Originally the Broken Saints were formed in Idaho. The Blaines had secured a contract, providing escort for the Montesanto Agri-corp. A move considered odd, since the Blaines had previously been known for migrant agriculture labor, for them to just be providing security for corporate interests should have been a warning sign to all involved. The Blaines, themselves a relatively small Family, began recruiting from Snake and Aldecaldo affiliated nomads. For a time things ran smoothly. Each of the security details were broken down into groups, and allowed to choose their own designations.
The Broken Saints consisted of several loners brought in for the job; Swift (a driver from California, Samuel Brokenhorse (a scout from Arizona), Oak Mogee (muscle from the swamps of Florida), Cougan (an ex-military tracker from Missouri), Ashleigh Jade (a fixer from Arizona), Vess Atkins (a Polish sniper), and Cadence Crowe (a medic from New Mexico).
however, had a different agenda for joining than the
promised for a
gravy gig. He came looking for his family,
whom he believed to be
illegally at the Montesanto Work Farm whose crops
help from Cougan, Ashleigh, Oak, and Brokenhorse, he
Farm as well as the shipments. During the day
the shipments were
would normally expect, but at night they discovered
they were actually
transporting Coca leaves. It seems that one of
was Coca-Cola, the only company in the United States
grow and harvest Coca plants. Not Synth-coke
either, the original
Coca, which they were not only using for Coca-Cola
products, but also
on the street as Coke Classic. In addition to
this, the small
that the Work Farm was comprised of labor made up
entirely of illegally
gang and nomad prisoners who had been arrested or
trial, and never heard from again.
It was also discovered that while the elder Blaines knew nothing about this, Tommy Blaine, first son of the Blaine originals, was operating in full knowledge and compliance, going so far as to give Montesanto information on where they could find small isolated groups of nomads to bolster its labor force.
When Swift and his crew brought this information out at the camp, the camp erupted into chaos and Tommy used the confusion to escape. Led by Swift, the camp united and over ran the Work Farm facility as well as their private airfield. It was a harsh and brutal engagement, leaving dozens of nomads, and over 100 of the prisoners dead, but the Work Farm was finally liberated, it’s prisoners free. Though his father was killed, Swift found his mother and sister among the surviving prisoners. He had their names changed and hid them inside the nomad community, well protected should Montesanto try and strike out at them.
After the work farm incident, the Broken Saints dissolved and went their separate ways, except for Swift and Brokenhorse. The two traveled together as a team and found themselves soon employed by a Corporate. The corporate was leaving his position at one company for another, which put his family on the line. He had Swift and Brokenhorse smuggle his daughter from New York to their new home in Wyoming. After that they found themselves in Ohio, helping to bring Medicine to a population overcome with a deadly strain of influenza. From there they went to Vegas, where Swift made a brief stint in the nomad racing circuit and Brokenhorse honed his survival skills.
The two of them continued wandering the open road, doing what good they could, helping wherever possible. In doing so they gained reputations among the nomad community, particularly among the Aldecaldo Nation, as men of honor who would do anything for the good of the community. Even being regarded as hero’s by many within the Aldecaldo families. Their fame would soon threaten to become their downfall.
Eventually Swift and Brokenhorse (whom Swift has always referred to simply as Kid), found themselves in Tijuana at the Request of Santiago himself. An Aldecaldo affiliated family, Juntes Libres, was having trouble. A group of former United Stated Military soldiers had apparently gone berserk and were destroying isolated communities in the Baja area. Due to smuggling operations taking place, Juntes Libres could not turn to the police or military, instead they put the call out among the Aldecaldos for help. Swift and Brokenhorse arrived, joined by others who came for the reward offered. A posse was formed to deal with the problem. Swiftand Brokenhorse reunited with Cougan. In addition, a runner named Mortimer the Black, and a fixer named Walker and his crew rounded out the posse. The Broken Saints, albeit with some new faces, rode again.
They tracked the ex-military berzerkers to an abandoned military outpost deep in the desert and raided the compound. There they discovered that the soldiers had been implanted with early neuralware that had overridden their consciousness and forced them to reply their primary military objectives, which were to defend the base and eliminate hostile targets. They were part of a top secret research and development experiment during the second South American war, and were simply forgotten in the withdrawal. They had been on their own ever since, and what was left of their minds had been degenerating slowly ever since to the point that they saw everyone not in their unit as a hostile. Civilian men, women, and children alike. The Broken Saints were able to stop them, but not without losses, Every member was injured, Cougan, Mortimer, Walker and two members of his crew were severely wounded, the other members of the crew were killed.
While the crew recuperated, Swift and Brokenhorse, again at Santiago’s request, drove up to Texas. An Aldecaldo who had been working to uncover an operation that had been taking nomad children and selling them to black market organ banks had been captured. Swift and Brokenhorse were called in to rescue him. They did so, but Montesanto had replaced their contact, a man named Davis, with a full conversion assassin capable of assuming his appearance. Originally the assassin tried to capture them by hiring Swift, Broken horse, and Mortimer to free a shipment of abducted children. It was a trap, that the crew only managed to barely escape from. The assassin then used his stolen identity to post rumors in the local nomad community that Swift had turned traitor, and posted a large reward for his capture, dead or alive. Mortimer used his contacts in the Raffen-Shiv to set up a trap. They gathered drug addicts and made them to resemble Cougan, Swift, and Brokenhorse, then they arranged a drop-off with the Montesanto corporation. The exchange took place at a small airfield, where Mortimer and Walker killed the Montesanto reps, and Swift and Brokenhorse took out the assassin. However the Raffen-Shiv headman, a midget known as Terrible Tim, was arrested during the getaway. Mortimer, feeling indebted to Tim for his assistance, swore to help free him, and Swift, against his better judgement and still bitter about working with the Raffen in the first place, reluctantly agreed. They ambushed the police prisoner transport, and freed Tim.
With tempers rising and conflict building, the Broken Saints nearly disbanded again. However, the money from the exchange was enough for Swift to buy and outfit a truck, which Walker convinced everyone would make for the perfect freight and smuggling operation for this crew that had already proven worked well together. Leaving Mexico, the Saints traveled to Alabama, to participate in the Wild Hunt, and the events their smoothed over the conflict, and at least for the time being, have brought the Saints together as a family.
