that predates full ‘borgs. Tin Woodsman, as this particular model was later nicknamed, was developed for the Detroit Police Departament, and later adapted to a few other police forces. It was pretty advanced for it’s time, sporting a neural processor and interesting solution of the visual system – instead of implanted cyberoptics, it used a helmet with early smartgoggles build in.  There were attempts to equip Tin Woodman with a jetpack, however, this proved to be too erratic for the time.

Note: data for “outdated” cyber armor are drawn from the yet-to-be “Cyberwares of the World” article.

Technology note: this PBC is build in Outdated technology. Since according to CheapFBC rules, each PBC would have to be custom-fitted to the user’s BOD type, it would be impossible to present a single model here. Thus I decided to go for a BOD12 model, since it’s the strength that is attributed to cyberlimbs in basic CP2020 rules. If you prefer to stick to the core rules, please remember that CheapFBC gives much more option spaces and SDP to BOD 12 limbs than standard rules do.

Mikes Note Partial Body Conversions: Before biopods like those of the modern FBC were developed, Partial Body Conversions were created. The basic idea was to replace all the limbs with cybernetics, shell the torso in an armored cuirass (breastplate & backplate), and fit the whole thing with a set of then-modern audio & optical sensors. Most of these conversions were used in the armed forces, but a few were present in police forces as well, especially in Detroit (now completely replaced by proper ‘borgs).In it’s time PBC were an interesting idea. They had several advantages: with heavy armors and mechanized limbs they were very durable, very resistant to damage and given very high stamina (that’s mostly thanks to the fact their organisms didn’t had to supply whole bodies with blood, oxygen and nutrients, also, there was much less flesh to be moved around). They could be further updated with modified internal organs. However, the psychological impact was devastating. Besides, PBC were usually thought about more like machines than humans, which added to psychological problems.Nowadays, they are almost no longer seen around, except for cheap “Street borgs” which utilize the same technology. Still, Militech did tried to revive the idea with their Xenon system..



ARASAKA "KABUKI"

Arasaka "Kabuki"
REFLEX: 10
MOVEMENT ALLOWANCE: 13
M/Turn: 39m MPH 26mph
Jump (up): 6m (broad): 15m
BODY: 10
Lift: 400kg Throw: 100m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
28 (disabled), 
38 (destroyed)
Options (Optic):
standard cybereyes, antidazzle (L&R) image enhancement (L&R), 2 free spaces each
Options (Audio):
standard cyberaudio, level damper, phone splice, scrambler, 3 free spaces
Vocobox:
BoxAlter, 1 free space
Neuralware:
processor, interface plugs, Kerenzikov +1, smartgun link,
TORSO
SP:
20
SDP:
38/48 SDP, EMP grade 1 hardening built-in.
Options:
3 free spaces, twin micromissile launcher (8 missiles), autoinjector
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
28/38
SDP:
28/38
Options:
3 free spaces, capacitor laser, flashbulb, Tri-Dart launcher, standard hand
Options:
3 free spaces, capacitor laser, flashbulb, Tri-Dart launcher, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
28/38
SDP:
28/38
Options:
2 free spaces, hidden holster (J-sized weapon), standard foot
Options:
2 free spaces, hidden holster (J-sized weapon), standard foot
TOTAL PACKAGE COSTS
Eurodollars:
82’750eb
Humanity Cost:
17d6+1d6/2+3.5
Weight:
110kg
Kabuki was the precedessor to Prometheus model, designed to perform mainly bodyguard duties, as well as guard corporate facilities. Arasaka did employ quite a number of them, but Kabuki didn’t seen to much interest outside of Japan. Production was discontinued, and engineers went back to their drawing boards, trying to make a new, better ‘borg guardian. This resulted in Prometheus, which again, wasn’t a success. Nowadays, used Kabuki shells circulate thorough second-hand ‘borg market, with a very few still remaining on Arasaka’s payroll, the role of the Kabuki has been replaced with that of the Bushi Hardsuit, which has the dual advantage of being cheaper, and never having to worry about its operator going psycho.


BANHA COMPANY "SPHINX"

Banha Company "Sphinx”
REFLEX: 9
MOVEMENT ALLOWANCE: 9
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 8 (effectively 16, due to 2nd generation myomar)
Lift: 640kg Throw: 160m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
24 (disabled), 
34 (destroyed)
Options (Optic):
standard Monovisor: Anti-dazzle, Low-light, thermal imaging, Targeting scope, Times Square Marquee, Image enhancement,
Options (Audio):
standard cyberaudio, Level Dampener, Amplified hearing, radio link, scrambler, 2 free spaces
Vocobox:
BoxAlter, 1 free space
Neuralware:
processor, interface socket, smartgun link, Kerenzikov +1
TORSO
SP:
20
SDP:
34/44 SDP,
Options:
2 free spaces, Autoinjector,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
4 free spaces, standard hand
Options:
4 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
2.5 free spaces, standard foot
Options:
2.5 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
116,460eb
Humanity Cost:
16d6+2.5
Weight:
110kg
This generally no-frills model from Egypt sells well all over Africa, and to several parts of Asia as well. It makes no pretense to be anything but a very basic combat ‘borg, but it fills the niche well (it even has EMP-hardening, so it won’t stand helpless in case of an EMP-based attack, being a bane to the cheap combat borgs). That’s why it’s very popular. On the other hand, as long as you understand it’s an upgraded infantryman, not a cybernetic shocktrooper or commando, it performs quite well. Sphinxes are sometimes mixed into regular infantry units to boost their effectiveness – they are usually given the position of heavy weapons troopers.


ARASAKA M-66 "BLACK MAGIC"

Arasaka M-66 "Black Magic”
REFLEX: 15
MOVEMENT ALLOWANCE: 15
M/Turn: 45m MPH mph
Jump (up): 6m (broad): 15m
BODY: 8 (16, thanks to the +8 BOD tightened myomars)
Lift: 640kg Throw: 160m
Damage Mod: +6
HAND-TO-HAND
Punch: 1D6+6 
Kick: 2D6+6
PHYSICAL STRUCTURE
HEAD
SP:
14
SDP:
24 (disabled), 
34 (destroyed)
Options (Optic):
standard Japanese cybereyes with: Anti-dazzle (L&R), Low-Light, image enhancement, teleoptics, targeting scope (R), Infrared, Times Square Marquee, thermograph, Ultraviolet Time/Date display, (L)
Options (Audio):
standard Japanese audio with: Level dampener, Sound Editing, Voice stress analyzer, bug detector, radio link, scrambler, amplified hearing, 0.5 free space
Vocobox:
Japanese New Throat, Forked tongue, Voice Pattern, Subsonic, 0.75 free space
Neuralware:
processor, interface plugs, Kerenzikov +2, smartgun link, vehicle link
Sensory Extensions:
R. audio video recorder w/ IR, Anti Dazzle, and Image Enhancement.
lL. Satellite link, laser comm.
TORSO
SP:
14 Gradiated Skinweave built-in
SDP:
34/44 SDP Grade 2 EMP hardening built in.
Options:
4.25 free spaces, EMP suite
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
14
SP:
14
SDP:
24/34
SDP:
24/34
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
14
SP:
14
SDP:
24/34
SDP:
24/34
Options:
4,3 free space, Catspaw Stealth Foot
Options:
3.3 free space, sound neutralization system, Catspaw Stealth Foot
TOTAL PACKAGE COSTS
Eurodollars:
270,067eb
Humanity Cost:
21d6+ 1.5
Note: since this borg is made physically attractive (errr… let’s say: because it doesn’t look like an armored waste bin, but rather like an animated clothes shop mannequin…) the overall HL is to be reduced by 5%.
Weight:
90kg
This Arasaka’s special combat body was found inferior to the Megatech’s Class A Special. Still, however, it is very good one, and capable of outclassing most similar models in the world, especially when it comes down to the price. Well, maybe except other Black Ravens, but hey, this one is available on the open market, and they cost at least twice that much!  M-66’s constructors started with a goal that was close to all Ghost-type bodies constructors: if it can’t pass as a human, let’s make it look like a cheap, mass-production ‘borg. It has to be non-suspicious to be able to blend into environment, right? While typical Ghosts, like the Raven Ghost / Black Raven, or the Megatech A Special have already went for it, Arasaka’s constructors have chosen the cheaper, easier path for their “Black Magic”.  M-66 is delivered with just a few options apart from it’s standard audiovisual package, so there’s plenty of room for any customizations one could wish for.

