CENTRAL AND SOUTH AMERICAN
LIFEPATH GENERATOR


FAMILY BACKGROUND

1
TRIBAL OR ISOLATED SMALL VILLAGE FAMILY  (The simple life, little concept of wealth or formal education)
2
CORPORATE WORK FORCE FAMILY (Working the mines, fields, etc.. of a corporate holding, little more than slave labor)
3
URBAN POOR FAMILY (The largest urban group, not homeless, but almost)
4
CORPORATE  FAMILY (Actual employees of a corporation, usually foreign)
5
URBAN HOMELESS FAMILY  (Shanty towns and alleyways)
6
FOREIGN NATIONAL FAMILY (Your parents are foreigners, automatically better off than 90% of the country)
7
MIDDLE CLASS FAMILY  (Comfortable life, not wealthy, but better off than most)
8
REFUGEE  FAMILY (displaced and  running from persecution)
9
AGRICULTURAL FAMILY (Farmers, working for landowners or on a corporate farm)
10
POLITICAL RADICAL FAMILY (Family was comprised of Terrorists, Rebels, Political Activists)

PARENTS
1
Single mother, father unkown
2
Widow(er) or divorcee
3
Both parents
4
Child of Communal Parentage
5
Orphan
6
Feral

PARENTS STATUS
1-2
PARENTS ALIVE (Go to Family Status)
3-4
SOMETHING HAS HAPPENED TO ONE OF YOUR PARENTS (Go to Something Happened)
5-6
SOMETHING HAS HAPPENED TO BOTH (OR ALL) OF YOUR PARENTS (Go to Something Happened)

FAMILY STATUS
1-6
FAMILY STATUS IN DANGER RISK LOSING EVERYTHING (Go to Family Tragedy)
7-10
FAMILY STATUS OK, EVEN IF ONE OR ALL PARENTS DEAD  (Go to Childhood Environment)

SOMETHING HAPPENED TO YOUR PARENTS
1
PARENT(S) DIED IN CONFLICT
2
PARENT(S) DIED IN ACCIDENT
3
PARENT(S) DIED IN TERRORIST, REBEL,  OR MILITARY ATTACK
4
PARENTS IMPRISONED OR ENSLAVED
5
PARENT(S) DIED OF MEDICAL PROBLEM (Including disease and starvation)
6
PARENT(S) INCAPACITATED OR CRIPPLED
7
PARENT(S) DIED IN ETHNIC CLEANSING
8
PARENT(S) MURDERED
9
PARENT(S) EXILED FROM TRIBE OR COMMUNITY
10
PARENT(S)  PARENTS VANISHED

GO TO FAMILY STATUS


FAMILY TRAGEDY
1
FAMILY EXILED FROM TRIBE OR COMMUNITY
2
FAMILY WAS LAST SURVIVORS OF TRIBE OR VILLAGE
3
FAMILY DISPLACED AND SCATTERED DURING EXODUS
4
FAMILY INCURRED WRATH OF CORPORATE EXECUTIVE, REBEL LEADER, POLITICIAN, OR CARTEL LEADER
5
FAMILY HELD RESPONSIBLE FOR VILLAGE OR COMMUNITY MISFORTUNE
6
FAMILY INVOLVED IN TERRITORIAL, RELIGIOUS, OR POLITICAL CONFLICT

GO TO CHILDHOOD ENVIRONMENT


CHILHOOD ENVIRONMENT
1
SPENT HAPPILY
2
SPENT UNHAPPILY DUE TO CIRCUMSTANCES BEYOND YOUR CONTROL
3
SPENT AWAY OR SEPERATED FROM FAMILY
4
SPENT IN PRISON
5
SPENT LIVING ON THE STREET
6
SPENT IN CORPORATE WORK PROGRAM (BASICALLY SLAVE LABOR)

REFER TO CYBERPUNK 2020 TO ROLL FOR SIBLINGS


REFER TO CYBERPUNK 2020 FOR MOTIVATIONS


GO TO LIFE EVENTS


LIFE EVENTS
1-3
BIG PROBLEMS BIG WINS (USE CHARTS GIVEN HERE) Roll 1d10, even = Big Wins, odd = Big Problems
4-6
FIENDS AND ENEMIES (USE 2020 CHARTS)
7-8
ROMANTIC INVOLVEMENT (USE 2020 CHARTS)
9-10
NOTHING HAPPENNED

BIG WINS
1
EDUCATION (you get extremely lucky and find someone to teach you start with +2 general education
2
FINANCIAL WINDFALL (1d10x10 extra eb, which in most of  Central or South America moves you to straight to upper middle class)
3
MAKE A CONTACT (gain the favor of someone influential = 1 favor a month
4
ARMS TRAINING (Spend a year with a local police, military, rebel, cartel or mercenary group) add +1 Pistol and +1 rifle to starting skills
5
INHERIT A WEAPON (any Central or South American melee weapon, or any standard  (under 200eb value) firearm
6
MAKE A FRIEND WITH LOCAL AUTHORITY (local police, tribal leader, militia, rebel force, etc... +1 authority)
7
GET A JOB AS A GUIDE (+2 wilderness survival to starting character skills)
8
HONOR OF CORPORATE R&&D TESTING (recieve one piece of basic basic cyber or bioware, albiet at twice humanity cost, use DROCS rules to adjust)
9
GAIN INFLUENCE IN A TRIBE or small community  (+1 Family)
10
FIND A DRIVING INSTRUCTOR (+2  driving to starting character skills)

BIG PROBLEMS
1
CAUGHT A TROPICAL DISEASE (-1 to BOD )
2
TAKEN BY POLICE OR SOLDIERS FOR "QUESTIONING" (1-5 the authorities in this area know you, 6-8 you are taken into custody whenever ANYTHING happens, 9-10 you are jailed and beaten on sight and recieve -1 ATTR
3
CLOSE ENCOUNTER WITH DANGEROUS ANIMAL (GM's choice of animal, when encountered you: 1-3 flee in terror, 4-6 attack blindly, 7-9 methodically hunt down and kill every one you can find, 10 freeze in horror unable to move)
4
LOVED ONE LOST IN VIOLENT INCIDENT (such as terrorist attack, Military crossfire, etc...)
5
CAUGHT IN THE MIDDLE OF REBEL CONFLICT OR REGIONAL WAR
6
WITNESSED ETHNIC PURGE OR COMMUNITY MASSACRE (1-6 terrible nightmares and often wake up screaming, 7-10 suffer mental breakdown and develop major psychosis and suffer -1 EMP)
7
STEPPED ON A LAND MINE (lost limb 1-5 arm, 6-10 leg, roall again even =left limb, odd = right limb)
8
HOME OR HOMELANDS TAKEN OVER BY FOREIGN CORPORATION (family and friends relocated or shipped off to work for corp. in slave labor like conditions, you are left destitute, character only recieves absolute basics ie. what he can carry on his back, lose 2d10eb starting cash)
9
WANTED BY "DEATH SQUAD (if they catch you, they will torture and kill you)
10
SPEND A YEAR IN PRISON


Written by Deric "D" Bernier.