The Broken Saints Main vehicle is their 2015 Mack Moving Castle, which has been heavily
modified and customized:
SWIFT (Bruce Sagan)
CHARACTER POINTS: 170
INT: 8 REF: 10/13 TECH: 7 COOL: 9 ATTR: 5
LUCK: 4 MA: 5 BODY: 9/13 EMP: 4
Bruce Sagan spent his childhood in the streets of Night City. His parents were neighborhood activists involved with negotiating peace between two rival gangs in Night City. At the age of 15, his parents had the misfortune to be in the wrong place and the wrong time when the police raided the streets after a very public gang slaying. Suspected as members of the gang, Bruces parents, George and Honora Sagan, were arrested by a Gang unit detective named Ben Strong. His older sister was also taken. Their arrest records were “lost in the shuffle” and his family disappeared. He later discovered that they had been arrested with forged SIN cards, and had been sentenced to a corporate work farm. This left young Bruce alone and homeless on the streets, and desperately searching for his family.
As luck would have it, Bruce met a young nomad girl named Daphne while he was scrounging for food outside the Nomad Market. The two began a rather serious but somewhat troubled love affair. Taken in by her nomad family, a small group of outriders affiliated with the Aldecaldo nation. Bruce embraced the nomad lifestyle and found happiness for a while. The happiness was short-lived, as Daphne was not quite monogamous, and after catching her with another man a rift was created, made even worse by Daphne blaming Bruce for the entire incident.
Bruce struck out on the road alone, hitching with any nomad group who needed an extra hand in exchange for food and shelter and a small share of the haul. Within a year, Bruce had made enough to purchase a car, and assumed the handle Swift, hiring himself out as an outrider to whoever would take him. It was during this time he found a lead on his family’s whereabouts. They were on a corporate work farm in Idaho, he also received word that his sister had been raped and killed by Detective Ben Strong, and that Strong was receiving payoffs for all the able bodied men, women, and children he could deliver to the Corporate Farm.
Bruce, driven by a need for revenge, returned to Night City, and became obsessed with Ben Strong. Following him everywhere he went. It was his home life that Swift focused on. Ben Strong was married to a young woman named Linda. Originally, still outraged over his sister’s murder by Strong, Swift had planned on using Linda as the key to his vengeance. He began following her. It soon became obvious Strong was abusing her. Finally Swift approached her, and instead of using her, he fell in love with her. The affair was dangerous, and became even more so when Linda became pregnant. Afraid to leave Ben Strong, Linda broke off the relationship and Swift returned to the road, joining up with the Stormriders, providing protection to families traveling through areas with a heavy Raffen Shiv presence. He also met a man named D’Kember during this time, who took a liking to young Swift and began teaching him Krav Maga, a study Swift quickly grew proficient in, dedicating his every moment not behind the wheel and not sleeping to perfecting.
As time passed, Linda found Swift. Ben Strong had found out about her infidelity, and had beaten her mercilessly, killing the child growing inside her and blinding her in one eye. Swift hid her within the Nomad community, and once again returned to Night City, the need for retribution seething inside him like an inferno.
Ben Strong had been promoted and now was heading a large Anti-Crime task force. Swift followed him for a week, memorizing his habits, until finally he was ready to make his move. He waited until Strong pulled in to a fast-food drive thru for his breakfast, then strolled casually up to the car and tossed a flash bang into Strong’s Lap as he was ordering his food. While Strong was disoriented, Swift shoved him over and jumped into the drivers seat, tearing away from the restaurant and speeding down the highway, slamming Strongs face into the dash repeatedly to keep him unconscious. Police were on him in no time, but swift was able to blow through a road block and take shelter in the barn of a farm just off the highway.
In the barn, Swift removed all of Strong’s clothing and chained him spread eagle to the hood of his own car. In Strong’s trunk he found a new suit of Gasium K-6 body armor, which he quickly donned before waking Strong. Swift tried torturing Ben for information, but the detective remained silent until two police AV-Bikes arrived on the scene, hovering outside the barn and ordering Swift to come out with hands raised. It was at this point that Strong, figuring Swift as a SINless nomad would be powerless to do anything about it, revealed the exact location of Swifts family. Strong grossly underestimated Swifts resolve. With Strong still chained naked to the roof of the car, Swift drove out of the barn, shooting at the police AV-bikes waiting outside. The AV-bikes returned fire before they truly grasped the situation, the chain weapons ripping Strong’s body into pieces. Swift, after a brief chase, was able to down the police AV-bikes in pursuit before switching cars and escaping back to the nomad market. Swift had taken Strong’s wallet with him, and inside found something that would alter his life forever.
In the wallet, Strong had ID and a corporate credit card for the Montesanto Corporation, the owners of the corporate work farm where his family was being kept. He found out an Aldecaldo affiliated family, the Blaines, was providing security for agricultural shipments leaving the corporate work farm and made for Idaho. He joined
the Blaines on their security detail to find out as much as he could about the Montesanto facility. It was hear that he was assigned to ride with an outrider detail, the other members of his group consisting of Samuel Brokenhorse, Cougan, Cadence Crowe, Vess Atkins, Ashleigh Jade, Yun Olaff and Oak Mogee. The group began calling themselves the Broken Saints. Soon after joining, Oak, Samuel, and Swift discovered that the Montesanto facility was growing cocaine on the work farm, and that’s what required such high security. They also discovered that the work farm was comprised almost entirely of captured nomads and gang members, with a high percentage of Aldecaldo’s making up the labor. One the Blaines, David, the son of the leader was selling out his own family to the corporation for the kickbacks. Swift and the rest of the Saints exposed David’s treachery, and with the nomads gathered organized a surprise attack on the complex. The prisoners were freed, and the work farm was destroyed, but not without great cost. Many of the nomads died, including Old Man Blaine himself. Vess, Yun, Cadence and Ashleigh were severely wounded.
After the work farm incident, most of the members of the Broken Saints split to go their separate ways, but Swift and Brokenhorse continued to ride together, and held on to the name. They had several adventures together, until their travels brought them to Mexico, where they reunited with Cougan and gathered a New crew consisting of Alex Walker and his boys and Mortimer the Black. Over time, due his involvement in the Montesanto Work Farm incident, finding medicine for the epidemic in Boise, and other selfless acts within the Nomad Community, Swift has gained quite a reputation among Nomads, especially among the Aldecaldos and the Snake nation. He is seen by most as a hero, and has worked hard to right injustice wherever he finds it, particularly against children and women.
Swift is serious, but extremely headstrong and impulsive, he values family and friendship above all else, which has served him well in making lifelong contacts. Unfortunately he is not without weaknesses. His troubles have left him a borderline alcoholic, and he has a soft spot for children and women in need. It is this latter weakness that his enemies have used to exploit him.