Technology note: This ‘borg has been built in Japanese technology. Note that this model utilizes some sensors in Japanese technology that will be covered in a yet-to-come “Cyberwares of the World”. Effectively, it gives it extra option spaces, but any options you’d like to install are going to cost you double.


SUKHOI CYBERWARES "BURAN"

Sukhoi Cyberwares "Buran"
REFLEX: 12
MOVEMENT ALLOWANCE: 10
M/Turn: 30m MPH 20mph
Jump (up): 6m (broad): 15m
BODY: 13 (effectively 39, thanks to the standard-issue Russian hydraulics)
Lift: 1560kg Throw: 390m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
50
SDP:
44 (disabled), 
61 (destroyed)
Options (Optic):
standard Russian optics with Low-Light (L&R) and Russian Optishield (AntiDazzle, no free spaces)
Options (Audio):
Russian, Level Dampener, sound editing, no free spaces
Vocobox:
Russian BoxAlter, 1/3 free space
Neuralware:
processor, interface plugs,
TORSO
SP:
50
SDP:
58/71 SDP built-in thermal baffling
Options:
high-power radar suite with IFF system, autoinjector, additional hydrogen cell, additional nutrient canister (one monthS-worth), 2.25 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
50
SP:
50
SDP:
44/61
SDP:
44/61
Options:
standard cyberhand, Magnetic anomaly detector, additional hydrogen cell, 4,1 free spaces
Options:
standard cyberhand, gyrostabiliser, satellite uplink, additional hydrogen cell, 3.1 free spaces
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
50
SP:
50
SDP:
44/61
SDP:
44/61
Options:
standard cyberfoot, Built-in ECM set, additional hydrogen cell, 1 free space,
Options:
standard cyberfoot, Built-in radio set, spaces, motion detector, additional hydrogen cell, 0 free spaces,
TOTAL PACKAGE COSTS
Eurodollars:
226,410eb
Humanity Cost:
19d6+1d6/2+3
Weight:
405kg
Buran ("Blizzard”) is a heavy combat body the Russians intended to be used in the harshest environmental conditions of Northern Siberia, and within the Polar Circle – quite a while ago. And if you take it into account, Buran performs acceptably. Sure, it’s big and obvious, still, in the snows of the North this isn’t such a big problem.  Russians do sell these things mainly to the Chinese, although the army of Mongolia has found some use for a couple of these. It’s slightly outdated nowadays, but still a worthy opponent.  Note: at this stage Russians relied on drug applicators to keep their ‘borgs under control. The built-in shotgun installed in the left arm is a non-standard option, although such weapons were popular among Burans assigned to Northern Siberia.


MILITECH X-500 "APACHE"

Militech X-500 "Apache"
REFLEX: 13
MOVEMENT ALLOWANCE: 12
M/Turn: 36m MPH 24mph
Jump (up): 6m (broad): 15m
BODY: 14 (effectively 42, due to hydraulics)
Lift: 1680kg Throw: 420m
Damage Mod: +6
HAND-TO-HAND
Punch: 1D6+6 Kick: 2D6+6
PHYSICAL STRUCTURE
HEAD
SP:
30 
SDP:
36 (disabled), 
46(destroyed)
Options (Optic):
single Bug Eye, AntiDazzle, LowLight, Targeting Scope, Times Square Marquee, Thermal Imaging, Teleoptics,
Options (Audio):
standard cyberaudio module: 5 free spaces, level damper,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs, moddy-capable chipware socket, Kerenzikov +2, smartgun link
Other Options:
2 externally – mounted micromissile launchers, each holding 8 missiles. (SP 20 armor)
TORSO
SP:
30
SDP:
46/56 EMP hardening, grade 2 and two Serious environmental adaptations (cold & heat) are already built in.
Options:
5 free spaces, quickchange biopod, artillery computer / remote targeting, painting laser, high-power radar with IFF,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
30 
SP:
30
SDP:
36/46
SDP:
36/46
Options:
7 free spaces, standard hand, D-Tek targeting system,
Options:
7 free spaces, standard hand, D-Tek targeting system,
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
30 
SP:
30 
SDP:
36/46
SDP:
36/46
Options:
3 free spaces, anchoring cyberfoot, Build-in drone control deck
Options:
2 free spaces, anchoring cyberfoot, Build-in radio
TOTAL PACKAGE COSTS
Eurodollars:
403,430eb
Humanity Cost:
20d6+1,5
Note: due to widespread use of the Cybertrooper Moddy, HL is usually irrelevant.
Weight:
320kg
A heavy support ‘borg being developed by the Militech for US Army & Marine Corps. Apache is meant to be ultimate “pigman”, heavy weapon specialist, toting the biggest gun around and being a stable platform when firing it. De facto, Apache is so strong it could wield a caliber .50 Gatling single-handed… at least, so say the Militech R&D.



