This is a work in progress so bear with me, any new rules I come up with will be added here or to their corresponding rules page.  If you have any suggestions please bring them to my attention.

D-ROC'S MASTER RULES LIST


The rules on these pages represent the nearly ten years of playing Cyberpunk and Cyberpunk 2020 myself and my group have had.  In this time we have had to rework some of the basic rules of the game, changing them to fit our needs, in other cases we have had to create all new rules to deal with an unexpected situation.

These rules presented are the result, and while this whole article is a continuous work in progress, I think we have a fairly nice start.
 

VOLUME 1: GENERAL RULES
These rules deal with character generation and the everyday life and struggles of the characters.

VOLUME 2: COMBAT RULES
An expansion for FNFF, and some insight into areas that were not dealt with at all.  It also contains a link to my updated Master Martial Arts List.  The Martial arts list hasn't been fully updated yet, but new stuff has been added.  Keep watching the update will be fairly complete soon.

VOLUME 3: THOUGHTS, SUGGESTIONS AND ADVICE
This is my way of sharing a bit of my experience and wisdom with all of you.
 
 
 
 

Let me also recommend the following supplements:

Cyberpunk 2020 the main sourcebook
(Of course if you don't have that I am curious as to why you are here.)

Listen Up, You Primitive Screwheads!!!
The official Cyberpunk referee's guide, this book is fantastic, containing offhand rules and suggestions from the original creators and authors of the game.  It also has the best title of all the gaming books in existence.
(Love that Army Of Darkness tribute.)

Rough Guide To The Pacific Rim
This book in essence details the countries of the Pacific Rim, but in the back there is the new martial arts system for cyberpunk, with expanded rules, weapons, and other things dealing with martial arts.  If you use martial arts in your game, get this book!

Solo Of Fortune 1&2
These books contain some interesting rules, the most useful of which are the vehicle combat rules.

Deep Space
If you are running an orbital or deep space campaign, this is the book for you.  It contains all the rules you will ever need for a spacebourne campaign.

Rache Bartmoss's Brainware Blowout
This book contains every thing you need to know about netrunning, and for those of us who do use the card game this is where the rules are located.

Wildside
Contains all the rules and info you need to play a fixer right.

Protect And Serve, and Home Of The Brave
If you are running a military or a cop campaign, these books have what you need.

Cybergeneration
The game itself is crap, but it has some excellent rules for generating younger characters.

Maximum Metal
Contains great rules for dealing with and creating military vehicles and ACPA.

Chrome Berets
A CP supplement published by Atlas Press, has some good rules for Mass battles, but other than that the book is kinda crappy.

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(Written By Deric "D" Bernier.)