Swift has numerous scars, and the tattoo of the silhouette of a bird, a swift of course, across his back. However his most easily recognized affectation is a small metal keychain, a cutout silhouette of a girl, identical to those seen on a truck mud flaps. His most prized possession, his sister gave it to him at an early age. He has made several copies which he gives out as calling cards.
Swift drives a heavily modified 1979 Oldsmobile 442 with heavy armor wide body customization and a Hurst/Olds 455 engine with supercharger:
Swifts weapons include:
P - -1 - J - U - 4D6+3 (.44 Corbon mag) - 5 - 1 - VR
A common weapon among nomads, made in the Night City Nomad Market, this is Swifts primary sidearm. Swifts version has a trigger guard. Worn on right hip.
NOMAD COMBAT KNIFE
MEL 0 N C 1D6+1 N/A N/A VR Varies
knife, perfectly balanced for throwing. Always
worn. In back
CONSTITUTIONAL ARMS REV-6 3410eb
P - -1 - L - P - 7D6+3 (.300 win. mag) - 6 - 1 - VR
Swift aquired this Anti-Cyborg weapon from a Raffen-Shiv who was using it to stop trucks. Ammo for such a monster weapon is extremely rare in the nomad community, so Swift only uses it as a last resort. He had a custom holster made for it, which can either be worn or more usually, attaches to the back of the passenger seat in his car.
DEATH BALLS (5)
MEL - NA - J - E - 1D6 - NA - NA - ST
Taken as trophies after a fight with the Raffen-Shiv. Kept in pouch on belt.
MEL (adds +2 to heel kick damage) VR
The spur wheel has been fastened in place so it does not jingle when swift walks.
ARASAKA "MORITA" 935eb
RIF - +2/-1 - N - C - 8d6/4D6 (10mm caseless/12ga ) - 30/8 - 1/3/25-1 - VR
scope and maximized for accuracy. Swift took
this from Ben
weapon is kept on a gun rack in Swift’s trunk.
ARASAKA MMR-6 1275eb
Rif +2 N C 8D6 (10mm caseless) 100 1/3/20 ST
Modified to accept belt fed ammunition and fitted with a flash suppresser, the weapon has lost some of its modular abilities, but makes for a very effective saw. This weapon is usually kept in the trunk due to its illegality.
SHT +1 N C 4d6 (12ga.) 8 1 ST 615eb
This modified Franchi SPAS-12 has been fitted with a wooden standard stock in place of the more traditional pistol grip. Able to switch between pump and semi-auto, this weapon is kept on a gun rack in Swift’s trunk.
MAUSER KARABINER 98K
RIF +2 N C 5D6+1 (30.06 cased) 10 1 VR 365eb
A classic and well worn hunting rifle from germany, rechambered from 7.92 to the more common .30-06. Kept on the gun rack in the cars trunk.
SHT +1 N C 5d6 (10ga.) 3 1 ST 615eb
The only real modification to this is that the barrel has been cut down. It is kept in the ceiling rack in the car.
NORSE TECHNOLOGIES "VIKING" 860eb
P 0 J P 4D6+3 (.454 casull cased) 5 1 VR
Kept in a holster attached to the drivers side of the center console.
Hunting Shotgun (custom built)
RIF +1 L E 4d10 (12ga slug) 6 1 ST
This weapon fires 12 gauge deer slugs. The weapon in custom built at the Night City Nomad market, and the shells it fires are custom made, and it will not load conventional ammunition, so it is advisable to retrieve empty shells for re-use. The shells are custom, and use Swift carries a varying loadout of specialty ammo, includes standard solid slugs, armor piercing rounds, and tracer ammunition. Kept behind the drivers seat.
Orbital Crystal Mono-Edged Short Sword
MEL 0 N C 3D6 N/A N/A VR
a pair of bounty Hunters who tried to capture
Swift. Kept between
passenger seat and the console.
KID (SAMUEL BROKENHORSE)
CHARACTER POINTS: 160
INT: 8 REF: 10/9 TECH: 7 COOL: 9 ATTR: 4
LUCK: 9 MA: 8 BODY: 9 EMP: 9
Samuel Brokenhorse was found by by the side of the road, next to a burning car and two bodies, presumably his parents, charred beyond recognition. He spent his childhood on a Lakota reservation in Arizona, whiel his parents were never identified, Samuel is obviously of Native American descent. Samuel was always an outsider, never fully accepted by peers his age, but an older member of the tribe, David Brokenhorse, took him in and tried to teach him the old ways, hunting, fishing, tracking. When David died, Samuel took on his last name, and left the reservation, taking the first job that came along, he moved back and forth among Aldecaldo affiliated families, hiring out as a scout and outrider, until finally accepting a job working for the Blaine family as an outrider in Idaho. It was here he met Swift and the other members of the original Broken Saints. It was Samuels skill at stealth that allowed he and Swift to infiltrate the Montesanto work farm and discern that they were using slave labor culled from nomads and street gangs to harvest their illegal cocaine fields.
From the Beginning, Samuel stayed close to Swift, finding a kinship with him, mostly due to other than calling him “Kid”, he was one of the only people to accept him and overlook his age and heritage. Even after the original Broken Saints dissolved, Samuel continued to ride with Swift. His stealth and close relations within the Nomad community making him an invaluable asset. Brokenhorse himself has gained a reputation, though not quite as high as Swifts, a having a heart of gold and as a marksmen of considerable skill.
During the Montesanto operation, Samuel became addicted to cocaine. This addiction is a struggle Samuel has had a hard time coping with, but he planning on taking some time off to overcome his addiction. Like Swift, Samuel had a high bounty placed on his head by the Montesanto corporation, but with the help of Swift, Mortimer, and Walker, he was able to fake his death, getting the large corporation off his back for the time being.
Samuel is quiet and reserved, and most off the time people forget he is even there. However he is loyal to a fault, and will fight to the death to protect his friends. He is especially close to Swift, whom he sees as an older brother. When they traveled alone, Swift had a mount installed on his trunk that allow Samuels bike to be mounted, and Samuel would ride in the car.
He rides an old WW2 era Harley that he inherited from his surrogate father:
Samuel’s personal weapons include:
EX -1 L R 2D6+2 1 1 VR
A hand made crossbow, the arms fold back for easy concealment. Samuel wears this in a shoulder rig under on his right side.