ZEISS "GIGER"
ZEISS "GIGER”
REFLEX: 15
MOVEMENT ALLOWANCE: 15
M/Turn: 45m MPH 30mph
Jump (up): 6m (broad): 15m
BODY: 8 (16, thanks to the +8 BOD tightened myomars)
Lift: 640kg Throw: 160m
Damage Mod: +6
HAND-TO-HAND
Punch: 1D6+6 
Kick: 2D6+6
PHYSICAL STRUCTURE
HEAD
SP:
14
SDP:
24 (disabled), 
34 (destroyed)
Options (Optic):
standard cybereyes with: (L&R) Anti-dazzle, Low-Light, image enhancement, (R)teleoptics, (L)thermograph
Options (Audio):
standard audio with: Level dampener, Sound Editing, radio link, scrambler, amplified hearing, Echolocation,
Vocobox:
Japanese New Throat, Forked tongue, Voice Pattern, Subsonic, Volume, Cybersnake
Neuralware:
processor, interface plugs, Kerenzikov +2,
Sensory Extensions:
R. audio video recorder w/ IR, Anti Dazzle, and Image Enhancement.
lL. Satellite link, laser comm.
TORSO
SP:
14 Gradiated Skinweave built-in
SDP:
34/44 SDP Grade 2 EMP and hardening + Ghost equivalent built in.
Options:
Eel Skin, Advanced nutrition processor, Self destruct.
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
14
SP:
14
SDP:
24/34
SDP:
24/34
Options:
5 free spaces, ripper hand, slice and dice
Options:
5 free spaces, ripper hand, slice and dice, chemical analyser
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
14
SP:
14
SDP:
24/34
SDP:
24/34
Options:
4.3 free space, Catspaw Stealth Foot
Options:
3.3 free space, sound neutralization system, Catspaw Stealth Foot
TOTAL PACKAGE COSTS
Eurodollars:
270,067eb
Humanity Cost:
30d6+5
Weight:
90kg
The execs at Zeiss are crazy, but we have to admit, there is method to their madness.  The EDF wanted a wet works borg that according to them not only had to be effective, but to scare the absolute bejeesus out of anyone who saw it.  The idea behind it was simple, they wanted something they could send in to rural or remote areas, who could organize a terror campaign against the locals while eliminating key players.  For shell design they brought in an apprentice to a famous Swiss science fiction artist, who used his masters influence to create the look, and was the inspiration for the name.  It works like a charm and the EDF has used this model to covertly further its interests in remote parts of africa, asia, and south america.  In these parts of the world it works so well, mainly due to local superstitions about "demons and monsters" that the indigenous peoples still cling too.  These borgs are designed to work autnomously and independently for extended lengths of time (thanks to the advanced nutrition processor (2 tors0 spaces) which allows any raw material to be broken down into a pulp and any nurtitional matter to be filtered out, in other wards, stuff a dead squirrel and some leaves in and you have dinner, leftover material is removed from the processor and discarded), and require individuals with a certain psychological profile that the work would appeal too.  While in the field the only contact with their controllers they have is quick transmissions of crucial target info, the rest of the time they are pretty much left to their own devices.  This has led to some problems, as without regular contact, much less any form of therapy, the tendency to go Cyberpsycho is high.  This actually works for the EDF Black Branch, but it is devastating to the individual, not to mention whatever target area he is in.  Unimaginable war atrocities have been supposedly linked to these rogue borgs, like the case in the DRC of one Giger systematically slaughtering every man woman and child in 3 villages, and kidnapping women to brutally rape in whatever cave he was hiding out in.  Unfortunately no concrete evidence exists to implicate these borgs or the EDF.  This could have to do with the fact that these borgs have a self destruct mechanism which can be either triggered manually, by remote, or go off automatically if brain activity ceases.


ARASAKA "HERMES"

ARASAKA HERMES
REFLEX: 15
MOVEMENT ALLOWANCE: 10 (30 when using jump packl)
M/Turn: 90m MPH 60mph
Jump (up): 15m (broad): 30m
BODY: 14 
Lift: 560kg Throw: 140m
Damage Mod: +8
HAND-TO-HAND
Punch: 1D6+8 Kick: 2D6+8
PHYSICAL STRUCTURE
HEAD
SP:
30
SDP:
33 (disabled), 
43 (destroyed)
Options (Optic):
two standard cybereyes, Anti-dazzle L&R, Thermograph, Targeting, Image Enhancement (R), Times Square Plus (L)
Options (Audio):
standard cyberaudio module: 4 free spaces, level damper, radio
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs, olfactory boost, Kerenzikov +2, Smartgun link, Chipware Socket, Ambidexterity chip, Combat Crystal, Black Box
Sensory extension:
LowLight, TimesSquare Plus, 2 free audio spaces,
TORSO
SP:
30 
SDP:
48/58 Grade 3 EMP-hardening build-in.
Options:
1.5 free space, 2 ahoulder mounted 6 shot micromissile pods, high-power radar with IFF, Interchangeable biopod,
Twin Jump-pack, (takes 4 spaces), 2 hip mounted 3 shot Mini-Roc rocket pods, (taking 2 spaces each)
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
30
SP:
30
SDP:
33/43
SDP:
33/43
Options:
2.5 free spaces, standard hand, 10mm cannon w/ reload
Options:
2.5 free spaces, standard hand, 10mm cannon w/ reload
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
30
SP:
30
SDP:
33/43
SDP:
33/43
Options:
.25 free space, standard foot, Jump Jets, Motion detector, Sat Link
Options:
.25 free space, standard foot, Jump Jets, locator beacon, Microcomputer
TOTAL PACKAGE COSTS
Eurodollars:
690,500eb
Humanity Cost:
28d6+4
Weight:
420kg
The Arasaka Hermes was developed for hit and run tactics, and it excels at this task.  It doesn't fly per say. the beck mounted thrusters can generally only be ued in one direction effectively.  The leg thrusters however are just powerful enough to keep the borg a few inches off the surface, while the main thrusters propel the body at incredible speeds.    Using the back thrusters it can also make incredible leaps, or cushion a fall.  However, for a full borg it is rather lightly armed, this is mostly due to wieght restrictions necessary to operate the "flight" unit.  The thruster technology is the same type used in their BU-55 full conversions, but heavier allowing for sustained use.


SOUTH AFRICAN "VERVET"
SOUTH AFRICAN "VERVET”
REFLEX: 12
MOVEMENT ALLOWANCE: 10
M/Turn: 30m MPH 20mph
Jump (up): 6m (broad): 15m
BODY: 15
Lift: 620kg Throw: 150m
Damage Mod: +8
HAND-TO-HAND
Punch: 1D6+8
Kick: 2D6+8
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
24 (disabled), 
34 (destroyed)
Options (Optic):
standard cybereyes with: (L&R) Anti-dazzle, Low-Light, image enhancement, teleoptics,
Options (Audio):
standard audio with: Level dampener, Sound Editing, radio link, scrambler, amplified hearing,
Vocobox:
outdated BoxAlter, 0.5 space
Neuralware:
processor, interface plugs, Kerenzikov +2,
TORSO
SP:
14 Gradiated Skinweave built-in
SDP:
34/44 SDP
Options:
5 spaces
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
5 free spaces, standard hand
Options:
5 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
5 free spaces, standard foot
Options:
5 free spaces,  standard foot
TOTAL PACKAGE COSTS
Eurodollars:
84,067eb
Humanity Cost:
20d6+5
Weight:
80kg
Manufactured in South Africa, these borgs are used for both construction and military duty all over the country.  Named after the Vervet monkey, a common species in South Africa.  By american, european and japanese standards, these body suites aren't much, but in the dark continent they are devastatingly dangerous, even if they are constructed from first generation obsolete technology..  Humanity cost runs high with these models, since South Africa has little money to put towards therapy.


ARASAKA BU-50

ARASAKA BU-50
REFLEX: 10
MOVEMENT ALLOWANCE: 10
M/Turn: 30m MPH 20mph
Jump (up): 6m (broad): 15m
BODY: 12
Lift: 480kg Throw: 120m
Damage Mod: +5
HAND-TO-HAND
Punch: 1D6+5
Kick: 2D6+5
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
24 (disabled), 
34 (destroyed)
Options (Optic):
standard cybereyes with 4 spaces each
Options (Audio):
standard audio with 6 spaces
Vocobox:
NewThroat w/ 1 space
Neuralware:
processor, interface plugs,
TORSO
SP:
20
SDP:
34/44 SDP
Options:
5 spaces
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
5 free spaces, standard hand
Options:
5 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
5free spaces, standard foot,
Options:
5 free spaces,  standard foot,
TOTAL PACKAGE COSTS
Eurodollars:
35,560eb
Humanity Cost:
15d6+1
Weight:
80kg
The BU series of full conversion packages from Arasaka is the classification for an entire line of borgs all built on the same chassis.  Highly customizeable, and able to share parts.  The BU-505 is the posterchild of the line.  It is Arasaka's standard full body replacement, and the Arasaka equivalent of IEC's Alpha class or a beefier version of Microtech's Takara body, and as such is one of the most common FBC packages in the world.  (more information on the BU-series in Electric Dreams)

