GM TOOLS:

Item Availability in the Nomad Market, Scavenger Table, Nomad Encounter Tables


 

ITEM AVAILABILITY IN A NOMAD MARKET

The following tables determine how easy it is to find a specific object in a nomad market

Size of Nomad Market

+5%

Tiny (local swap meets, farmers markets)

+10%

Small (New Mexico, Alabama, New York)

+20%

Medium (North Dakota, South Carolina, Ohio)

+30%

Large (Arizona, Colorado, Massachusetts)

+40%

Huge (N. California, Missouri, Meta-Key)

 

ITEM SCARCITY

-10%

EXTREMELY RARE/UNIQUE

(one of a kind, hand made or crafted)

-0%

RARE

(Limited or no longer produced, imported)

10%

COMMON

(In production, sold in some static stores)

+25%

VERY COMMON

(Mass produced, commonly sold, different brands)

+50%

EXTREMELY COMMON

(Sold everywhere, lots of different brands)

 

ITEM CONDITION

-10%

New In Box

-5%

Like New

0

Used

+5%

Hard Used

+10%

Broken/Falling Apart

 

 

USING THE SCAVENGER TABLE

The scavenger table is a useful list of suggestions for items the DM can place when a character is searching a body, vehicle, building, etc…  It is organized and color coded for easy reference.  The blue area (1-50) is for items that may be found on an individual, a small vehicle such as a motorcycle or compact car, or a one or two man campsite or shack Typically this section is rolled on 1d6 times per individual or vehicle.  When rolling you may choose to either re-roll results greater than 50 or use a d10/2 for the Tens Place.  The green section is for medium size vehicles like cars, vans or trucks or for small homes or structures.  When rolling on the Green (for a 1 through 80 spread).  You may either re-roll any result above 80 or you may use an Dd8 for the Tens Place. Search results are typically rolled 2d6 times per vehicle or structure.  The red section is for large vehicles like tractor trailers and buses or for large structures.  When rolling on the red, you use the entire table, rolling d100.  Typically when doing this you may roll 3d6 times per vehicle or structure.  In any case, due to situation, the GM may arbitrate greater or fewer numbers of rolls on the Scavenger table, this list, and these rules, are merely guidelines.


SCAVENGER TABLE

1D100

SUGGESTED EXAMPLE OF ITEMS FOUND

1-2

1d6 Candy or Nutrition Bars and 1d6 Cans of Food and Small Toy, pack of cards, set of dice, or other small game

3-4

Road Atlas and Hand created Map or Directions (shows unmarked destination) & Pair of Gloves

5-6

Toiletries - Grooming Kit, toothbrush, Toothpaste, Safety Razor, and 1D6 rolls of toilet paper/tissue

7-8

1d6 t-shirts or pants (50% chance of fitting character)

9-10

Flashlight and Small Audio Entertainment Device, Entrenching Tool, and Small Tent, Personal Distillation Kit

11-12

Sunglasses or Goggles, Bottle of Suntan Lotion, Earplugs, and Bottle of over the Counter Painkillers, and Small First Aid Kit

13-14

Binoculars (50% of having 1d6/2 optic enhancements) or Telescope

15-16

Knife(1d6 for 1-2 light/3-4 Medium/5-6 Heavy) or Thrown Weapon(1d10 for 1-3 light/4-6 Medium/7-9 Heavy/10 V. Heavy)*

17

Axe or Sword (Roll 1d6 for 1-2 light/ 3-4 Medium/ 5-6 Heavy*

18

Bludgeoning Weapon (Roll 1d10 for 1-3 light/ 4-6 Medium/ 7-9 Heavy/ 10 Very Heavy)*

19

Flexible Weapon (Roll 1d6 for 1-2 light/ 3-4 Medium/ 5-6 Heavy) or Exotic Weapon (GM’s Choice) *

20

Bow/Crossbow (Roll 1d6 for 1-3 Short/Hand, 4-6 for Long/Medium+, 50% chance compound)*

21

Handgun (Roll 1d10 for 1-3 light/ 4-6 Medium/ 7-9 Heavy/ 10 Very Heavy)*

22

SMG (Roll 1d10 for 1-3 light/ 4-6 Medium/ 7-9 Heavy/ 10 Very Heavy)*

23

Rifle (Roll 1d10 for 1-3 light/ 4-6 Medium/ 7-9 Heavy/ 10 Very Heavy)*

24

Shotgun (1d6 for 1 20ga/ 2-5 12ga/ 6 10ga  Roll 1d6 1-2 dbl barrel/ 3-4 pump/ 5-6 combat)*