P/HVY -1 J U 4D6/varies (12.ga/25mm gren.) 1 1 VR
A single shot weapon capable of firing either 12 gauge shotgun shells, or 25mm grenades. This weapon is worn in a shoulder rig on his left side.
P - +1 - J - U - 4D6+1 (.44 magnum cased) - 6 - 1 - VR - 650eb
This is Samuels primary sidearm, worn on his right hip.
SHT - -2 - N - R - 4D6 (12ga.) - 6 - 1 - VR
years of searching, Samuel finally managed to get
his hands on a
He wears it strapped to his back.
RIF +5 N C 6D6+2 (7.62 cased) 10 1 VR
While helping out Juntes Libres, a Aldecaldo pack in Tijuana, Samuel obtained a Mexican Military surplus sniper rifle. He keeps this in a rifle sheath strapped lengthwise on his bike.
EX(Rif) -2 N C NA 40 1 ST
This is nothing more than a gas powered paintball gun. Samuel uses it to cover the windshields of attacking vehicles, as well as to mark objects for trailblazing.
BOW +1 N P 6d6 (60kg) 1 1 VR 150m
Samuel bought this hand carved longbow at the Boston Nomad Market.
NOMAD COMBAT CLEAVER
MEL 0 N C 2D6+1 N/A N/A VR 30eb
heavy, hand made cleaver. Sam wears it on his
left hip. A
CHARACTER POINTS: 90
INT: 6 REF: 10 TECH: 10 COOL: 8 ATTR: 2
LUCK: 5 MA: 5 BODY: 12/14 EMP: 4
Born in the dark forgotten swamps deep in the Florida Everglades, life was not kind to Oak. His parents, representative of every one of the worst stereotypes of southern swamp dwellers, were blood relatives, as were their parents before them. Oak was born deformed, with a large hump, slightly overlong arms, a cleft palate, and an off-center left eye. He grew up much as you imagine he would, his only education what his parents could remember of reading and arithmetic. The rest of his time was spent hunting, fishing, learning auto repair, and learning to make stills and brew ‘shine.
What Oak did have going for him was inhuman strength and an iron will. This allowed him to gain membership into the Bayou Boys, a local gang of thugs who for all intents and purposes ran the area. It was also where he met and fell in love with Linda Lou, the main squeeze of the Bayou Boyz leader, Jellyroll. Linda flirted with Oak, but secretly laughed at him behind his back. However that changed when in a drunken rage Jelly started beating Linda. Oak went berserk, andhorrifically beat Jellyroll near to death. He took Linda Lou as his own, and took over the gang.
Things went well for the first time in Oaks life, he had his girl, he had his gang, he had his swamp. It didn’t last long. Linda had been skipping out behind Oaks back with a younger, more handsome member of the gang. Together they schemed, and when Oak was good and drunk she convinced her suitor, Buck Landrey, to take Oak out. They attacked at his weakest, with Linda belittling him and rejecting him, Oak didn’t even fight back. Instead, after his wounds healed enough for him to ride, he lef the swamp to seek his fortune. Thinking if only he had the money to buy Linda Lou nice things, maybe he could win her heart again…
Oak traveled far and wide, using his muscle and his moonshine to earn a place in whatever families would have him. But his violent nature and gruesome appearance kept him from staying with one pack for too long. Eventually he found himself in Idaho, working with the Blaines as an outrider. It was here he joined the Broken Saints, and after it was revealed that Tommy Blaine had betrayed his family and the nomads as a whole, it was Oak who captured him, torturing him briefly before turning him over to the Blaines leader, Tommy’s own father, who killed him without a tear in his eye. After helping to free the prisoners from the Montesanto work farm, Oak took his reward, a substantial amount, and disappeared. Presumably back to the Okeechobee swamps to try and win back Linda Lou.
Oak is quiet, with a slow burning violent temper. He is also a deviant, and will fornicate with anything, animal mineral or vegetable. Not an endearing trait. However, he is loyal to the core, and once he considers someone a friend he will do anything to protect him or her. He is also incredibly strong, his already powerful strength augmented by cybernetics. He felt in addition to his poverty and his looks, he just wasn’t strong enough to keep Linda Lous heart, now with Skin Weave, Muscle Bone Lace, and Grafted Muscle, he is confident that strength won’t be an issue.
Oak rides a hand built trike dubbed Oaks Deathtrap:
THE THUMPIN’ STICK
EX – N E 2D6+2 - - ST
This is oaks weapon of choice, and if he has a hand free it is usally carrying this. Nothin more than a branch, with a carved leather wrapped handle and the words “Thumpin Stick” burned into it.
EX 0 L R 2D6+3 1 1 VR
A hand made crossbow, very simple, but very quiet.
Oaks Squirrel Gun
RIF +3 N C 5d6+1 (30-06) 5 1 VR 500m
Oaks hunting rifle, had it since he was a kid, used to be his dads.
RIF +3 N P 6D6+2 (7.62mm caseless) 10 1 VR
Oak took this off a Montesanto Sniper. He loads it with Steel Core ammunition.
SAWN OFF SHOTGUN
SHT - 0 - J - E - 4d6 (12ga.) - 2 - 1/2 - VR
Oak uses this as a sidearm, and keeps it stuffed down the front of his overalls.
P -1 P U 1D6 (.22cal caseless) 12 1 ST
Oaks backup, usually kept rolled into his pants leg.
HVY -2 P U 6D6 (7.62mm cased) 50 20 ST
A cobbled together SAW firing belt fed ammo. Oak keeps this in the trunk of his trike.
MORTIMER THE BLACK
CHARACTER POINTS: 142
INT: 5 REF: 10 TECH: 6 COOL: 10 ATTR: 6
LUCK: 8 MA: 4 BODY: 7 EMP: 10/9
Mortimer never met his real parents, they put him up for adoption during the collapse, and all paperwork was lost. He spent his childhood being shuffled from one foster family to the next. One of his foster families decided to take him on a trip, but they were attacked on the road. Mortimer was found by a new family, affiliated with the Snake Nation, called The Hunt.
He was raised communally, where he was taught to hunt, survive, and defend himself. He spent hi young adulthood learning everything his elders had to teach him, from classical education to the finer points of the Hunt’s religion. Eventually, upon reaching adulthood, he set off on his own, as is the custom, to find himself and his own path.
His journey broght him to Tijuana, where he joined up with Swift, Cougan, Brokenhorse, Walker and his boys, in order to help Juntes Libres stop the ex-military cyberpsychos that had been ravaging the countryside.