ARASAKA BU-55


ARASAKA BU-55
REFLEX: 12
MOVEMENT ALLOWANCE: 10 (20 when using Jump Pack)
M/Turn: 30m MPH 20mph
Jump (up): 6m (broad): 15m
BODY: 14
Lift: 560kg Throw: 140m
Damage Mod: +6
HAND-TO-HAND
Punch: 1D6+6
Kick: 2D6+6
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
24 (disabled), 
34 (destroyed)
Options (Optic):
standard cybereyes with 4 spaces each
Options (Audio):
standard audio with 6 spaces
Vocobox:
NewThroat w/ 1 space
Neuralware:
processor, interface plugs, Kerenzikov +2,
TORSO
SP:
20
SDP:
34/44 SDP
Options:
Jump pack, 2 spaces
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
5 free spaces, standard hand, 5.56mm MG
Options:
5 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
3 free spaces, standard foot, thrust units
Options:
3free spaces,  standard foot, thrust units
TOTAL PACKAGE COSTS
Eurodollars:
140,520eb
Humanity Cost:
19d6+2
Weight:
80kg
Built for military and police duty all over the world, the BU-55 is nothing more than an upgraded BU-50, and the two are virtually identical, in fact it would take a very skilled eye to tell them apart when they are standing next to each other.  Like the BU-50, the 55 comes light on options, however it does come standard with 5.56mm mg's on the forearms and a concealed Flight Unit, the reflexes and strength ratings have also been tweaked.  For heavy combat, either of the borgs arms can be replaced with an assortment of weapons.  The BU-55 flies like the Arasaka hermes, but for short distances only.


MICROTECH "CRYSTAR"
Microtech "Crystar”
REFLEX: 13
MOVEMENT ALLOWANCE: 10
M/Turn: 30m MPH 20mph
Jump (up): 8m (broad): 10m
BODY: 8 (16, thanks to the +8 BOD tightened myomars)
Lift: 640kg Throw: 160m
Damage Mod: +6
HAND-TO-HAND
Punch: 1D6+6 
Kick: 2D6+6
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
24 (disabled), 
34 (destroyed)
Options (Optic):
standard Japanese cybereyes with: Anti-dazzle (L&R), Low-Light, image enhancement, teleoptics, targeting scope (R), Infrared, Times Square Marquee, thermograph, Ultraviolet Time/Date display, (L)
Options (Audio):
standard Japanese audio with: Level dampener, Sound Editing, Voice stress analyzer, bug detector, radio link, scrambler, amplified hearing, 0.5 free space
Vocobox:
Japanese New Throat, Forked tongue, Voice Pattern, Subsonic, 0.75 free space
Neuralware:
processor, interface plugs, sandevistan, smartgun link, vehicle link
TORSO
SP:
10
SDP:
34/44 SDP Grade 2 EMP hardening built in.
Options:
5 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
24/34
SDP:
24/34
Options:
5 free spaces, standard hand, directional mic
Options:
5 free spaces, standard hand, window trembler
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
24/34
SDP:
24/34
Options:
4,3 free space, Catspaw Stealth Foot
Options:
3.3 free space, sound neutralization system, Catspaw Stealth Foot
TOTAL PACKAGE COSTS
Eurodollars:
56,067eb
Humanity Cost:
15d6+ 1.5
Weight:
90kg
Microtechs Takara line of full body replacements is the cheapest mass produced line on the planet.  They are also widely popular due to their near infinite array of options and customizations.  Literally these bodies, which looke like cheap, often glowing, plastic bodies can be seen everywhere.  The Crystar takes full advantage of that, and this package is sold to corporations and government agencies around the world as a cover body, able to blend in to a crowd unnoticed, even to mimic through customization, the Takara bodies of anyone it needs to, in order to infiltrate effectively.  It is also boosted just enough that combat is not a suicide ploy.  (More information on Takara bodies in Electric Dreams)

SUKHOI/HOSAKA "RASPUTIN"
Sukhoi/Hosaka "Rasputin"
REFLEX: 15
MOVEMENT ALLOWANCE: 20
M/Turn: 60m MPH 40mph
Jump (up): 6m (broad): 15m
BODY: 12 (effectively 20, due to tighter myomars)
Lift: 800kg Throw: 200m
Damage Mod: +6
HAND-TO-HAND
Punch: 2D10 +6 Kick: 3D10+6
PHYSICAL STRUCTURE
HEAD
SP:
25
SDP:
33 (disabled), 
43 (destroyed)
Options (Optic):
Japanese central-Eye: Anti-Dazzle, image enhancement, targeting scope, teleoptics, low-light, thermograph, 
Options (Audio):
Japanese cyberaudio: Level Damper, Sound editing, radio link, scrambler, enhanced hearing range, amplified hearing, tight beam radio link,
Vocobox:
Japanese NewThroat, Volume, Subsonic, 1.75 free space
Neuralware:
processor, interface plugs, chipware socket with moddy rig, kerenzikov +2, vehicle link, smartgun link, combat crystal,
TORSO
SP:
25
SDP:
53/63 SDP, Serious level Enviromental adaptations to heat & cold, as well as EMP grade III protection.
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
25
SP:
25
SDP:
33/43
SDP:
33/43
Options:
standard hand, D-Tek targeting network, 7.75 free spaces,
Options:
standard hand, D-Tek targeting network, 7.75 free spaces,
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
25
SP:
25
SDP:
33/43
SDP:
33/43
Options:
Catspaw Stealth foot, 6.25 free spaces
Options:
Catspaw Stealth foot, 6.25 free spaces
TOTAL PACKAGE COSTS
Eurodollars:
565,240eb
Humanity Cost:
21d6+2
Weight:
290 kg
The Russians were so impressed with the Arasaka AX-54 that they approached Hosaka Technologies to undergo a joint program for a "commando" type full conversion package of their own.  The Rasputin is the end result of that, and is quite effective on the battlefield, unfortunately the russian R&D branch ran out of money before the project was finished, so they just went with what they had.  This left a borg body that wasn't quite capable of standing up to a Briar, but more than capable enough for most situations.


MILITECH "ARBALEST"

Militech "Arbalest”
REFLEX: 14
MOVEMENT ALLOWANCE: 15
M/Turn: 45m MPH 30mph
Jump (up): 6m (broad): 15m
BODY: 14 (22, thanks to the +8 BOD tightened myomars)
Lift: 880kg Throw: 220m
Damage Mod: +1
HAND-TO-HAND
Punch: 2D10+1
Kick: 3D10+1
PHYSICAL STRUCTURE
HEAD
SP:
26
SDP:
34 (disabled), 
44 (destroyed)
Options (Optic):
standard cybereyes with: Anti-dazzle (L&R),  teleoptics, targeting scope, (R) image enhancement (L)thermograph,
Options (Audio):
standard audio with: Level dampener,  bug detector, radio link, scrambler, amplified hearing, 0.5 free space
Vocobox:
New Throat: Voice Pattern, Subsonic, 0.75 free space
Neuralware:
processor, interface plugs, Kerenzikov +2, smartgun link, vehicle link
TORSO
SP:
26
SDP:
44/54 SDP with built in Grade 2 EMP hardening  and Mlitech Mirage covering
Options:
3.25 free spaces, EMP suite, Winch and grapple
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
26
SP:
26
SDP:
34/44
SDP:
24/34
Options:
5 free spaces, standard hand
Options:
5 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
26
SP:
26
SDP:
34/44
SDP:
44/44
Options:
4 free spaces, standard foot
Options:
4 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
405,220eb
Humanity Cost:
20d6+ .5
Weight:
120kg
Militech is simply neurotic about its competition with Arasaka over American Military contracts, and the Arbalest is yet another example of that, and yet one more "commando" style full conversion has hit the testing fields.  It's not a bad model, no where near the options of the Briar, or event he Russian Rasputin, but this has the added bonus of not being quite such a sanity sponge.  Unfortunately, like the Russian Rasputin, the only resemblance this model has to being human is that is has 2 arms, 2 legs, a torso and a head, so the humanity cost is still high even without all the goodies.  But for its purpose it is a good solid example of a combat borg.