25-26

100 Matches in Waterproof Case or Cigarette Lighter and 1d10 packs of cigarettes (or 1d6 cigars)

27-28

Small collapsing hexamite stove with 1d6 cans of fuel and Eating Utensils

29-30

Ammo Belt (1D6 for 1 Western Style Gunbelt/2-4 Bandolier (Holds 100 h. gun, 50 rif, or 25 sht shells/5-6 Rif Mag Bandolier)

+3d6 Ammo and Gun Cleaning kit

31-32

Radio (1D10 for 1-8 CB/ 9-10 Police or Military)

33-34

Small Survival Guide, 50ft Rope, and Backpack or Bag (1d6 1-2 small, 3-4 medium, 5 Large, 6 Framed Pack)

35-36

20d10eb, wallet or purse with pictures, 1d6/2 Credit Cards (50% chance each valid 10d10 x5 in account), Sin Card, Condom

37-38

Nomad Gizmo, Small Box of Tools and 2d10 Zip Ties, and 1d6 Emergency Road Flares, Wrist or Pocket Watch

39-40

Canteen of Water,  Metal Hip Flask or Large Bottle of Booze, 1d6/2 Bottles of Wine, or 2d6 Cans of Beer,

41-42

Small bag containing 1d10 doses of Narcotic (1D6 1-3 Inexpensive, 4-5 expensive, 6 Very expensive)

43

1D6 Hand Grenades (1d6 for 1 Smoke/2-3 Flashbang/4-5 Flashbang/6 HE)

44-45

Laptop or Cybermodem

46-50

GM’S Choice of 10d10 value goods

51

1D10 Cans of Baby or Pet Food and 2 Bags of Kibble

52-53

3D6 cans of food (70% chance fruit each can), Small Assortment of Spices and Cooking/Utensil Set

54

Medium Size Tool Box, Car Jack, Flare Gun w/1d6 flares, 1d10 Light Sticks, and Crowbar or Lug Wrench

55-56

1d6 Gallons of Water, and Water Testing/Purification Kit and a Can of Coffee, Family Sixed Distillation Kit

57-58

Large Blanket/Sleeping Bag, 1-2 Pillows and Medium Size Tent

59-60

Fishing Pole and Tackle box (1d6 for 1-3 Small/ 4-5 Medium/ 6 Large)

61

Large Medkit (Military Style)

62

5d10 rounds of ammo (may substitute RIF rounds for Shotgun shells, but number is divided by half)

(Roll D10 for 1 L. Hgun/ 2-3 M. Hgun/ 4 H.Hgun/ 5 VH. Hgun/ 6-7 L. Rif/ 8 M. Rif/ 9 H. Rif/ 10 VH. Rif)*

63

1d10 books, 1d10 magazines or comics, and pair of prescription glasses

64

Clothes (1d10 outfits, 50% each for male or female, 50% chance Fits character if appropriate gender) Helmet or Armor item

65

Small Barbecue Grill and Bag of Charcoal or Bottle of Propane

66

1d6 Gallon Cans of Fuel, 8 Foot hose for Siphoning, 2 Cans of Oil, and 1 gallon of Anti-Freeze,

67

Polearm (Roll 1d6 for 1-2 light/ 3-4 Medium/ 5-6 Heavy)

68

Heavy Weapon (1D10 FOR 1-3 Light MG/ 4-5 Heavy MG/ 6-8 40mm GL/ 9-10 LAW or RPG)*

69

Portable Generator or Portable Well

70

Vehicular or large portable entertainment system

71

Case of Booze, Case of Wine, 1d6 Cases of Beer or 3d6 Cases of Soda

72

10d10x10eb

73

10d10x5 worth of jewelry/Gems/Precious metals

74

Stash containing 5d10 Assorted Doses of Narcotic or Pharmaceuticals (1D6 1-3 Inexpensive/4-5 expensive/6 Very expensive)

75

1D6 Cybernetic limbs or organs

76-80

GM’S Choice of 10d10x10 value goods

81

Wardrobe (4d10 full outfits, 50% each for male or female, 50% chance of fitting character if appropriate gender)

1D10 Armor items, (helmet, vest, etc… if 10 is rolled a full set of metal gear is found)

82

1D6 50 Gallon drums of water

83

Library 10d10 assorted books and magazines

84

1 Tank of Fuel and pump holding 10d10 Gallons

85

Very Large Assortment of Tools automotive/mechanical, general, and carpentry

86

1d10 blankets 2d10 sheets, 2d10 pillows, 1d6 beds

87

1D10 Sets of linens, Stocked Medicine Cabinet (3d10 bottles of assorted over the counter meds)

grooming/beauty products, soaps/hair care products) 1d10 rolls of toilet paper/tissue