Afterwards, he has continued to ride with the Broken Saints, and was personally responsible for helping Swift to evade the police still searching for him for the murder of detective Ben Strong and the Montesanto corporation by helping him to fake his own death.
For the purposes of respite and laying low, Mortimer convinced the Broken Saints to attend the Wild Hunt. On the way there, Mortimer placed a bet on the roulette wheel and hit an unbelievable jackpot, winning over 750,000 dollars. He also met his current girlfriend, Dulcinea at the hotel. After the festivities of the wild hunt, during which Mortimer won the endurance race, the group headed to Boston, where Mortimer treated everyone to a 5 star hotel penthouse for month, and the Saints lived the high life on his dime. But it was due to the Wild Hunt and their time in Boston, that the group was able to smooth out differences and come together as a family.
Mortimer is friendly and outgoing, generous to a fault. This belies the fact that in order to achieve his goals he is absolutely ruthless and merciless towards any perceived threat or enemy.
Mortimer rides a hand built racing bike which has had the body formed to resemble a demonic metal horse:
Mortimers weapons include:
MEL +0 J P 2d6+1* - - VR
Mortimer carries two of these on his belt and uses them paired.
Militech Electronics Stun Knuks
Punch +0 P C Stun -2 6 1 ST
Mortimer carries one of these in each of his front pockets.
Nova Arms "Eastwood"
P +1 J P 6d6 (.44ET) 6 1 VR
Mortimers primary sidearm, carried in a low slung hip holster, cowboy style.
NOMAD SNIPER SYSTEM
RIF +5* N P 6d6 (3.5mm FF) 40 2 VR
Mortimers long arm, kept in a rifle sheath on his bike. Using an Arasaka WSSA as its base, this weapon has been rebuilt to Mortimers exacting standards.
EX 0 P C 1D6 1 1 VR
Kept in a pouch in his belt along with a handfull of ball bearings. Mortimer likes to use this innovative slingshot to bring down small birds or create distractions.
SHT +1 N C 4d6 (12ga.) 12 1 ST 615eb
A semi-auto magazine fed shotgun.
OVER-UNDER SAWN OFF SHOTGUN
SHT - 0 - J - E - 4d6 (12ga.) - 2 - 1 - VR
Mortimer loads this with Thermite shells.
CHAZ “ROAD HOUND” COUGAN
ROLE(s): NETRUNNER/SOLO/NOMAD/BOUNTY DOG/SCOUT
CHARACTER POINTS: 156
INT: 10 REF: 10 TECH: 8 COOL: 6 ATTR: 3
LUCK: 3 MA: 4 BODY: 8 EMP: 8
Cougans mother was a Bounty Hunter out of Philly, his dad was a survival instructor in Missouri. He spent his childhood back and forth between the two parents, when he wasn’t doing time in juvie.
Looking for a bit of stability, and a place where he could profit from the skills he had aquired during his childhood, Cougan joined the military as soon as he was legally able. He did well in the army, but he had one minor flaw. He couldn’t leave well enough alone. Surrounded by high-end military surplus, Cougan began selling it to a local nomad chapter of the Aldecaldos. As his operation grew he was forced to recruit help. Unfortunately one of the recruits, a young supply tech named Wayne Cupperman, was an undercover operative working a sting targeting Cogan’s operation. The sting went down, only the nomads weren’t so keen on being arrested. A gunfight broke out that left Wayne dead on scene from cranial trauma. The gunshot wound to Wayne’s head had destroyed his Cyberoptic and implanted hard drive, which. Without clear evidence, no formal charges could be filed, but Cougan was dishonorably discharged.
Drummed out of service Cougan hired on with the same Aldecaldo group that he had being dealing with prior, and small group calling itself “Force Of Nature”. He traveled for a long while with them before problems over a girl had him signing up with the Blaine’s in Idaho and helping to form the Broken Saints.
Cougan was heavily involved in all aspects of the Work Farm incident, especially when it came to information gathering and electronic security. He suffered injuries when Montesanto retaliated against the fleeing prisoners, but in doing so managed to bring down the AV that not only wounded him, but killed Yun Olaff and Vess Atkins.
After the Work Farm Liberation, Cougan separated from the group, to lay low and let his injuries heal. During his respite he met and fell in love with a Blaine medic named Kameko Muniuni. The affair was happy while it lasted but eventually the road called to the hound and the two separated.
Cougan met up with Swift and Brokenhorse a year later to help the Aldecaldo affiliated Juntes Libres in Mexico. He has since again taken up riding with the group, using his netrunner skills and tracking abilities to augment their operations.
Cougan is a man who values profit above all else, an attitude that puts him in good graces with Walker and Mortimer, but is creating a rift with Swift and Brokenhorse’s morality. Fortunately the attendance of the Wild Hunt festivities, in which beyond all odds Cougan was able to win the 100 man free for all brawl, has helped heal many of the conflicts among the group, and solidify the Broken Saints as a team.
Cougan tends to favor wearing military surplus clothing and gear.
He rides a heavily customized and modified bike:
P +3 L U 5D6 (.525 mag express cased) 5 1 VR
Cougan traded a hefty amount of military surplus for this weapon, as well as a large chunk of eb. He wears it in a low slung western style gunbelt.
DELTA MARK VII
P +5 L U 4D6+1 (.12mm cased) 8 1 VR
Cougan loves this gun, so much that he keeps adding crap to it. It started out as a normal weapon, then he had weapon overhauled by a master gunsmith for accuracy, then he began adding to it. Now it is smartlinked, features a laser sight, a UV laser sight, underbarrel lug, suppressor, brass catcher, and removable scope.
SHT -1 N C 8D10 APH (10ga. thermite) 5 1 ST
It’s not the shotgun itself that is important, it’s the fact that Cougan loads them with Thermite shells. Once the thermite has destroyed the barrel, usually after about 4-5 shots, he just replaces the gun and does it again. He keeps this weapon on his bike.
RIF +2 N P 8D6/varies (10mm cased/25mm grenade) 60/120-5 1/3/35-1 VR
Cougan acquired this rifle fighting psychotic ex-American military personnel in Mexico.
ARASAKA "YARI" 3775eb
RIF +2 N R 6D10+12 (30mm cased) 5 1 VR
Cougan’s “Big Fuckin’Gun”. He doesn’t use it much, the price of ammo for it makes it to expensive to do anything but look at it every now and then. But when he does use it, whatever he is shooting at tends to drop.