ARASAKA "TEIIDAE"

Arasaka "Teiidae"
REFLEX: 13
MOVEMENT ALLOWANCE: 25
M/Turn: 75m MPH 50mph
Jump (up): 15m (broad): 20m
BODY: 12
Lift: 480kg Throw: 120m
Damage Mod: +4
HAND-TO-HAND
Punch: 1D6+4 
Kick: 2D6+4
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
28 (disabled), 
38 (destroyed)
Options (Optic):
standard cybereyes, LowLight (L&R), Anti-Dazzle (L&R), teleoptics, image enhancement (L), Targeting, Thermograph (R)
Options (Audio):
standard cyberaudio, level dampener, amplified hearing, radar detector, enhanced hearing range, 2 free spaces
Vocobox:
BoxAlter, 1 free space,
Neuralware:
processor, interface plugs, olfactory boost, Sandevistan, chipware socket
TORSO
SP:
SP 20 ballistic nylon, with Arasaka Chameleon Camoflage built in
SDP:
38/48 SDP, EMP grade 2 hardening built-in.
Options:
1 free space, quickchange biopod, autoinjector, high-power radar with IFF, sound neutralization system
Tail:
Prehensile, extending (can be used as a short whip for 2d6 damage)
Sensory extensions:
L.  Audio Video recorder w/ Low-light, Image Enhancement,
R. Satellite link, Laser comm.
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
28/38
SDP:
28/38
Options:
3 free spaces, build-in radio,  Window Trembler,
Options:
3 free spaces, satellite uplink, mini-video, laser mike,
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
28/38
SDP:
28/38
Options:
4 free spaces, catspaw stealthfoot,
Options:
4 free spaces, catspaw stealthfoot,
TOTAL PACKAGE COSTS
Eurodollars:
272,009eb
Humanity Cost:
26d6+3
Weight:
95kg
Knowing they had a good idea with the Cougar, Arasaka kept an R&d team moving in the direction of quadrapedal movement for their full body replacements.  This is the next step.  The Teiidae , named after a family of lizards which include the Racerunner and Whiptail, is as comfortable on 4 legs as it is on 2.  It is lighter, though not as fast as the Cougar, and much more versatile.  Battlefield reconnaissance and Wet Works are jsut two of the areas it excels in.  The tail of this body is mainly used for balance when running on 4 legs, however, it is also prehensile and can support the borgs own body weight.  The tail also extends two twice its length, and can be used as a whip under extreme close quarters situations.  The rifle the borg is carrying is an Arasaka GGR-27 (Rif-+1-NA-C-8D6 (10mm caseless)-30-20-ST- 825eb).

ARASAKA "GAIDEN"
Arasaka "Gaiden”
REFLEX: 15
MOVEMENT ALLOWANCE: 15
M/Turn: 45m MPH mph
Jump (up): 6m (broad): 15m
BODY: 8 (16, thanks to the +8 BOD tightened myomars)
Lift: 640kg Throw: 160m
Damage Mod: +6
HAND-TO-HAND
Punch: 1D6+6 
Kick: 2D6+6
PHYSICAL STRUCTURE
HEAD
SP:
14
SDP:
24 (disabled), 
34 (destroyed)
Options (Optic):
standard Japanese cybereyes with: Anti-dazzle (L&R), Low-Light, image enhancement, teleoptics, targeting scope (R), Infrared, Times Square Marquee, thermograph, Ultraviolet Time/Date display, (L)
Options (Audio):
standard Japanese audio with: Level dampener, Sound Editing, Voice stress analyzer, bug detector, radio link, scrambler, amplified hearing, 0.5 free space
Vocobox:
Japanese New Throat, Forked tongue, Voice Pattern, Subsonic, 0.75 free space
Neuralware:
processor, interface plugs, Kerenzikov +2, smartgun link, vehicle link
Sensory Extensions:
R. audio video recorder w/ IR, Anti Dazzle, and Image Enhancement.
lL. Satellite link, laser comm.
TORSO
SP:
14 Gradiated Skinweave built-in
SDP:
34/44 SDP with built in Grade 2 EMP hardening  and Arasaka Therm-Optic Camoflage
Options:
1.25 free spaces, EMP suite, IR Thermal Dam, Laser Detector,  Monowire winch and grapple
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
14
SP:
14
SDP:
24/34
SDP:
24/34
Options:
2 free spaces, directional mic, AV Recorder, climbers, Tazer grip
Options:
window trembler, Kobayashi "Catchers Mitt" Data Interceptor, Climbers, Flashbulb
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
14
SP:
14
SDP:
24/34
SDP:
24/34
Options:
3,3 free space, Catspaw Stealth Foot , IR smoke cannister
Options:
2.3 free space, sound neutralization system, Catspaw Stealth Foot, IR smoke cannister
TOTAL PACKAGE COSTS
Eurodollars:
510,503eb
Humanity Cost:
28d6+ 2.5
Weight:
90kg
Since the introduction of the Militech Spider, the major corporations have been in a rush to develop serious competion in the covert/recon full conversion market.  This is one of the more succesful models, the Arasaka "Gaiden".  It's most notable feature is its built Kobayashi "Catchers Mitt" data-interceptor (see Autumn Blade: Equipment page 4).

Technology note: This ‘borg has been built in Japanese technology. Note that this model utilizes some sensors in Japanese technology that will be covered in a yet-to-come “Cyberwares of the World”. Effectively, it gives it extra option spaces, but any options you’d like to install are going to cost you double.

ARASAKA BU-30

ARASAKA BU-30
REFLEX: 8
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 12
Lift: 480kg Throw: 120m
Damage Mod: +4
HAND-TO-HAND
Punch: 1D6+4
Kick: 2D6+4
PHYSICAL STRUCTURE
HEAD
SP:
18
SDP:
20 (disabled), 
30destroyed)
Options (Optic):
standard cybereyes with 4 spaces each
Options (Audio):
standard audio with 4 spaces
Vocobox:
NewThroat w/ 1 space
Neuralware:
processor, interface plugs,
TORSO
SP:
18
SDP:
25/35 SDP
Options:
5 spaces
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
18
SP:
18
SDP:
20/30
SDP:
20/30
Options:
5 free spaces, standard hand
Options:
5 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
18
SP:
20
SDP:
20/30
SDP:
20/30
Options:
5free spaces, standard foot,
Options:
5 free spaces,  standard foot,
TOTAL PACKAGE COSTS
Eurodollars:
54,030eb
Humanity Cost:
14d6+3
Weight:
80kg
This early model in the BU series was a precursor to the BU-55.  Neither Araska nor the US military use it anymore, though Arasaka does still produce it for other corporations and lesser military buyers.  These older models are quite common among mercenaries.