88

Vehicle (1d10 1-2 Motorcycle/3-4 Car/5-6 Truck or Van/7-8 Tractor Trailer/8 watercraft/ 9 Aircraft/10 Other)

89

Full Surgical set-up Inliding medical be, surgical tools, IV’s and saline bags, and half full tank of Nitrous Oxide)

90

Stash containing 20d10 Assorted Doses of Narcotic or Pharmaceuticals (1D6 1-3 Inexpensive/4-5 expensive/6 Very expensive)

92

10d10x100eb

93

10d10x10 worth of jewelry/Gems/Precious metals/art

93

Large Selection of Sports/Exercise equipment (May include protective gear like football pads, hockey mask, shin guards, etc…)

94

6D10 cans of food, Large Assortment of Spices, 1D10 pots and pans, 3d10 glasses and dishes, 1d6 assorted small appliances, 3d10 utensils, 1d6 bags of kibble

95

6D6 cans of pet or baby food

96

2d6 animals (1d10 each 1-2 Dog/2-4 Cat/5 Chicken/6 Pig/7 Goat/8 Cow/9 Rabbit/10 Other)

97

1D10 pieces of large furniture

98

Home Entertainment System including gaming console or Desktop Computer

99

Assortment of Toys and games

100

GM’s Choice of 10d10x100 value goods

*There is a 50% chance that any of these weapons will come with a Holster/Sheath/Shoulder Strap

Roll d10 with any firearm, Bow, or Crossbow found to determine amount of ammunition it comes with.  If a ten is rolled, roll again and add it to the number.  Anytime a magazine fed weapon is found with more than 100% ammunition it comes with an extra magazine.

For any item found, roll 1d10 for quality: 1-broken irreparable/2-broken but can be repaired/3-5 hard used/6-9 slightly used/10-like new

 




RANDOM ENCOUNTERS IN A NOMAD MARKET

1D100

Roll on this table in a Nomad Market

1-3

A static from the nearest city desperately trying to find someone, they are frantic and insist that a relative or loved one has been kidnapped by nomads.

4-6

A vendor happens to have the exact rare item one of the characters has been looking for, he is charging 25% above the items worth and will not come down on price and will only be in the Market for one day.

7-9

A Nomad Fixer is trying to set up a race outside the market

10-12

A nomad in a dispute with another much larger nomad and is trying to find someone to represent him in Battle Dome

13-15

A nomad band has set up an impromptu concert next to their van in the parking/camping area

16-18

A shaman preaching aggression against Static Society is preaching in the parking/camping area

19-21

A Meta Rep is looking for new tech innovations, if a character displays any unique tech he will ask them about it

22-24

A very attractive young Vamp (male or female) is running from a group of men (equal to PC Group size), the vamp throws themselves at the largest PC and begs the PC’s to hide her, if they agree to protect the Vamp they will be told that in exchange for a ride the Vamp will lead them to a full tanker full of fuel hidden in a cave a few states away and split the prof

25-27

A fire breaks out in one of the National Rep tents, if the PC’s help put it out it will earn them some favor with that Nation

28-30

Pickpockets:  a group of teenagers bumps into someone in the party, they are now missing whatever small displayed item is worth the most, or their money if they have purchased with cash and the kids have seen where they keep it.

31-33

A Folk or Jode truck has come in with fresh fruits and vegetables,

34-36

A pig has gotten free in the Market and is running amok, knocking over tables and causing havoc with the vendors

37-39

A group of young nomads out wilding got into an altercation with a Booster Gang in the nearest city, their family leader is looking for someone to (roll 1d6) 1-2 negotiate a truce with the gang/2-3rescue any survivors/or 5-6 avenge them

40-42

2 statics are trying hire a nomad group to take them to a location several states away, no questions asked but they pay well

43-45

An old woman offers to read the fortunes of the character, she imparts a dire, but vague portent of doom

46-48

A young child follows the characters around everywhere they go, he will try to stow away with them when they leave

49-51

A feeble and nervous man comes to the characters, pointing out a group of Raffen Shiv, telling the character that he recognizes them from when they attacked the man’s family, he believes the Raffen Shiv are holding his daughter to be sold into slavery and wants the characters to get her back from them, he promises to pay handsomely

52-54

A pair of bounty hunters are in the market looking for someone believed to be hiding out in the nomad community, the PC’s recognize the man the are looking for as a Snake affiliated outrider.