MEL - 0 - N - C - 1D6+1- N/A - N/A - VR - Varies
Cougan is very fond of his knife, usually keeping it on his belt, left side, in a slung forward position.
MEL - 0 - N - C - 2D6+3 N/A - N/A - VR - Varies
A barbed-wire wrapped baseball bat, for those barely less than lethal situations.
ALEC “WALKABOUT” WALKER
CHARACTER POINTS: 156
INT: 9 REF: 9 TECH: 4 COOL: 10 ATTR: 5 LUCK: 5 MA: 6 BODY: 8 EMP: 9
Refugees of the Long Walk, Walkers parents decided to stay in Mexico City. With drugs they smuggled secretly up from Panama, they quickly rose to power in one of the smaller gangs in the city, unfortunately gang warfare being what it is, fortune and power are fleeting, and after a deal gone wrong Walker was left orphaned.
The orphanages of Mexico City were already overflowing from families devastated during the quake, but the nomads rebuilding the city were quick to rescue many of those orphans, providing them family, raising them communally, and teaching them valuable skills by putting them to work where it was safe to do so.
Walker found that while he didn’t have the skills ro drive for the hard construction work, what he did have was the ability to convince others to do the work for him. He soon found himself a foremn over men twice his age. He also found he had a gift for finding what people want, what they need, or what they don’t want anyone to know. Over the years he honed these skills to a razor sharp edge, eventually breaking from the nomads in Mexico city and gathering his own crew, dubbed Rambling Six.
He found himself in nearby Tijuana, hiring out for small jobs, fencing goods, dealing drugs, and using his crew as muscle for his activities. It was here, while working for the Aldecaldo affiliated Juntes Libres, that he and his boys came to be allied with Swift, Brokenhorse, Mortimer, and Cougan.
After the crew stopped a bunch of cyberpsycho mercs who were terrorizing isolated villages, Walker and his surviving team decided to join up permanently with the Broken Saints. Convincing them that his skills at negotiation and his contacts in and out of the nomad community would be essential to their operations.
all about the money, and sees even those closest to
them as merely
trait his overwhelming charisma covers well.
Walker drives a heavily modified El Camino
RIF -2 L/N R 3D6 (11mm caseless) 15 1 UR
Juntes Libres gave this weapon to Walker, he uses it as a back up, leaving it in his El camino most of the time.
P +0 J P 4d6+3 (.454C) (B9) 5 1 VR 50m
A custom made Colt chambered in .454 Casull and featuring 2 concealed spring loaded blades and a wickedly curved spike in the handle (melee damae 1d6, spike treats armor as 1/4th value. This is walkers primary weapon.
These are the survivors of the Rambling Six:
Pablo “Hammer” Lopez
CHARACTER POINTS: 70
INT: 5 REF: 9 TECH: 8 COOL: 7 ATTR: 4 LUCK: 5 MA: 6 BODY: 10 EMP: 6
Pablo was the first guy to join Walker’s crew and has been with him the longest. Standing 6’5”, his size and strength made him a prime candidate to keep the other side of the deal from doing anything stupid. In truth, Pablo is good natured and kind, if somewhat dim, but his loyalty to anyone he judges to be his friend is to the death. He has a soft spot for small animals, and would have adopted half the strays he has come across if Walker would let him. He has he has had a neural processor implanted to overcome the damage he took from amphetamine abuse, it is equipped with a vehicle smart link. Now that Walker and his crew have joined with the Broken Saints, Pablo’s primary duty is driving the truck.
NOMAD SNIPER RIFLE
RIF +2 N C 6d6+2 (7.62mm cased) 5 1 VR
hand made but accurate and reliable sniper rifle.
MEL 0 N R 4D6
Moreno “Saw” Juarez
CHARACTER POINTS: 80
INT: 9 REF: 9 TECH: 10 COOL: 5 ATTR: 4
LUCK: 4 MA: 5 BODY: 8 EMP: 6
Moreno is a grizzled old man. A former army medic and civilian surgeon, until he lost his license for drinking on the job. Moreno now serves as the teams primary medic, but still has quite an alcohol problem. He is haunted by events of his past which he never speaks of, and only joined up with Walker to keep himself in cigars and booze.
RIF +1 N C 5D6 (7.62mm cased) 35 1 VR
Hard used and battle proven.
SHT +1 N C 5d6 (10ga.) 3 1 ST
A cut down semi-auto 10 gauge shotgun.
CHARACTER POINTS: 80
INT: 10 REF: 9 TECH: 10 COOL: 7 ATTR: 6
LUCK: 4 MA: 6 BODY: 9 EMP: 5
Cadence was born in New Mexico, her father was never in the picture, but her Mother, a doctor with the Peace Corps, did her best to raise the child. Her mothers job took her to many places most would deem unpleasant, but the exposure to various cultures and customs, and seeing the word as more than a neighborhood, imprinted itself on the young girl.
They were in Southern Mexico, helping to bring medicine to the people, when the first wave of refugees in the Long Walk came through. This was where they met the man who would become Cadence’s step father, a wounded vet whom her mother nursed back to health. The two joined the Long Walk, providing medical aid and comfort where they could. By this time Cadence had learned enough from her mother that even at the age of 11 she was assisting her with her medical duties, including acting as a nurse in surgery.
When they finally got back to the states, the her mother married the soldier, and the three of them joined with the Snake affiliated family, the Straw Hats. Her step father taught her everything he knew of being a soldier and hunter, her mother continued educating her in medicine. She left the nomad clan just long enough to attend medical school, beginning at age 16, and graduating at 21. After graduation she again hit the road, hooking up with the Blaines, acting as a Medic for the Montesanto Operation and spending most of her free time hanging out with the Broken Saints.
During the liberation of the work farm, Cadence was seriously injured, and left the Saints to recuperate with her parents.
Cadence is friendly and outgoing, and a little wild. In addition to being an excellent medic and surgeon, she is an accomplished marksman and favors large bore rifles and handguns.
Her weapons include:
NOMAD 12MM SEMI-AUTO
P -1 J C 4D6+1 7 1 ST
Hand made at the Arizona Nomad Market. Ugly, looks cheap as hell, but surprisingly common and reliable. This is Cadence’s primary sidearm, usually worn tucked into her belt .
