SPECIAL FORCES TRAINING
In ADDITION to the basic skill set for military personell in Home Of The Brave, individuals who have undergone Special Forces traing also recieve the following plethora of skill.  This may seem a bit much to most gm's, but keep in mind Special Forces groups are constantly and repetitively trained to be killing machines, adaptable to any environment.  They SHOULD be far more skilled than your average punk.



SKILLS RECIEVED IN SPECIAL FORCES
Stealth +1
Hide/Evade +1
Handgun +2
Rifle +2
Submachinegun +1
Heavy Weapons +1
Demolitions +1
Driving +1
Operate Heavy Machinery +1
Awareness Notice +1
Melee +1
Endurance +1
First Aid +1
Wilderness Survival +2
Desert Survival +1
Arctic Survival +1
Swimming +2
Resist Torture/Drugs +1
Karate +1
Specified Pilot and related Tech Skill +1
Navigation +1
Military Tastics +1

Specialist Roles
(additional training (+1 to applicable special ability and +2 to specified skill) in area of expertise)
DEMOLITIONS (secondary role must be Tech)(Jury Rig/Demolitions)
COMMUNICATIONS (Secondary role must be Netrunner) (Interface/Decipher Code)
MEDIC (Secondary role must be Medtech)(Medical Tech/First Aid)
WEAPON SPECIALIST (secondary role can be anything, or can be straight solo)(Combat sense, Melee)
 SNIPER (Can be straight Solo, or have any secondary role)(Combat Sense/Rifle)
HEAVY WEAPONS (Can be straight Solo, or have any secondary role)(Combat Sense/Heavy Weapons)
Team Leader (Can be straight Solo, or have any secondary role, Rockerboy a plus)(Charismatic Leadership/Leadership)



(Compiled by Deric "D" Bernier.  Images from Deric Bernier, Falken108, Stonedog7563, Sharpsuscm, Noelan, and the RPF, Thanks to Scott Edwards for his invaluable expert military advice.)