SPECIAL FORCES
TRAINING
In ADDITION to the basic skill set for military personell in Home Of
The Brave, individuals who have undergone Special Forces traing also
recieve the following plethora of skill.  This may seem a bit much
to most gm's, but keep in mind Special Forces groups are constantly and
repetitively trained to be killing machines, adaptable to any
environment.  They SHOULD be far more skilled than your average
punk.
SKILLS RECIEVED IN
SPECIAL FORCES
Stealth +1
Hide/Evade +1
Handgun +2
Rifle +2
Submachinegun +1
Heavy Weapons +1
Demolitions +1
Driving +1
Operate Heavy Machinery +1
Awareness Notice +1
Melee +1
Endurance +1
First Aid +1
Wilderness Survival +2
Desert Survival +1
Arctic Survival +1
Swimming +2
Resist Torture/Drugs +1
Karate +1
Specified Pilot and related Tech Skill +1
Navigation +1
Military Tastics +1
Specialist Roles
(additional training (+1 to applicable special ability and +2 to
specified skill) in area of expertise)
DEMOLITIONS (secondary role must be Tech)(Jury Rig/Demolitions)
COMMUNICATIONS (Secondary role must be Netrunner) (Interface/Decipher
Code)
MEDIC (Secondary role must be Medtech)(Medical Tech/First Aid)
WEAPON SPECIALIST (secondary role can be anything, or can be straight
solo)(Combat sense, Melee)
 SNIPER (Can be straight Solo, or have any secondary role)(Combat
Sense/Rifle)
HEAVY WEAPONS (Can be straight Solo, or have any secondary role)(Combat
Sense/Heavy Weapons)
Team Leader (Can be straight Solo, or have any secondary role,
Rockerboy a plus)(Charismatic Leadership/Leadership)



 
(Compiled by Deric "D" Bernier.  Images from Deric Bernier,
Falken108, Stonedog7563, Sharpsuscm, Noelan, and the RPF, Thanks to
Scott Edwards for his invaluable expert military advice.)