NOMAD KENTUCKY RIFLE
RIF +4 N C 6d6+4 (30-06) 2 1 VR
Made by hand, no Kentucky Rifle is the same. This version uses an exposed hammer, giving it a flintlock feel, and a 2 round tube magazine, with one round chambered for a max of 3 shots. Not pretty, this weapon is very accurate.
ASHLEIGH “A.J.” JADE
CHARACTER POINTS: 70
INT: 8 REF: 8 TECH: 4 COOL: 9 ATTR: 10 LUCK: 4 MA: 4 BODY: 7 EMP: 9
Ashleigh’s mother was Sioux, and her father was Scottish/German. Abandoned at a reservation in Arizona, she was raised by the locals until she was 16. Her lifewas never pleasant, her red hair, fair skin, and blue eyes constantly set her apart from the other kids, and without any connection to her past she had little in common with the elders. It was no surprise that when an Aldecaldo family passed through, she managed to flirt her way into the caravan, traveling with them as far away as possible. She eventually came to ground in Idaho, working with the Blaines. Tommy Blaine had taken to courting her, and though she never gave in he tried to impress her constantly by asserting his authority whenever she was near and finding special favors for her. She refused his advances and joined with the Broken Saints. He caught up to her alone one day, and threatened to have her put to work on the farm if she didn’t give in to him. When she still refused he tried to rape her but she was able to flee to safety. The information she had gotten from Tommy Blaine aided Swifts investigation into the farm immensely, especially the ID/Key card she had stolen from Tommy, which allowed them to get through a perimeter fence of the Work Farm.
Ashleigh was badly wounded helping Cadence pull the injured refugees behind cover during the Work Farm liberation. Afterwards she left with Cadence to recuperate.
Ashleigh is flirtatious and outgoing. She knows how attractive she is and has learned to use it well to her advantage.
P -1 J P 3d6 (.357 mag) 6 1 VR
A hand made .357 mag revolver, these types of weapon are extremely common among nomads. This is Ashleigh’s primary weapon, she wears it in a low slung home made simple holster.
SHT -1 N C 4d6 (12ga.) 4 1 ST
A cut down lever action shotgun.
MEL 0 N R 2D6
CHARACTER POINTS: 73
INT: 5 REF: 9 TECH: 10 COOL: 8 ATTR: 4 LUCK: 9 MA: 4 BODY: 4 EMP: 8
Born to Swedish fishermen affiliated with the Thetas, all Yun knew from the time he could walk was the ocean and fish. He hated them both. The only thing he did love was machines. At 14 he jumped ship in Florida and hired on with a traveling carnival affiliated with the Bloods as a mechanic, but grew tired of what he termed “That GODDAMN carnie music”. He hired on with the Blaine’s as a mechanic that brought him to Idaho, where he fell in with the Broken Saints.
Yun is extremely relaxed and open, but is unfortunately a diagnosed narcoleptic, prone to falling asleep at any given moment. The only time he has found himself free of this curse is when working on machines, any machines, especially cars and weapons. His narcolepsy unfortunately prevents him from driving himself, but he fits in well with the group. He has a penchant for making his own weapons.
SAW BLADE THROWER
EX -3 N R 4D6AP 30 1 ST RANGE: 50m Cost: 100eb
Yun Olaff makes these weapons by hand. He built the original when he found himself weaponless on a farm. It is powered by a weed whacker engine which spins a flywheel, launching the saw blades in semi-automatic fire. The weapon has a top loading cassette that holds 30 saw blades. Yun now sells or trades these weapons at Nomad Markets across the country. Unfortunately the Raffen Shiv seem to be his biggest customers. Point blank on these weapons is considered to be 5 meters.
Variety of hand built melee weapons:
Yun always keeps a variety of small hand made defensive weapons on his person. Uusually consisting of throwing knives,brass knuckles, boomerangs,etc. He makes them himself, and will trade them for goods whenever possible.
CHARACTER POINTS: 68
INT: 5 REF: 10 TECH: 8 COOL: 6 ATTR: 4
LUCK: 4 MA: 6 BODY: 5 EMP: 4
Vess’s parents were Polish immigrants who came to the states to escape the food shortages in Europe during the collapse. With life no better in the states, they were left homeless and the road was their only option. Vess grew up in the nomad community with his parents as migrant agri-labor with a small tribe affiliated with the Jodes. He joined up with the Blaine’s in Idaho to escape the boredom.
Vess did not get along well with the group in Idaho, he had a habit of over representing himself and was quick to brag, exaggerating his every deed, real or imagined. He saw himself as a supreme sniper, and martial artist, going so far as to provoke fights, which either led to humiliation, or when he picked a fight with weaker members, a loss of respect from all around him.
RIF +1 N C 5D6 (7.62mm cased) 35 1 VR
Hard used and battle proven.
SMG –2 J C 2D6+1 20 1/3/10 UR
common sight among the nomads, these hand built
SMG’s have a reputation
jamming, but put out impressive firepower for such a
LUCY “LAVENDER” ZAYAS
CHARACTER POINTS: 70
INT: 9 REF: 8 TECH: 4 COOL: 10 ATTR: 9 LUCK: 6 MA: 4 BODY: 6 EMP: 7
Lucy was born in a ditch to illegal immigrants just on the American side of the Texas/Mexican border. Unfortunately her mother died during childbirth, and her father was soon arrested for drug smuggling and sentenced to a long prison term care of the Texas department of corrections. He was killed not long after, leaving Lucy in the care of an already burdened state. She grew up in the foster care system, being thrown from one group home to the next. Eventually she ran away, getting a ride from Nomads heading north. She Made it to Vegas at 14, where she was able to live on the street, making money running small con games and scams.
At 17 she hooked up with a street preacher conman, and began running a revival, prmising faith healings and salvation. The money was pouring in. Then the bottom fell out. Turns out one of the little old ladies they had cleaned out under the guise of “saving the children”, was the aunt of a local police captain. Lucy was able to get out, barely, but with nothing but the clothes on her back.
Homeless again, and knowing she had to get out of Vegas, she hooked up with nomads again. She moved from one family to the next at each Nomad Market she stopped at. Each time convincing the families to give her as much, if not more, than they could afford. She was able to get away with this for 2 years before one of the families finally caught on, and dumped her on the side of the road in Raffen Shiv Territory. Luckily, Swift drove along just in time, saving her from would almost certainly have been a gruesome and disturbing experience. Swift had heard over the radio, the family tell what she had been up to, so while he was able to save her, he wasn’t going to fall for his lines no matter how hard she tried. He has been letting her ride with the Saints, her talents for influence coming in handy on the road. However the rest of the family keeps her at arms length.