ARASAKA BU-66
ARASAKA BU-66
REFLEX: 10
MOVEMENT ALLOWANCE: 8
M/Turn: 24m MPH 16mph
Jump (up): 6m (broad): 15m
BODY: 20
Lift: 800kg Throw: 200m
Damage Mod: +5
HAND-TO-HAND
Punch: 2D10
Kick: 3D10
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
24 (disabled), 
34 (destroyed)
Options (Optic):
standard cybereyes with 4 spaces each
Options (Audio):
standard audio with 6 spaces
Vocobox:
NewThroat w/ 1 space
Neuralware:
processor, interface plugs,
TORSO
SP:
14
SDP:
34/44 SDP
Options:
5 spaces
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
5 free spaces, standard hand
Options:
5 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
5free spaces, standard foot,
Options:
5 free spaces,  standard foot,
TOTAL PACKAGE COSTS
Eurodollars:
52,030eb
Humanity Cost:
17d6+1
Weight:
80kg
This is a high strength basic model in the BU series, and generally used for construction and heavy labor.  it's relatively human (though somewhat frightening) appearance helps keep humanity cost down a bit, and for the money its a popular model.  It also has some military use as a heavy gunner.  Like most packages in the BU series it comes empty, so the new owner or employer is free to outfit the body with whatever suits them.


ARASAKA BU-88

ARASAKA BU-88
REFLEX: 12
MOVEMENT ALLOWANCE: 16 (24 when using Jump Pack)
M/Turn: 30m MPH 20mph
Jump (up): 6m (broad): 15m
BODY: 18
Lift: 720kg Throw: 180m
Damage Mod: +9
HAND-TO-HAND
Punch: 1D6+9
Kick: 2D6+9
PHYSICAL STRUCTURE
HEAD
SP:
30
SDP:
34 (disabled), 
44 (destroyed)
Options (Optic):
standard Japanese cybereyes with: Anti-dazzle (L&R), Low-Light, image enhancement, teleoptics, targeting scope (R), Infrared, Times Square Marquee, thermograph, Ultraviolet Time/Date display, (L)
Options (Audio):
standard Japanese audio with: Level dampener, Sound Editing, Voice stress analyzer, bug detector, radio link, scrambler, amplified hearing, 0.5 free space
Vocobox:
Japanese New Throat, Forked tongue, Voice Pattern, Subsonic, 0.75 free space
Neuralware:
processor, interface plugs, Kerenzikov +2, smartgun link, vehicle link,
TORSO
SP:
30
SDP:
44/54 SDP
Options:
Jump pack, 2 spaces
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
30
SP:
30
SDP:
34/44
SDP:
34/44
Options:
5 free spaces, standard hand, 5.56mm MG
Options:
5 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
30
SDP:
34/44
SDP:
34/44
Options:
3 free spaces, standard foot, thrust units
Options:
3free spaces,  standard foot, thrust units
TOTAL PACKAGE COSTS
Eurodollars:
165,520eb
Humanity Cost:
23d6+3
Weight:
95kg
The BU-88 is the military version of the Enforcer-II currently undergoing field testing in the Night City C-SWAT unit.  Trying to take the contract from Militech has proven tricky, so to hedge their bets they have upgraded the basic chassis and improved the audio/visual suite, and set out in hopes of gaining a military contract as well.  Like the Enforcer II the BU-88 is still in the testing stages.


DYNALAR "HEAVY INDUSTRY"

DYNALAR "HEAVY INDUSTRY"
REFLEX: 8
MOVEMENT ALLOWANCE: 6
M/Turn: 18m MPH 12mph
Jump (up): 3m (broad): 10m
BODY: 30
Lift: 1200kg Throw: 300m
Damage Mod: +8
HAND-TO-HAND
Punch: 3D10 Kick: 4D10
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
27 (disabled), 
37 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs, chipware socket
TORSO
SP:
20
SDP:
37/47
Options:
10 free spaces
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
27/37
SDP:
27/37
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
27/37
SDP:
27/37
Options:
5 free spaces, standard foot
Options:
5 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
104,734eb
Humanity Cost:
20d6+1d6/2+2
Weight:
195kg
Sometimes in construction or labor, you just need pure brute strength on a job, and thats where the Heavy Industry, the big brother to the LI, comes in.  It can uproot tree stumps, move rocks, a hold up steel girders.  Doing the highly dangerous lifting jobs that require teams of men and scads of equipment all by itself does not come without a cost, as this is one the most damaging bodies in Dynalars catalogue to a persons humanity.  Still, you rarely need more than one on a site, and if you choose carefully the humanity loss shouldn't be a problem, and if it is, you can always install behavior moddies.


DYNALAR "LIGHT INDUSTRY"
DYNALAR "LIGHT INDUSTRY"
REFLEX: 8
MOVEMENT ALLOWANCE: 6
M/Turn: 18m MPH 12mph
Jump (up): 3m (broad): 10m
BODY: 16
Lift: 560kg Throw: 140m
Damage Mod: +8
HAND-TO-HAND
Punch: 1D6+8 Kick: 2D6+8
PHYSICAL STRUCTURE
HEAD
SP:
15 
SDP:
17 (disabled), 
27 (destroyed)
Options (Optic):
two standard cybereyes, 4 free spaces each
Options (Audio):
standard cyberaudio module: 6 free spaces,
Vocobox:
NewThroat, 1 free space
Neuralware:
processor, interface plugs, chipware socket
TORSO
SP:
15
SDP:
27/37
Options:
6 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
15
SP:
15
SDP:
17/27
SDP:
17/27
Options:
6 free spaces, standard hand
Options:
6 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
15
SP:
15
SDP:
17/27
SDP:
17/27
Options:
5 free spaces, standard foot
Options:
5 free spaces, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
76,580eb
Humanity Cost:
12d6+1d6/2+2
Weight:
162kg
The Light Industry is exactly what it sounds like. With this model Dynalar takes full advantage of the quick change cyberarm mounts and has designed a series of arms specifically for this model alwwoing it unlimited versatility in it's environment.  The forklift, Welder, and Power Wrench arms are just a few examples of the options available.  Changing out the arms on this body takes only five minutes, and is just a simple matter of release, insert, lock, and go.  With one man overseeing the limb changes and a foreman, a small crew of LI's can perform all the functions of a much larger group, and with quickslot Skill chips geared towards the various arms, you never have to worry mistakes or finding someone with the right training.  While the Light and Heavy Industrial models aren't something any sane person would ever buy for themselves, they are quite popular with construction companies as Workmens Compensation body replacements.  Still many workers who get implanted in these bodies demand the inclusion of a quick change biopod mount, and a secondary body for off duty work.  Of course most companies don't mind this, as it indentures the worker even longer as he now has to pay off an increased bill.