55-57

A group of Raffen Shiv begin following the character who appears to be the most wealthy around, they will either try to attack the character while he is sleeping, or attempt a raid on the characters when they leave the market.

58-60

A family affiliated with the characters Nation is missing on the road, National and Tribal reps are organizing a search party

61-63

A young couple is selling baby animals as pets, they claim any animals they can’t sell will end up being used for food

64-66

A static media is interviewing nomads about their experiences for an upcoming movie/book/news story

67-69

A Jugger game is set to take place, one of the teams is a family with the same National affiliation as the character, but one or more of their team mates is injured, they are looking for replacements.

70-72

The Lawgivers in the Market seem to paying extra close attention to you

73-75

Static policemen are here, they aren’t trying to actively arrest anyone, but they do seem to be paying close attention to anyone trading in illegal goods, they will note the vehicles loading any serious contraband (drugs, illegal weapons, slaves) and try to arrest them when they leave the nomad market. 

76-78

A Paladin is in the market, he seems annoyed by the people who follow him asking him to settle petty disputes.

79-81

A large group of Raffen Shiv are in the market, they are trying to get space on the Auction stage to sell slaves

82-84

A National leader is visiting the market, no one knows what his business is, but it appears to be serious

85-87

Someone from a characters past is seen,  if friendly (50% chance) they are in trouble, if an enemy they are looking for trouble

88-90

A group looking to drive fuel through a Raffen Shiv infested area is looking for extra outriders, scouts and warriors

91-93

A small group of Technomancers have set up a stall and are selling their wares (mostly normal items with odd modifications)

They may also be selling one Technomancer “special” item from the Nomad Market weapon or equipment list.

98-100

A Thelas smuggler in drugs or illegal weaponry is trying to find someone to deliver his product to a buyer, all they have to do is purchase the product from him at half price and seel the product to the pre-arranged buyer for an already agreed upon price

94-97

A rather belligerent and drunk nomad from a different clan “bumps” into a character, challenges them to Battle Dome or race



 

RANDOM ENCOUNTERS ON THE OPEN ROAD

1D100

Roll on this table once an hour on desolate stretches of road to inject some random event in the journey

1-40

Nothing

41-42

1D6/2 Hitchhikers (roll 1d10 for 1-5 Nomad/6-8 Static/9 Corporate, HI-Way or Military/10 Raffen Shiv)

43-44

HI-Way Patrol (Roll 1d10 on a 10 he attempts to pull over any group of 5 or less vehicles, 3 vehicles if weapons are displayed)

45-46

Corporate Convoy 1d6+1 for # of trucks (won’t openly engage nomads unless threatened, but they are aggressive and armed)

47-48

Nomad Convoy: Small 1d6 for number of vehicles*

49-50

Nomad Convoy: Medium 2d6 for number of vehicles*

51-52

Nomad Convoy: Large 2d6 for number of vehicles*

53-54

Single Vehicle (Roll 1D6 1 Static/2-3 Solitary Nomad/ 4-5 Corporate/6 Military Vehicle

55-56

Single Nomad Motorcycle or car (Raffen Shiv Scout, if chase is given it will lead them to a trap)

57-58

Nomad Camp just off road: 1d6 for 1-2 small/3-4 medium/4-5 large  Roll 1d10 on a 9-10 its Raffen Shiv

59-60

Raffen Shiv Raiders: Small Group 1d10 vehicles, wont attack any group that outnumbers them unless they Roll a 10 on a D10

Will attack any group they outnumber by more than 1 vehicle.

61-62

Raffen Shiv Raiders: Medium Group 2d10 vehicles wont attack any group that outnumbers them unless they Roll a 10 on a D10

Will attack any group they outnumber by more than 3 vehicles.

63-64

Raffen Shiv Raiders: Large Group 3d10 vehicles wont attack any group that outnumbers them unless they Roll a 10 on a D10

Will attack any group they outnumber by more than 5 vehicles.