Lucy isn’t actually a Saint, she often leaves the group for long stretches, only to hook up with them again when she is lonely or in trouble. Honestly, she doesn’t really even want to be a nomad, but she has little choice left to her. She would rather be living in luxury, getting rich of suckers. But lately she has started to embrace the role more, especially in light of the Saints being such a nurturing family among themselves, something she didn’t know she wanted but has been trying to fill the hole of for her entire life. In contrast Lucy is very girly, and is always wearing at least one item of pink clothing, her gear and weapons are similarly feminine in decoration, treated more as accessories, than tools.
drives a nomad built SUV.
MY LITTLE PONY AR-15
RIF +2 N C 5D6 (5.56mm cased) 30 15 VR
A heavily customized rifle. The tassles are a bit much.
SIG SAUER P226
P +1 P C 3D6+1 (.357 cased) 13 1 VR
with real diamonds, no one knows where Lucy got the
money for this
how much she paid for it. But it is her
primary weapon, usually
kept tucked in
her belt, in front, under her shirt.
HENRY “SPOKE” SPOKANR
CHARACTER POINTS: 165
INT: 6 REF: 12 TECH: 10 COOL: 9 ATTR: 6 LUCK: 6 MA: 8 BODY: 12 EMP: 7
Henry is the most recent addition to the Saints. Not much is known about his past, other than he is an orphan . He never knew his parents, he was raised by a Sanke affiliated family, who either never knew, or never told him anything about his past. He has travelled extensively across the country working with various nomad families. He met Swift when he was working with Blood carnies in Mardi Gras. The similarities between Spoke and Swift in both personal style and capabilities are stunning. After they had to spend a bit of time working together to solve some problems for the local nomad community, the two hit it off, both amused by their similarities. Afterwards Swift invited Spoke to join the crew.
Spoke drives a custom chopper:
ARASAKA MMR-6 1275eb
Rif +2 N C 8D6 (10mm caseless) 100 1/3/20 ST
A heavily customized assault rifle with a cleaver for a machete and a custom made 50 shot banana magazine. Spoke keeps this on his bike.
NORSE TECHNOLOGIES "HOD” 2435eb
P + 1 J C 4D6+3 (.44 cor-bon magnum cased) 6 1 ST Spoke carries two of these, one black, one silver, in holsters on his hips. They are his primary weapons.
SHT +1 N C 4d6 (12ga.) 5 1 ST
cut down hard used semi-auto in 10 gauge. Spoke keeps this on his
NOMAD COMBAT KNIFE
MEL 0 N C 1D6+1 N/A N/A VR Varies
A heavy hand made combat knife. Spoke keeps this in a sheath on his right boot.
CONSTITUTIONAL ARMS REV-6 3410eb
P - -1 - L - P - 7D6+3 (.300 win. mag) - 6 - 1 - VR
A well used REV-6, kept on Spokes bike in a holster on his gas tank.
Custom Made Heavy Throwing stars.
MEL - NA - J - E - 1D6 - NA - NA - ST
The first of these weapons, which Spoke keeps in his left boot, is a folding blade throwing star, the second weapon is also a heavy throwing star, its blades automatically retract by depressing the center jem, and also attaches to his belt buckle.
RIF 0 P E R 1D6 1 1 UR
is mostly used to hunt rabbits and other “critters”
for food. He keeps this
in a pouch on his belt.
CHARACTER POINTS: 160
INT: 9 REF: 10 TECH: 6 COOL: 9 ATTR: 6 LUCK: 5 MA: 6 BODY: 9 EMP: 5
Race is a full blooded Cherokee who spent his youth with his grandfather. His grandfather took him to Panama where he had been contracted as part of the reconstruction effort on the Canal. Race was one of the youngest survivors of the long walk, but his grandfather was captured and tortured to death by Colombians during the journey. Race would have died there as well, had it not been for American military refugees who burst in and saved him. Race spent the rest of his childhood on a reservation in Oklahoma, until he was old enough to join the military. He excelled there and became a Navy SEAL sniper. After two tours in the Third South American conflict, Race was Tasked to work with an unamed special operations group tasked to infiltrate the Nomad Community and determine the threat that nomads and especially the Raffen Shiv present to national security. This is where he met Swift. Swift was working with the group as a liaison in exchange for his freedom and to keep the military from involving itself too deeply in Nomad affairs. The unit came to a bad end when one of the superior officers betrayed the group. In the ensuing Chaos Race, Swift and a few other operatives were declared lost in action, presumed dead. When Swift decided simply to disappear back into the Nomad Community, he offered Race a chance to start his life over, free and under his own control. Race took him up on the offer and has been affiliated with the saints ever since. Race doesn’t panic, and he doesn’t rush a shot, he takes slow deliberate aim with every shot, his weapons are highly accurized and he treats them like a surgeons tools.
Race rides a military surplus customized dirtbike:
SEBURO MSR-50 6720eb.
RIF +4 N R 6D10 (.50 BMG cased) 12 1 VR
Race kept his long arm when he left the military. Usually kept on his bike in a locked, removable, waterproof case.
P +4 J P 4d6+3 (.454C) 5 1 VR 50m
A heavily customized .454, an extremely accurate weapon, this is Races personal sidearm, worn on his right hip.
REMINGTON HUNTING RIFLE
RIF +5 N C 5D6 (5.56mm cased) 5 1 VR
An extremely accurate and functional rifle, this is races standard rifle, and he keeps it in a rifle holster on his back. It is adorned with Native American charms and symbols. This weapon belonged to his grandfather. It had been left with a friend on the reservation while they were in Panama, and was given to Race on his 18th birthday. It is his most cherished possession.
SHT -2 L C 5d6 (10ga.) 1 1 ST
A single barrel 10 gauge shotgun Race keeps on his bike in a holster tied to the forks.
MINIMIZED ASSAULT RIFLE
RIF -2 L C 5D6 (5.56mm cased) 20 1/3/10 VR
On the very rare occasion where Race needs a fully automatic weapon, he keeps this. It is the only rifled barrel firearm he owns that hasn’t been maximized for accuracy, quite the opposite in fact. But he keeps it because you never know when you might need a rapid fire close quarters weapon. Well that and the ammo for it is relatively easy to find compared to the .454 or the .50. Kept on the bike.
MEL 0 N R 2D6
Race prefers this hand axe as a melee weapon, and always keeps it on his left hip.