KIROSHI/ARASAKA "PRODIGY"
Kiroshi/Arasaka "Prodigy"
REFLEX: 7
MOVEMENT ALLOWANCE: 5
M/Turn: 21m MPH 14mph
Jump (up): 6m (broad): 15m
BODY: 5
Lift: 200kg Throw: 50m
Damage Mod: -2
HAND-TO-HAND
Punch: 1D6-2  
Kick: 2D6-2
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
9 (disabled), 
19 (destroyed)
Options (Optic):
two standard cybereyes, Netvision, Image Enhance (L) Times square Plus (R) microvideo optic, Video imager, 
Options (Audio):
standard cyberaudio module: Microrecorder, Phone Splice, Scrambler, Tight beam radio link, enhanced audio,
Vocobox:
NewThroat, sub-vocal, Volume,
Neuralware:
processor, interface plugs, Wetdrive access link, cybermodem link,  6 universal links, chip ports, Datashielding, flipswitch, auto punchout option, Recordable data disk drive.
TORSO
SP:
10
SDP:
14/24 SDP, Grade III emp shielding built in
Options:
Kiroshi Military grade Cybermodem, INT-3 computer, 4 retracting link cables, auto injector
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
Techscanner, Compumods,25MU storage bank retracting link cables, Hand with Secretary Speed Fingers
Options:
6 free spaces, 25MU storage bank, retracting link cables, Hand with Secretary Speed Fingers
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
1.5 free spaces, 25MU storage bank, standard foot, 5 slot writable chipwaresocket,
Options:
25MU storage bank, standard foot, Satellite link, Laser Comm,
TOTAL PACKAGE COSTS
Eurodollars:
537,430eb
Humanity Cost:
20d6+2
Weight:
50kg
Competitors have long taken a hard look at the Raven Wiseman body, in Europe and America the questions generally follow along the lines of "how did they cram so much into that body?".  In Japan they wonder, "why did they waste so much space?".  The joint team of Kiroshi and Arasaka developers pondered this long and hard, and what they kept coming back to was the idea that Raven crammed all of that computer hardware into what was essentially a combat body.  The R&D team for the Prodigy through that out the window, why put all that into a combat frame if the body was never supposed to see combat.  In fact, if the body works as it should, the amount of time spent in real space at all should be minimal.  It was this philosophy that led to the next step, why not cram the whole mess into a childs body.  No need to waste money on a full sized body, no need to waste money on enhanced reflexes, speed or strength, and you can conserve more energy for the computer systems if you don't have to power full sized limbs.  You also have to worry less about the psychological effects, since the subject will be spending most of his time, even off-duty, immersed in the net, where braindance and virtual therapy can keep the subject happy and sane enough to get the job done.  What they ended up with is a borg in a modified BU series child sized body with half a million eb in computer hardware stuffed into his body.  And thus the Prodigy was born.  Orders are pouring in.


ARASAKA BU-101XCA

Arasaka BU-101XCA
REFLEX: 12
MOVEMENT ALLOWANCE: 4 (12 with tightened myomars)
M/Turn: 36m MPH 24mph
Jump (up): 10m (broad): 20m
BODY: 4 (12 with tightened myomars)
Lift: 480kg Throw: 120m
Damage Mod: +2
HAND-TO-HAND
Punch: 1D6+2  
Kick: 2D6+2
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
9 (disabled), 
19 (destroyed)
Options (Optic):
standard Japanese cybereyes with: Anti-dazzle (L&R), Low-Light, image enhancement, teleoptics, targeting scope (R), Infrared, Times Square Marquee, thermograph, Ultraviolet Time/Date display, (L)
Options (Audio):
standard Japanese audio with: Level dampener, Sound Editing, Voice stress analyzer, bug detector, radio link, scrambler, amplified hearing, 0.5 free space
Vocobox:
Japanese New Throat, Forked tongue, Voice Pattern, Subsonic, 0.75 free space
Neuralware:
processor, interface plugs, chipware socket, universal link, moddy slot, a/v recorder
TORSO
SP:
10
SDP:
14/24 SDP,
Options:
2 spaces, Quickhange biopod mount,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
standard hand, scratchers, stinger, 2.1 spaces
Options:
Standard hand, scratchers, slice and dice, 2.1 spaces
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
9/19
SDP:
9/19
Options:
2 spaces, standard foot, hidden holster,
Options:
2 spaces, standard foot, hidden holster,
TOTAL PACKAGE COSTS
Eurodollars:
198,890eb
Humanity Cost:
12d6+4
Weight:
40kg
At first glance, one finds themselves wondering what the difference is between this, and the civilian BU-100 full body replacement for children is.  The answer my friends, is nothing... at least on the outside.  However this may be the most insidious thing Arasaka has ever developed, and it was done at the behest of the CIA.  The BU-101XCA is a standard BU-100 child body model that has been tweaked.  The myomars have been tightened, and it has been given Japanese optics and audio, as well as assasination tools.  No one ever looks twice at a child, no one ever even suspects that inside that child body is the mind of a trained assassin, nor do they expect that childs body to possess superhuman strength and speed.  For target that have children, the body is equipped with a chipware socket for relevant data (peoples names, important locations and dates, home and common building layouts, etc) as well as a behavior moddy and voice synthesizer allowing the cyborg assassin to look and act exactly like the targets own progeny.  Of course both the CIA and Arasaka deny this package is intended for assasination, instead maintaining it is purely for surveillance.  The idea of putting adults in child bodies has merit it seems however, recently police in Night City have begun putting police in child bodies in order to ensnare pedophiles and child pornographers, although they use standard BU-100 bodies.  (More info on the BU-100 body can be found in Electric Dreams.)


MICROTECH "TAKARA SPORT"



Microtech "Takara Sport”
REFLEX: 8+
MOVEMENT ALLOWANCE: 8+
M/Turn: 24+m MPH 16+mph
Jump (up): 6+m (broad): 8+m
BODY: 8+
Lift: 320+kg Throw: 80m
Damage Mod: ?
HAND-TO-HAND
Punch: 1D6+?
Kick: 2D6+?
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
14 (disabled), 
24 (destroyed)
Options (Optic):
standard Japanese cybereyes with: 6 spaces each
Options (Audio):
standard Japanese audio with: 6 spaces
Vocobox:
Japanese New Throat: 2 spaces
Neuralware:
processor, interface plugs,
TORSO
SP:
10
SDP:
24/34 SDP
Options:
5 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
14/24
SDP:
14/24
Options:
5 free spaces, standard hand,
Options:
5 free spaces, standard hand,
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
14/24
SDP:
14/24
Options:
4 free space, standard foot
Options:
4 free space, standard foot
TOTAL PACKAGE COSTS
Eurodollars:
32,540+eb
Humanity Cost:
12d6+?
Weight:
80+kg
The succes behind the Takara body is the Microtech sponsored Full Conversion Martial Arts Combat Competition which airs weekly worldwide.  Cybernetic tuners tweak and customize Takara bodies in a corss between a low rider competition and UFC fighting.  The Takara body is perfect for these no holds barred, anything goes competition.  And Takara's patented Bioluminescent covering makes for great television.  The competition itself is so immensely popular due to the fact that the martial arts tournaments using these borg bodies are not only flashy, graceful, quick,  and visually impressive to watch move, but also due to the fac that the contestants are all full conversion, with relatively inexpensive parts, viewers actually get to see the devastating effects and possibilities of martial arts without the rules that govern other competitions.  These fights are to the death, or at least what would kill a flesh body.  Deaths among the full conversion contestants are exceedingly rare.  However limbs being torn off or broken, bodies being ripped to shreds, and even decapitations are standard.  Also, due to the bioluminescent, chrome, and transparent coverings common to Takara bodies, lighting can be tailored to each bout, resulting in neon orgies of destruction, all the eye candy one could ever want.  While the borg only martial arts are sometimes seen, the Takara body isn't made for that kind of stress, so more traditional martial arts are the general rule of thumb.  The only rules for the contestants are as follows, the contestants basic body must be a standard civilian model, preferably Takara (though the upgrades and customizations are usually more expensive and unique than any civilian could ever afford), and they must only use melee weapons.  Other than that all is fair.  This competition has led to several innovative weapon and option implants, though there is little practical use for most of them outside the confines the competition.