65-66

Crashed Motorcycle/City or Compact Car/Ultralight on side of road 1-2 bodies

roll on Blue section of scavenger table 1d6 times

67-68

Crashed Car/truck/Van/Light Aircraft on side of road, 1d6 bodies

roll on blue to green sections of scavenger table 3d6 times

69-70

Crashed Large Nomad Truck/Large Aircraft on side of road, 2d6 bodies

roll on scavenger table 4d6 times

71-72

Crashed Corporate Truck 1d6 bodies Roll on blue section of scavenger table

(Roll 1d10 for cargo 1  Food/2 Livestock/3 Electronics/4 Beverages/5 lumber/6 fuel/7-8 GM Choice/9-10 Unsalvageable load)

73-74

Small Abandoned Home or Business – Roll 1d10 on Scavenger Chart (20% chance actually inhabited)

75-76

Medium Sized Abandoned Home or Business – Roll 2d10 on Scavenger Chart (20% chance actually inhabited)

77-78

Large size Abandoned Home or Business – Roll 3d10 on Scavenger Chart (20% chance actually inhabited)

79-80

Some nearby town is using a large field off the road for a Fair/Carnival/Festival Blood affiliated nomads are sure to be present

81-82

HI-Way Patrol Road Block 2d6 vehicles 2 officers each

83-84

1D10 animals cross or block the road

85-86

A farm with livestock or Corporate agricultural facility can be seen a distance from road

87-88

1D6 Children ages 10-14 are seen walking down side of road

89-90

You pass a new blacktop road that doesn’t appear on any map or GPS has been recently laid.  Where does it lead?

91-92

Bridge ahead is out or blocked… you will have to find an alternate route.

93-94

Out of control wildfire (only in areas with vegetation, If not the characters pass a burning home or structure)

95-96

A large group of 10d10 vehicles moving quickly in the opposite direction of the characters

97-98

A Corporate Convoy of 1d6 Trucks is being attacked. 

(Roll 1d6 for 1-2 2d6 Raffen Shiv/3-4 2D6 Road Pirates/5-6 1D6 Rival Corporation Vehicles)

99-100

A Nomad group of 3d6 vehicles are being attacked by Raffen Shiv (who outnumber them by 50%) or by 2D6 Corporate Vehicles



Written By Deric Bernier with contributions by Brandon Fleming, Broken Saints campaign run by Brandon Fleming, Players include Deric Bernier, James Bernier, Scam-Bone, Matt Baldwin, Jeff Grey, Critter.  Images from Deric Bernier, Mad Max, The Road Warrior, Mad Max Beyond Thunderdome, Warriors of the 21st Century, Spacehunter, Battletruck, No Escape, Dawn Of The Dead, Land Of The Dead, Stryker, Babylon AD,Exterminators of the Year 3000, Damnation Alley, Metalstorm: The Destruction of Jared Synn, Warriors of the Lost World, Transformers, Death Race 2000, Deathrace, Warhammer, Neon City, Akira, Tank Girl, Dragon Staff, Final Fantasy, Tempus Fugitive, Dragon Chiang, Nausicaa, Porco Russo, Windaria, Red Skies, Waterworld, Ghost in the Shell, GITS: Stand Alone Complex, GITS: Innocence, The Fifth Element, Ghostrider, The Postman, The New Barbarians, Back To The Future 2, Car Warriors, GI Joe, Mad Police, Corvette Summer, Gunm, Mercenaries, Survivors, Chronicles of Riddick, Savage Tales, Fallout, Book of Eli, The Road, Atomic Highway, Star Wars, Appleseed, Ride To Hell, Truck Battles, Buckaroo Banzai, Solar Babies, Spy Hunter, Genesis Climber Mospeada, Urban Warriors, Exterminators 3000, Burning Man, Urban Warriors, Cyberpunk 2020, Deadlands: Hell On Earth, Rifts, Gurps, Macho Women With Guns, Warlands, Metro 2033, Mekton, Ratbike Zone, Tekken, Cyberspace, Road Warrior Weekend, Road War, Street Fighter, D20 Future, D20 Apocalypse, Road Avenger, Redline, Dark  Future, Doomsday, C.O.P.S., Dethkillers, A.P.B., Serenity, Firefly, Massive Black, Twilight 2000, The Lawless Land, Yo Tan, Dimitrys, Knightwatch, Horrified Survivor, WarmGunMod, Aleksi, Salemburn, Avonius, Avalonfilth, Wildlifehoodoo, Skam4, Superhawkins, Nickykcin, Scruffyronin, Poibuts, Archipelo, Maria William, Adonhis, A. Baldasseroni, Britnerfmogul, Udoncrew, Artbytheo, Luis Royo, Richard Daborn, Fuchsiart, El Pinoy, Chonastock, Joe Clucher, Ghostronix, Psychofish, Polaris Pirate, Storm X, januszwyrzykowski, Brokenhill, Bokuman, The Vigil, Tariq12, Lazeedog, Idomuchris, Remichan, TimurMutsaev, Joe Leder, Johan Bergstrom, and various other unknown films, anime, comics, artists, and car customizers.

 

If you have any comments, questions, or complaints, please e-mail the author at : wisdom000@gmail.com