CCMIC "TIMUR"

CCMIC "TIMUR"
REFLEX: 10
MOVEMENT ALLOWANCE: 12
M/Turn: 36m MPH 24mph
Jump (up): 10m (broad): 20m
BODY: 14
Lift: 560kg Throw: 140m
Damage Mod: +4
HAND-TO-HAND
Punch: 1D6+4
Kick: 2D6+4
PHYSICAL STRUCTURE
HEAD
SP:
18
SDP:
20 (disabled), 
30destroyed)
Options (Optic):
standard cybereyes with 4 spaces each
Options (Audio):
standard audio with 4 spaces
Vocobox:
NewThroat w/ 1 space
Neuralware:
processor, interface plugs, behavior moddy,
TORSO
SP:
18
SDP:
25/35 SDP
Options:
auto injector, 5.5 spaces
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
18
SP:
18
SDP:
20/30
SDP:
20/30
Options:
5 free spaces, standard hand
Options:
5 free spaces, standard hand
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
18
SP:
20
SDP:
20/30
SDP:
20/30
Options:
5 free spaces, Satyr leg. grip foot
Options:
5 free spaces, Satyr leg, grip foot
TOTAL PACKAGE COSTS
Eurodollars:
86,265eb
Humanity Cost:
14d6+3
Weight:
80kg
A very cheap, and slightly outdated full conversion combat borg from China.  The chinese military uses them extensively, and sells them around the world.  However in china, getting such a body leaves you with two options, serve the military for life (or at least the police), or give back the body, at which point you can pay for a cheap body out of your own salary.  Since interchangeable biopods are fairly rare in china, neither option is all that appealing.  Also because the chinese idea of cybertherapy usually entails even more government proaganda and indoctrination, cyberpsychosis tends to skate the edge.  Of coure drugs and bahavior moddies are the chinese way of dealing with this.


BELO HORIZONTE "LUTADOR PRETO"
Belo Horizonte "Lutador Preto”
REFLEX: 10
MOVEMENT ALLOWANCE: 10
M/Turn: 30m MPH 20mph
Jump (up): 8m (broad): 10m
BODY: 10
Lift: 400kg Throw: 100m
Damage Mod: +1
HAND-TO-HAND
Punch: 1D6+1
Kick: 2D6+1
PHYSICAL STRUCTURE
HEAD
SP:
10
SDP:
24 (disabled), 
34 (destroyed)
Options (Optic):
standard cybereyes with:  Low-Light, image enhancement, teleoptics, targeting scope (R), Infrared,  (L)
Options (Audio):
standard audio with: Level dampener, Sound Editing,  amplified hearing, 0.5 free space
Vocobox:
New Throat: 2 options
Neuralware:
processor, interface plugs, smartgun link, vehicle link
TORSO
SP:
10
SDP:
34/44 SDP
Options:
5 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
10
SP:
10
SDP:
24/34
SDP:
24/34
Options:
5 free spaces, standard hand,
Options:
5 free spaces, standard hand,
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
10
SP:
10
SDP:
24/34
SDP:
24/34
Options:
4 free space,
Options:
4 free space,
TOTAL PACKAGE COSTS
Eurodollars:
38,067eb
Humanity Cost:
10d6+ 4.5
Weight:
90kg
The Belo Horizonte "Lutador Preto" is Brazils only combat body, issued to both police and military.  Since it is illegal to have implanted weapons or upgrade to superhuman strength, the Brazilians use a knock off of the Japanese Takara body from Microtech.  And while this body has no implanted weapons, it does have a smartgun link, and the military model is usually issued a 6mm gatling gun which directly interfaces with his arm.  The model is highly popular and widely exported du to the price, and outside of Portugal, mercenaries hire borg tuners to tweak the strength, speed and reflexes.


NANYA "HWARANG"

Nanya "Hwarang”
REFLEX: 12
MOVEMENT ALLOWANCE: 14
M/Turn: 42m MPH 28mph
Jump (up): 8m (broad): 15m
BODY: 14
Lift: 560kg Throw: 140m
Damage Mod: +6
HAND-TO-HAND
Punch: 1D6+6 
Kick: 2D6+6
PHYSICAL STRUCTURE
HEAD
SP:
20
SDP:
24 (disabled), 
34 (destroyed)
Options (Optic):
standard cybereyes with: Anti-Dazzle, image enhancement, teleoptics, thermograph
Options (Audio):
standard audio with 4 spaces
Vocobox:
New Throat: 2 options
Neuralware:
processor, interface plugs,
TORSO
SP:
20
SDP:
34/44 SDP
Options:
5 free spaces,
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
5 free spaces, standard hand,
Options:
5 free spaces, standard hand,
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
20
SP:
20
SDP:
24/34
SDP:
24/34
Options:
4 free space,
Options:
4 free space,
TOTAL PACKAGE COSTS
Eurodollars:
38,067eb
Humanity Cost:
10d6+ 4.5
Weight:
90kg
One of the few Full Conversion bodies produced in Korea, the Hwarang is a suymbol of national pride, not only taking the name of its legendary warrios, but also the look as well.  The body was designed as security for high ranking officials and government buildings.  Very few are seen outside of Korea, and even in Korea they are rare.


MILITECH "CRYSIS"

MILITECH "CRYSIS”
REFLEX: 15
MOVEMENT ALLOWANCE: 15
M/Turn: 45m MPH mph
Jump (up): 6m (broad): 15m
BODY: 8 (16, thanks to the +8 BOD tightened myomars)
Lift: 640kg Throw: 160m
Damage Mod: +6
HAND-TO-HAND
Punch: 1D6+6 
Kick: 2D6+6
PHYSICAL STRUCTURE
HEAD
SP:
14
SDP:
24 (disabled), 
34 (destroyed)
Options (Optic):
standard cybereyes with: Anti-dazzle, Low-Light , image enhancement, teleoptics, targeting scope (L&R),
Options (Audio):
standard audio with: Level dampener, Sound Editing,  radio link, scrambler, amplified hearing,
Vocobox:
New Throat, Voice Pattern, Subsonic,
Neuralware:
processor, interface plugs, Kerenzikov +2, smartgun link, vehicle link
Sensory Extensions:
R. audio video recorder w/ IR, Anti Dazzle, and Image Enhancement.
lL. Satellite link, laser comm.
TORSO
SP:
14
SDP:
34/44 SDP with built in Grade 2 EMP hardening  and Arasaka Therm-Optic Camoflage
Options:
1.25 free spaces, EMP suite, IR Thermal Dam, Laser Detector,  Monowire winch and grapple
RIGHT ARM W/HAND LEFT ARM W/HAND
SP:
14
SP:
14
SDP:
24/34
SDP:
24/34
Options:
2 free spaces, climbers, Tazer grip
Options:
 Climbers, Flashbulb
RIGHT LEG W/FOOT LEFT LEG W/FOOT
SP:
14
SP:
14
SDP:
24/34
SDP:
24/34
Options:
4 free space,
Options:
4 free space,
TOTAL PACKAGE COSTS
Eurodollars:
110,503eb
Humanity Cost:
22d6+ 2.5
Weight:
90kg
A light combat body, a standard choice for replacement for United States military personell due to the relatively low cost while maintaining combat efficiency.



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Written By Mike Van Atta and Deric "D" Bernier, images from Bubblegum Crisis, Gundam, Iron Man, Gasaraki, Full Metal Panic, Power Dolls, Gundress, Black Ops, Appleseed,  Black Magic M-66, Robotech, Xenon: Heavy Metal Warrior, Gurps, Patlabor, Stormwatch, and various unkown artists and sources.